FinalRenderDialog 0 0 588 838 0 0 0 0 16777215 16777215 Final Render 6 6 6 6 Qt::NoFocus QFrame::NoFrame QFrame::Raised true 0 0 576 826 5 0 0 0 0 QLayout::SetNoConstraint 0 0 100 100 100 100 1 1 QFrame::NoFrame 0 Qt::PlainText Qt::AlignCenter 0 0 1 999999999 1 <html><head/><body><p>Checked: clip colors and gamma correct after density filtering.</p><p>Unchecked: do it after spatial filtering.</p></body></html> Early Clip <html><head/><body><p>Checked: Positive Y direction is up.</p><p>Unchecked: Positive Y direction is down.</p></body></html> Positive Y Up <html><head/><body><p>Use OpenCL to render if your video card supports it.</p><p>This is highly recommended as it will dramatically speed up render time.</p></body></html> Use OpenCL <html><head/><body><p>Use transparency in the final image.</p><p>Only supported for Png format.</p></body></html> Transparency <html><head/><body><p>Checked: use 64-bit double precision numbers (slower, but better image quality).</p><p>Unchecked: use 32-bit single precision numbers (faster, but worse image quality).</p></body></html> Use Double Precision Save an Xml parameter file for each flame rendered Save Xml Render all open flames instead of just the current one Render All Use temporal samples value to achieve motion blur effect between flames Render as Animation Sequence <html><head/><body><p>Save each RGBA component as 16-bits when saving Png files.</p><p>This leads to greater color precision for use in high end rendering and display on HDR monitors, however it makes the file size larger.</p></body></html> Save 16-bit Png 0 0 0 91 16777215 91 Qt::NoFocus QAbstractItemView::NoEditTriggers QAbstractItemView::NoSelection QAbstractItemView::SelectRows true 3 60 true false 22 false 22 AMD Nvidia Intel Use Primary Device 6 0 0 <html><head/><body><p>The number of threads to use with CPU rendering.</p><p>Decrease for a more responsive system during rendering, increase for better performance.</p></body></html> Threads 1 64 0 0 Priority: 0 0 2 5 Lowest Below Normal Normal Above Normal Highest 0 0 220 0 300 16777215 <html><head/><body><p>The percentage of a sub batch to execute on each thread per kernel call when using OpenCL. Default: 0.025 (256 iters with a 10k sub batch size).</p><p>Increase this number for slightly faster render times.</p><p>Note that this can cause a crash and subsequent restart of the graphics driver if each kernel call takes too long. So reduce the value if you encounter such a problem.</p></body></html> OpenCL sub batch percent per thread 3 0.010000000000000 1.000000000000000 0.010000000000000 0.250000000000000 Qt::Horizontal QSizePolicy::Preferred 40 20 Apply current operation to all flames Apply Parameters to All 0 0 0 106 Size false 6 4 6 4 6 4 0 0 0 45 16777215 45 Qt::NoFocus QFrame::Panel QFrame::Plain Qt::ScrollBarAlwaysOff Qt::ScrollBarAlwaysOff QAbstractItemView::NoEditTriggers false QAbstractItemView::NoSelection QAbstractItemView::ScrollPerPixel QAbstractItemView::ScrollPerPixel true false 2 2 false 85 false 35 true false 22 false 22 Width Scale Height Scale Field Width Scale Height Scale Maintain the aspect ratio between width and height to be equal to base width and base height Keep Aspect Ratio false 0 45 16777215 16777215 The scaling to perform from the editor to the final rendered image Scale Type false 4 0 4 0 4 Width Height None true 0 0 0 199 16777215 199 Qt::NoFocus QFrame::Panel QFrame::Plain Qt::ScrollBarAlwaysOff Qt::ScrollBarAlwaysOff QAbstractItemView::NoEditTriggers false false QAbstractItemView::NoSelection QAbstractItemView::ScrollPerPixel QAbstractItemView::ScrollPerPixel true Qt::SolidLine false false 2 false false 110 false 35 true false 22 false 22 false Quality Temporal Samples Supersample Strips Memory Usage Iterations Output Prefix Suffix Field Quality The quality in iterations per pixel of the final output image 0 Temporal Samples The number of interpolated renders to do for each flame when rendering as an animation sequence 0 Supersample <html><head/><body><p>The number to multiply the dimensions of the histogram and density filtering buffer by to achieve anti-aliasing.</p><p>Use this very sparingly as it increases the required memory by n squared.</p></body></html> 0 Strips <html><head/><body><p>The number of sections to split rendering into. The first number is the value desired, and the second number in parentheses is the value actually used because it must divide evenly into the final image height.</p><p>Use this if you do not have enough memory to render a given size and supersample. You will know you are memory limited when you see a warning in the text box below.</p><p>Use this sparingly since the number of iterations required are scaled by the value in this field.</p></body></html> 0 Memory Usage The amount of memory including the final output image required to perform this render 0 Iterations The total number of iterations that will be done to complete a single image 0 Output The output file path for rendering a single flame, or folder location for rendering multiple flames Prefix The prefix to attach to all image filenames Suffix The suffix to attach to all image filenames 0 1 16777215 16777215 Qt::StrongFocus true Qt::TextSelectableByKeyboard|Qt::TextSelectableByMouse QLayout::SetDefaultConstraint 0 0 0 0 0 Iteration: 0 0 Final Accumulation: 0 0 0 0 0 0 0 0 Density Filtering: 0 0 Total Progress: 0 0 0 0 / 0 Qt::AlignCenter 6 0 0 0 0 Qt::Horizontal 131 31 Qt::TabFocus Start false true Qt::TabFocus Pause false Qt::TabFocus Stop Qt::TabFocus Close false false FinalRenderEarlyClipCheckBox FinalRenderDoublePrecisionCheckBox FinalRenderYAxisUpCheckBox FinalRenderSaveXmlCheckBox FinalRenderTransparencyCheckBox FinalRenderDoAllCheckBox FinalRenderOpenCLCheckBox FinalRenderDoSequenceCheckBox FinalRenderPng16BitCheckBox FinalRenderCurrentSpin FinalRenderThreadCountSpin FinalRenderThreadPriorityComboBox FinalRenderOpenCLSubBatchPctSpin FinalRenderApplyToAllCheckBox FinalRenderKeepAspectCheckBox FinalRenderScaleNoneRadioButton FinalRenderScaleWidthRadioButton FinalRenderScaleHeightRadioButton FinalRenderTextOutput FinalRenderStartButton FinalRenderPauseButton FinalRenderStopButton FinalRenderCloseButton FinalRenderStartButton clicked() FinalRenderDialog accept() 278 253 96 254 FinalRenderCloseButton clicked() FinalRenderDialog reject() 369 253 179 282