#include "FractoriumPch.h" #include "Fractorium.h" /// <summary> /// Initialize the library tree UI. /// </summary> void Fractorium::InitLibraryUI() { connect(ui.LibraryTree, SIGNAL(itemChanged(QTreeWidgetItem*, int)), this, SLOT(OnEmberTreeItemChanged(QTreeWidgetItem*, int)), Qt::QueuedConnection); connect(ui.LibraryTree, SIGNAL(itemDoubleClicked(QTreeWidgetItem*, int)), this, SLOT(OnEmberTreeItemDoubleClicked(QTreeWidgetItem*, int)), Qt::QueuedConnection); connect(ui.LibraryTree, SIGNAL(itemActivated(QTreeWidgetItem*, int)), this, SLOT(OnEmberTreeItemDoubleClicked(QTreeWidgetItem*, int)), Qt::QueuedConnection); } /// <summary> /// Get the index of the currently selected ember in the library tree. /// </summary> /// <returns>A pair containing the index of the item clicked and a pointer to the item</param> pair<size_t, QTreeWidgetItem*> Fractorium::GetCurrentEmberIndex() { int index = 0; QTreeWidgetItem* item = nullptr; auto tree = ui.LibraryTree; if (auto top = tree->topLevelItem(0)) { for (int i = 0; i < top->childCount(); i++)//Iterate through all of the children, which will represent the open embers. { item = top->child(index); if (item && !item->isSelected()) index++; else break; } } return make_pair(index, item); } /// <summary> /// Slot function to be called via QMetaObject::invokeMethod() to update preview images in the preview thread. /// </summary> /// <param name="item">The item double clicked on</param> /// <param name="v">The vector holding the RGBA bitmap</param> /// <param name="w">The width of the bitmap</param> /// <param name="h">The height of the bitmap</param> void Fractorium::SetLibraryTreeItemData(EmberTreeWidgetItemBase* item, vector<byte>& v, uint w, uint h) { item->SetImage(v, w, h); } /// <summary> /// Set all libary tree entries to the name of the corresponding ember they represent. /// </summary> template <typename T> void FractoriumEmberController<T>::SyncNames() { EmberTreeWidgetItem<T>* item; auto tree = m_Fractorium->ui.LibraryTree; tree->blockSignals(true); if (auto top = tree->topLevelItem(0)) { for (int i = 0; i < top->childCount(); i++)//Iterate through all of the children, which will represent the open embers. { if ((item = dynamic_cast<EmberTreeWidgetItem<T>*>(top->child(i))) && i < m_EmberFile.Size())//Cast the child widget to the EmberTreeWidgetItem type. item->setText(0, QString::fromStdString(m_EmberFile.m_Embers[i].m_Name)); } } tree->blockSignals(false); } /// <summary> /// Set all libary tree entries to point to the underlying ember they represent. /// </summary> template <typename T> void FractoriumEmberController<T>::SyncPointers() { EmberTreeWidgetItem<T>* item; auto tree = m_Fractorium->ui.LibraryTree; tree->blockSignals(true); if (auto top = tree->topLevelItem(0)) { size_t childCount = top->childCount(); for (int i = 0; i < childCount; i++)//Iterate through all of the children, which will represent the open embers. { if ((item = dynamic_cast<EmberTreeWidgetItem<T>*>(top->child(i))) && i < m_EmberFile.Size())//Cast the child widget to the EmberTreeWidgetItem type. item->SetEmberPointer(&m_EmberFile.m_Embers[i]); } } tree->blockSignals(false); } /// <summary> /// Fill the library tree with the names of the embers in the /// currently opened file. /// Start preview render thread. /// </summary> /// <param name="selectIndex">After the tree is filled, select this index. Pass -1 to omit selecting an index.</param> template <typename T> void FractoriumEmberController<T>::FillLibraryTree(int selectIndex) { uint j, size = 64; auto tree = m_Fractorium->ui.LibraryTree; vector<byte> v(size * size * 4); StopPreviewRender(); tree->clear(); QCoreApplication::flush(); tree->blockSignals(true); auto fileItem = new QTreeWidgetItem(tree); QFileInfo info(m_EmberFile.m_Filename); fileItem->setText(0, info.fileName()); fileItem->setToolTip(0, m_EmberFile.m_Filename); fileItem->setFlags(Qt::ItemIsEnabled | Qt::ItemIsEditable | Qt::ItemIsSelectable); for (j = 0; j < m_EmberFile.Size(); j++) { auto ember = &m_EmberFile.m_Embers[j]; auto emberItem = new EmberTreeWidgetItem<T>(ember, fileItem); emberItem->setFlags(Qt::ItemIsEnabled | Qt::ItemIsEditable | Qt::ItemIsSelectable); if (ember->m_Name.empty()) emberItem->setText(0, ToString(j)); else emberItem->setText(0, ember->m_Name.c_str()); emberItem->setToolTip(0, emberItem->text(0)); emberItem->SetImage(v, size, size); } tree->blockSignals(false); if (selectIndex != -1) if (auto top = tree->topLevelItem(0)) if (auto emberItem = dynamic_cast<EmberTreeWidgetItem<T>*>(top->child(selectIndex))) emberItem->setSelected(true); QCoreApplication::flush(); RenderPreviews(0, uint(m_EmberFile.Size())); tree->expandAll(); } /// <summary> /// Update the library tree with the newly added embers (most likely from pasting) and /// only render previews for the new ones, without clearing the entire tree. /// </summary> template <typename T> void FractoriumEmberController<T>::UpdateLibraryTree() { uint i, size = 64; auto tree = m_Fractorium->ui.LibraryTree; vector<byte> v(size * size * 4); if (auto top = tree->topLevelItem(0)) { int childCount = top->childCount(); tree->blockSignals(true); for (i = childCount; i < m_EmberFile.Size(); i++) { Ember<T>* ember = &m_EmberFile.m_Embers[i]; auto emberItem = new EmberTreeWidgetItem<T>(ember, top); emberItem->setFlags(Qt::ItemIsEnabled | Qt::ItemIsEditable | Qt::ItemIsSelectable); if (ember->m_Name.empty()) emberItem->setText(0, ToString(i)); else emberItem->setText(0, ember->m_Name.c_str()); emberItem->setToolTip(0, emberItem->text(0)); emberItem->SetImage(v, size, size); } //When adding elements to the vector, they may have been reshuffled which will have invalidated //the pointers contained in the EmberTreeWidgetItems. So reassign all pointers here. SyncPointers(); tree->blockSignals(false); RenderPreviews(childCount, uint(m_EmberFile.Size())); } } /// <summary> /// Copy the text of the item which was changed to the name of the current ember. /// Ensure all names are unique in the opened file. /// This seems to be called spuriously, so we do a check inside to make sure /// the text was actually changed. /// We also have to wrap the dynamic_cast call in a try/catch block because this can /// be called on a widget that has already been deleted. /// </summary> /// <param name="item">The libary tree item changed</param> /// <param name="col">The column clicked, ignored.</param> template <typename T> void FractoriumEmberController<T>::EmberTreeItemChanged(QTreeWidgetItem* item, int col) { try { auto tree = m_Fractorium->ui.LibraryTree; auto emberItem = dynamic_cast<EmberTreeWidgetItem<T>*>(item); if (emberItem) { if (emberItem->text(0).isEmpty())//Prevent empty string. { emberItem->UpdateEditText(); return; } string oldName = emberItem->GetEmber()->m_Name;//First preserve the previous name. tree->blockSignals(true); emberItem->UpdateEmberName();//Copy edit text to the ember's name variable. m_EmberFile.MakeNamesUnique();//Ensure all names remain unique. SyncNames();//Copy all ember names to the tree items since some might have changed to be made unique. string newName = emberItem->GetEmber()->m_Name;//Get the new, final, unique name. if (m_Ember.m_Name == oldName && oldName != newName)//If the ember edited was the current one, and the name was indeed changed, update the name of the current one. { m_Ember.m_Name = newName; m_LastSaveCurrent = "";//Reset will force the dialog to show on the next save current since the user probably wants a different name. } tree->blockSignals(false); } else if (auto parentItem = dynamic_cast<QTreeWidgetItem*>(item)) { QString text = parentItem->text(0); if (text != "") { m_EmberFile.m_Filename = text; m_LastSaveAll = "";//Reset will force the dialog to show on the next save all since the user probably wants a different name. } } } catch (const std::exception& e) { qDebug() << "FractoriumEmberController<T>::EmberTreeItemChanged() : Exception thrown: " << e.what(); } } void Fractorium::OnEmberTreeItemChanged(QTreeWidgetItem* item, int col) { m_Controller->EmberTreeItemChanged(item, col); } /// <summary> /// Set the current ember to the selected item. /// Clears the undo state. /// Resets the rendering process. /// Called when the user double clicks on a library tree item. /// This will get called twice for some reason, and there's no way to prevent it. /// Doesn't seem to cause any problems. /// </summary> /// <param name="item">The item double clicked on</param> /// <param name="col">The column clicked, ignored.</param> template <typename T> void FractoriumEmberController<T>::EmberTreeItemDoubleClicked(QTreeWidgetItem* item, int col) { if (auto emberItem = dynamic_cast<EmberTreeWidgetItem<T>*>(item)) { ClearUndo(); SetEmber(*emberItem->GetEmber()); } } void Fractorium::OnEmberTreeItemDoubleClicked(QTreeWidgetItem* item, int col) { m_Controller->EmberTreeItemDoubleClicked(item, col); } /// <summary> /// Delete the currently selected item in the tree. /// Note this is not necessarilly the current ember, it's just the item /// in the tree that is selected. /// </summary> /// <param name="p">A pair containing the index of the item clicked and a pointer to the item</param> template <typename T> void FractoriumEmberController<T>::Delete(const pair<size_t, QTreeWidgetItem*>& p) { auto tree = m_Fractorium->ui.LibraryTree; tree->blockSignals(true); if (m_EmberFile.Delete(p.first)) { delete p.second; SyncPointers(); } tree->blockSignals(false); //If there is now only one item left and it wasn't selected, select it. if (auto top = tree->topLevelItem(0)) { if (top->childCount() == 1) if (auto item = dynamic_cast<EmberTreeWidgetItem<T>*>(top->child(0))) if (item->GetEmber()->m_Name != m_Ember.m_Name) EmberTreeItemDoubleClicked(top->child(0), 0); } } /// <summary> /// Called when the user presses and releases the delete key while the library tree has the focus, /// and an item is selected. /// </summary> /// <param name="p">A pair containing the index of the item clicked and a pointer to the item</param> void Fractorium::OnDelete(const pair<size_t, QTreeWidgetItem*>& p) { m_Controller->Delete(p); } /// <summary> /// Stop the preview renderer if it's already running. /// Clear all of the existing preview images, then start the preview rendering thread. /// Optionally only render previews for a subset of all open embers. /// </summary> /// <param name="start">The 0-based index to start rendering previews for</param> /// <param name="end">The 0-based index which is one beyond the last ember to render a preview for</param> template <typename T> void FractoriumEmberController<T>::RenderPreviews(uint start, uint end) { StopPreviewRender(); if (start == UINT_MAX && end == UINT_MAX) { auto tree = m_Fractorium->ui.LibraryTree; tree->blockSignals(true); if (auto top = tree->topLevelItem(0)) { int childCount = top->childCount(); vector<byte> emptyPreview(PREVIEW_SIZE * PREVIEW_SIZE * 3); for (int i = 0; i < childCount; i++) if (auto treeItem = dynamic_cast<EmberTreeWidgetItem<T>*>(top->child(i))) treeItem->SetImage(emptyPreview, PREVIEW_SIZE, PREVIEW_SIZE); } tree->blockSignals(false); m_PreviewResult = QtConcurrent::run(m_PreviewRenderFunc, 0, uint(m_EmberFile.Size())); } else m_PreviewResult = QtConcurrent::run(m_PreviewRenderFunc, start, end); } /// <summary> /// Stop the preview rendering thread. /// </summary> template <typename T> void FractoriumEmberController<T>::StopPreviewRender() { m_PreviewRun = false; m_PreviewRenderer->Abort(); while (m_PreviewRunning) QApplication::processEvents(); m_PreviewResult.cancel(); while (m_PreviewResult.isRunning()) QApplication::processEvents(); QCoreApplication::sendPostedEvents(m_Fractorium->ui.LibraryTree); QCoreApplication::flush(); } template class FractoriumEmberController<float>; #ifdef DO_DOUBLE template class FractoriumEmberController<double>; #endif