#pragma once #include "EmberPch.h" /// /// Basic #defines used throughout the library. /// //MSVC specific? #if defined(BUILDING_EMBER) #define EMBER_API __declspec(dllexport) #else #define EMBER_API __declspec(dllimport) #endif #define RESTRICT __restrict//This might make things faster, unsure if it really does though. //#define RESTRICT namespace EmberNs { //Wrap the sincos function for Macs and PC. #if defined(__APPLE__) || defined(_MSC_VER) #define sincos(x, s, c) *(s)=sin(x); *(c)=cos(x); #else extern void sincos(double x, double *s, double *c); #endif #define EMBER_VERSION "0.4.1.1" #define EPS6 T(1e-6) #define EPS std::numeric_limits::epsilon()//Apoplugin.h uses -20, but it's more mathematically correct to do it this way. #define ISAAC_SIZE 4 #define MEMALIGN 32 #define DE_THRESH 100 #define MAX_VARS_PER_XFORM 8 #define DEG_2_RAD (M_PI / 180) #define RAD_2_DEG (180 / M_PI) #define DEG_2_RAD_T (T(M_PI) / T(180)) #define RAD_2_DEG_T (T(180) / T(M_PI)) #define M_2PI (T(M_PI * 2)) #define M_3PI (T(M_PI * 3)) #define SQRT5 T(2.2360679774997896964091736687313) #define M_PHI T(1.61803398874989484820458683436563) #define COLORMAP_LENGTH 256//These will need to change if 2D palette support is ever added, or variable sized palettes. #define COLORMAP_LENGTH_MINUS_1 255 #define WHITE 255 #define XC (const xmlChar*) #define BadVal(x) (((x) != (x)) || ((x) > 1e10) || ((x) < -1e10)) #define Rint(A) floor((A) + (((A) < 0) ? T(-0.5) : T(0.5))) #define Vlen(x) (sizeof(x) / sizeof(*x)) #define SQR(x) ((x) * (x)) #define CUBE(x) ((x) * (x) * (x)) #define TLOW std::numeric_limits::lowest() #define TMAX std::numeric_limits::max() #ifndef acosh #define acosh(x) (log(x + sqrt(SQR(x) - 1)))//Remove this once you upgrade compilers to VS 2013 or later.//TODO #endif #ifndef fma #define fma(x, y, z) ((x * y) + z) #endif #define DO_DOUBLE 1//Comment this out for shorter build times during development. Always uncomment for release. //#define ISAAC_FLAM3_DEBUG 1//This is almost never needed, but is very useful when troubleshooting difficult bugs. Enable it to do a side by side comparison with flam3. #define v2T glm::detail::tvec2 #define v3T glm::detail::tvec3 #define v4T glm::detail::tvec4 #define m2T glm::detail::tmat2x2 #define m3T glm::detail::tmat3x3 #define m4T glm::detail::tmat4x4 #define m23T glm::detail::tmat2x3 enum eInterp : unsigned int { EMBER_INTERP_LINEAR = 0, EMBER_INTERP_SMOOTH = 1 }; enum eAffineInterp : unsigned int { INTERP_LINEAR = 0, INTERP_LOG = 1, INTERP_COMPAT = 2, INTERP_OLDER = 3 }; enum ePaletteMode : unsigned int { PALETTE_STEP = 0, PALETTE_LINEAR = 1 }; enum ePaletteInterp : unsigned int { INTERP_HSV = 0, INTERP_SWEEP = 1 }; enum eMotion : unsigned int { MOTION_SIN = 1, MOTION_TRIANGLE = 2, MOTION_HILL = 3 }; enum eProcessAction : unsigned int { NOTHING = 0, ACCUM_ONLY = 1, FILTER_AND_ACCUM = 2, KEEP_ITERATING = 3, FULL_RENDER = 4 }; enum eProcessState : unsigned int { NONE = 0, ITER_STARTED = 1, ITER_DONE = 2, FILTER_DONE = 3, ACCUM_DONE = 4 }; enum eInteractiveFilter : unsigned int { FILTER_LOG = 0, FILTER_DE = 1 }; enum eScaleType : unsigned int { SCALE_NONE = 0, SCALE_WIDTH = 1, SCALE_HEIGHT = 2 }; enum eRenderStatus : unsigned int { RENDER_OK = 0, RENDER_ERROR = 1, RENDER_ABORT = 2 }; }