#pragma once #include "ui_OptionsDialog.h" #include "FractoriumSettings.h" #include "SpinBox.h" /// /// FractoriumOptionsDialog class. /// class Fractorium;//Forward declaration since Fractorium uses this dialog. /// /// The options dialog allows the user to save various preferences /// between program runs. /// It has a pointer to a FractoriumSettings object which is assigned /// in the constructor. The main window holds the object as a member and the /// pointer to it here is just for convenience. /// class FractoriumOptionsDialog : public QDialog { Q_OBJECT friend Fractorium; public: FractoriumOptionsDialog(FractoriumSettings* settings, QWidget* parent = 0, Qt::WindowFlags f = 0); public slots: void OnOpenCLCheckBoxStateChanged(int state); void OnPlatformComboCurrentIndexChanged(int index); virtual void accept(); virtual void reject(); private: bool EarlyClip(); bool YAxisUp(); bool AlphaChannel(); bool Transparency(); bool OpenCL(); bool Double(); bool ShowAllXforms(); unsigned int PlatformIndex(); unsigned int DeviceIndex(); unsigned int ThreadCount(); Ui::OptionsDialog ui; OpenCLWrapper m_Wrapper; SpinBox* m_XmlWidthSpin; SpinBox* m_XmlHeightSpin; SpinBox* m_XmlTemporalSamplesSpin; SpinBox* m_XmlQualitySpin; SpinBox* m_XmlSupersampleSpin; QLineEdit* m_IdEdit; QLineEdit* m_UrlEdit; QLineEdit* m_NickEdit; FractoriumSettings* m_Settings; };