#include "FractoriumPch.h" #include "FractoriumEmberController.h" #include "FinalRenderEmberController.h" #include "FinalRenderDialog.h" #include "Fractorium.h" /// /// Constructor which accepts a pointer to the final render dialog. /// It passes a pointer to the main window to the base and initializes members. /// /// Pointer to the final render dialog FinalRenderEmberControllerBase::FinalRenderEmberControllerBase(FractoriumFinalRenderDialog* finalRenderDialog) : FractoriumEmberControllerBase(finalRenderDialog->m_Fractorium) { m_Run = false; m_PreviewRun = false; m_ImageCount = 0; m_FinishedImageCount = 0; m_FinalRenderDialog = finalRenderDialog; m_Settings = m_Fractorium->m_Settings; } /// /// Cancel the render by calling Abort(). /// This will block until the cancelling is actually finished. /// It should never take longer than a few milliseconds because the /// renderer checks the m_Abort flag in many places during the process. /// void FinalRenderEmberControllerBase::CancelRender() { if (m_Result.isRunning()) { tbb::task_group g; g.run([&] { m_Run = false; if (m_Renderer.get()) { m_Renderer->Abort(); while (m_Renderer->InRender()) QApplication::processEvents(); m_Renderer->EnterRender(); m_Renderer->EnterFinalAccum(); m_Renderer->LeaveFinalAccum(); m_Renderer->LeaveRender(); } }); g.wait(); while (m_Result.isRunning()) QApplication::processEvents(); m_FinalRenderDialog->ui.FinalRenderTextOutput->append("Render canceled."); } } /// /// Create a new renderer based on the options selected on the GUI. /// If a renderer matching the options has already been created, no action is taken. /// /// True if a valid renderer is created or if no action is taken, else false. bool FinalRenderEmberControllerBase::CreateRendererFromGUI() { bool useOpenCL = m_Wrapper.CheckOpenCL() && m_FinalRenderDialog->OpenCL(); return CreateRenderer(useOpenCL ? OPENCL_RENDERER : CPU_RENDERER, m_FinalRenderDialog->PlatformIndex(), m_FinalRenderDialog->DeviceIndex(), false);//Not shared. } /// /// Thin wrapper around invoking a call to append text to the output. /// /// The string to append void FinalRenderEmberControllerBase::Output(const QString& s) { QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderTextOutput, "append", Qt::QueuedConnection, Q_ARG(const QString&, s)); } /// /// Constructor which accepts a pointer to the final render dialog and passes it to the base. /// The main final rendering lambda function is constructed here. /// /// Pointer to the final render dialog template FinalRenderEmberController::FinalRenderEmberController(FractoriumFinalRenderDialog* finalRender) : FinalRenderEmberControllerBase(finalRender) { m_FinalPreviewRenderer = unique_ptr>(new EmberNs::Renderer()); m_FinalPreviewRenderer->Callback(NULL); m_FinalPreviewRenderer->NumChannels(4); m_FinalPreviewRenderFunc = [&]() { m_PreviewCs.Enter();//Thread prep. m_PreviewRun = true; m_FinalPreviewRenderer->Abort(); QLabel* widget = m_FinalRenderDialog->ui.FinalRenderPreviewLabel; size_t maxDim = 100; T scalePercentage; //Determine how to scale the scaled ember to fit in the label with a max of 100x100. if (m_Ember->m_FinalRasW >= m_Ember->m_FinalRasH) scalePercentage = T(maxDim) / m_Ember->m_FinalRasW; else scalePercentage = T(maxDim) / m_Ember->m_FinalRasH; m_PreviewEmber = *m_Ember; m_PreviewEmber.m_Quality = 100; m_PreviewEmber.m_TemporalSamples = 1; m_PreviewEmber.m_FinalRasW = max(1, min(maxDim, size_t(scalePercentage * m_Ember->m_FinalRasW)));//Ensure neither is zero. m_PreviewEmber.m_FinalRasH = max(1, min(maxDim, size_t(scalePercentage * m_Ember->m_FinalRasH))); m_PreviewEmber.m_PixelsPerUnit = scalePercentage * m_Ember->m_PixelsPerUnit; m_FinalPreviewRenderer->EarlyClip(m_FinalRenderDialog->EarlyClip()); m_FinalPreviewRenderer->YAxisUp(m_FinalRenderDialog->YAxisUp()); m_FinalPreviewRenderer->Transparency(m_FinalRenderDialog->Transparency()); m_FinalPreviewRenderer->SetEmber(m_PreviewEmber); m_FinalPreviewRenderer->PrepFinalAccumVector(m_PreviewFinalImage);//Must manually call this first because it could be erroneously made smaller due to strips if called inside Renderer::Run(). uint strips = VerifyStrips(m_PreviewEmber.m_FinalRasH, m_FinalRenderDialog->Strips(), [&](const string& s) { }, [&](const string& s) { }, [&](const string& s) { }); StripsRender(m_FinalPreviewRenderer.get(), m_PreviewEmber, m_PreviewFinalImage, 0, strips, m_FinalRenderDialog->YAxisUp(), [&](size_t strip) { },//Pre strip. [&](size_t strip) { },//Post strip. [&](size_t strip) { },//Error. [&](Ember& finalEmber)//Final strip. { QImage image(finalEmber.m_FinalRasW, finalEmber.m_FinalRasH, QImage::Format_RGBA8888);//The label wants RGBA. memcpy(image.scanLine(0), m_PreviewFinalImage.data(), finalEmber.m_FinalRasW * finalEmber.m_FinalRasH * 4);//Memcpy the data in. QPixmap pixmap = QPixmap::fromImage(image); QMetaObject::invokeMethod(widget, "setPixmap", Qt::QueuedConnection, Q_ARG(QPixmap, pixmap)); }); m_PreviewRun = false; m_PreviewCs.Leave(); }; //The main rendering function which will be called in a Qt thread. //A backup Xml is made before the rendering process starts just in case it crashes before finishing. //If it finishes successfully, delete the backup file. m_FinalRenderFunc = [&]() { m_Run = true; m_TotalTimer.Tic();//Begin timing for progress of all operations. size_t i; m_GuiState = m_FinalRenderDialog->State();//Cache render settings from the GUI before running. bool doAll = m_GuiState.m_DoAll && m_EmberFile.Size() > 1; uint currentStripForProgress = 0;//Sort of a hack to get the strip value to the progress function. QString path = doAll ? ComposePath(QString::fromStdString(m_EmberFile.m_Embers[0].m_Name)) : ComposePath(Name()); QString backup = path + "_backup.flame"; //Save backup Xml. if (doAll) m_XmlWriter.Save(backup.toStdString().c_str(), m_EmberFile.m_Embers, 0, true, false, true); else m_XmlWriter.Save(backup.toStdString().c_str(), *m_Ember, 0, true, false, true); m_FinishedImageCount = 0; m_Renderer->EarlyClip(m_GuiState.m_EarlyClip); m_Renderer->YAxisUp(m_GuiState.m_YAxisUp); m_Renderer->ThreadCount(m_GuiState.m_ThreadCount); m_Renderer->Transparency(m_GuiState.m_Transparency); m_Renderer->m_ProgressParameter = (void*)¤tStripForProgress; if (path.endsWith(".png", Qt::CaseInsensitive) || m_Renderer->RendererType() == OPENCL_RENDERER)//This is creating the wrong thing.//TODO m_Renderer->NumChannels(4); else m_Renderer->NumChannels(3); m_GuiState.m_Strips = VerifyStrips(m_Ember->m_FinalRasH, m_GuiState.m_Strips, [&](const string& s) { Output(QString::fromStdString(s)); },//Greater than height. [&](const string& s) { Output(QString::fromStdString(s)); },//Mod height != 0. [&](const string& s) { Output(QString::fromStdString(s) + "\n"); });//Final strips value to be set. //The rendering process is different between doing a single image, and doing multiple. if (doAll) { m_ImageCount = m_EmberFile.Size(); ResetProgress(); //Different action required for rendering as animation or not. if (m_GuiState.m_DoSequence) { Ember* firstEmber = &m_EmberFile.m_Embers[0]; //Need to loop through and set all w, h, q, ts, ss and t vals. for (i = 0; i < m_EmberFile.Size() && m_Run; i++) { SyncGuiToEmber(m_EmberFile.m_Embers[i], firstEmber->m_FinalRasW, firstEmber->m_FinalRasH); if (i > 0) { if (m_EmberFile.m_Embers[i].m_Time <= m_EmberFile.m_Embers[i - 1].m_Time) m_EmberFile.m_Embers[i].m_Time = m_EmberFile.m_Embers[i - 1].m_Time + 1; } else if (i == 0) { m_EmberFile.m_Embers[i].m_Time = 0; } m_EmberFile.m_Embers[i].m_TemporalSamples = m_GuiState.m_TemporalSamples; } //Not supporting strips with motion blur. //Shouldn't be a problem because animations will be at max 4k x 4k which will take about 1.1GB //even when using double precision, which most cards at the time of this writing already exceed. m_GuiState.m_Strips = 1; m_Renderer->SetEmber(m_EmberFile.m_Embers);//Copy all embers to the local storage inside the renderer. //Render each image, cancelling if m_Run ever gets set to false. for (i = 0; i < m_EmberFile.Size() && m_Run; i++) { Output("Image " + ToString(m_FinishedImageCount) + ":\n" + ComposePath(QString::fromStdString(m_EmberFile.m_Embers[i].m_Name))); m_Renderer->Reset();//Have to manually set this since the ember is not set each time through. m_RenderTimer.Tic();//Toc() is called in RenderComplete(). StripsRender(m_Renderer.get(), m_EmberFile.m_Embers[i], m_FinalImage, i, m_GuiState.m_Strips, m_GuiState.m_YAxisUp, [&](size_t strip) { currentStripForProgress = strip; },//Pre strip. [&](size_t strip) { m_Stats = m_Renderer->Stats(); },//Post strip. [&](size_t strip)//Error. { Output("Renderering failed.\n"); m_Fractorium->ErrorReportToQTextEdit(m_Renderer->ErrorReport(), m_FinalRenderDialog->ui.FinalRenderTextOutput, false);//Internally calls invoke. }, [&](Ember& finalEmber) { RenderComplete(finalEmber); });//Final strip. } } else//Render all images, but not as an animation sequence (without temporal samples motion blur). { for (i = 0; i < m_EmberFile.Size() && m_Run; i++) { m_EmberFile.m_Embers[i].m_TemporalSamples = 1;//No temporal sampling. } //Render each image, cancelling if m_Run ever gets set to false. for (i = 0; i < m_EmberFile.Size() && m_Run; i++) { Output("Image " + ToString(m_FinishedImageCount) + ":\n" + ComposePath(QString::fromStdString(m_EmberFile.m_Embers[i].m_Name))); m_Renderer->SetEmber(m_EmberFile.m_Embers[i]); m_Renderer->PrepFinalAccumVector(m_FinalImage);//Must manually call this first because it could be erroneously made smaller due to strips if called inside Renderer::Run(). m_Stats.Clear(); Memset(m_FinalImage); m_RenderTimer.Tic();//Toc() is called in RenderComplete(). StripsRender(m_Renderer.get(), m_EmberFile.m_Embers[i], m_FinalImage, 0, m_GuiState.m_Strips, m_GuiState.m_YAxisUp, [&](size_t strip) { currentStripForProgress = strip; },//Pre strip. [&](size_t strip) { m_Stats += m_Renderer->Stats(); },//Post strip. [&](size_t strip)//Error. { Output("Renderering failed.\n"); m_Fractorium->ErrorReportToQTextEdit(m_Renderer->ErrorReport(), m_FinalRenderDialog->ui.FinalRenderTextOutput, false);//Internally calls invoke. }, [&](Ember& finalEmber) { RenderComplete(finalEmber); });//Final strip. } } } else//Render a single image. { m_ImageCount = 1; ResetProgress(); m_Ember->m_TemporalSamples = 1; m_Renderer->SetEmber(*m_Ember); m_Renderer->PrepFinalAccumVector(m_FinalImage);//Must manually call this first because it could be erroneously made smaller due to strips if called inside Renderer::Run(). m_Stats.Clear(); Memset(m_FinalImage); Output(ComposePath(QString::fromStdString(m_Ember->m_Name))); m_RenderTimer.Tic();//Toc() is called in RenderComplete(). StripsRender(m_Renderer.get(), *m_Ember, m_FinalImage, 0, m_GuiState.m_Strips, m_GuiState.m_YAxisUp, [&](size_t strip) { currentStripForProgress = strip; },//Pre strip. [&](size_t strip) { m_Stats += m_Renderer->Stats(); },//Post strip. [&](size_t strip)//Error. { Output("Renderering failed.\n"); m_Fractorium->ErrorReportToQTextEdit(m_Renderer->ErrorReport(), m_FinalRenderDialog->ui.FinalRenderTextOutput, false);//Internally calls invoke. }, [&](Ember& finalEmber) { RenderComplete(finalEmber); });//Final strip. } QString totalTimeString = "All renders completed in: " + QString::fromStdString(m_TotalTimer.Format(m_TotalTimer.Toc())) + "."; Output(totalTimeString); QFile::remove(backup); m_Run = false; }; } /// /// Virtual functions overridden from FractoriumEmberControllerBase. /// /// /// Setters for embers and ember files which convert between float and double types. /// These are used to preserve the current ember/file when switching between renderers. /// Note that some precision will be lost when going from double to float. /// template void FinalRenderEmberController::SetEmberFile(const EmberFile& emberFile) { m_EmberFile = emberFile; if (m_EmberFile.Size()) m_Ember = &(m_EmberFile.m_Embers[0]); } template void FinalRenderEmberController::CopyEmberFile(EmberFile& emberFile, std::function& ember)> perEmberOperation) { emberFile.m_Filename = m_EmberFile.m_Filename; CopyVec(emberFile.m_Embers, m_EmberFile.m_Embers, perEmberOperation); } #ifdef DO_DOUBLE template void FinalRenderEmberController::SetEmberFile(const EmberFile& emberFile) { m_EmberFile = emberFile; if (m_EmberFile.Size()) m_Ember = &(m_EmberFile.m_Embers[0]); } template void FinalRenderEmberController::CopyEmberFile(EmberFile& emberFile, std::function& ember)> perEmberOperation) { emberFile.m_Filename = m_EmberFile.m_Filename; CopyVec(emberFile.m_Embers, m_EmberFile.m_Embers, perEmberOperation); } #endif /// /// Set the ember at the specified index from the currently opened file as the current Ember. /// Clears the undo state. /// Resets the rendering process. /// /// The index in the file from which to retrieve the ember template void FinalRenderEmberController::SetEmber(size_t index) { if (index < m_EmberFile.Size()) { m_Ember = &(m_EmberFile.m_Embers[index]); SyncCurrentToGui(); } else if (m_EmberFile.Size() > 1) { m_Ember = &(m_EmberFile.m_Embers[0]);//Should never happen. } } /// /// Start the final rendering process. /// Create the needed renderer from the GUI if it has not been created yet. /// /// template bool FinalRenderEmberController::Render() { QString filename = m_FinalRenderDialog->Path(); if (filename == "") { m_Fractorium->ShowCritical("File Error", "Please enter a valid path and filename for the output."); return false; } if (CreateRendererFromGUI()) { m_FinalRenderDialog->ui.FinalRenderTextOutput->setText("Preparing all parameters.\n"); //Note that a Qt thread must be used, rather than a tbb task. //This is because tbb does a very poor job of allocating thread resources //and dedicates an entire core just to this thread which does nothing waiting for the //parallel iteration loops inside of the CPU renderer to finish. The result is that //the renderer ends up using ThreadCount - 1 to iterate, instead of ThreadCount. //By using a Qt thread here, and tbb inside the renderer, all cores can be maxed out. m_Result = QtConcurrent::run(m_FinalRenderFunc); m_Settings->sync(); return true; } else return false; } /// /// Stop rendering and initialize a new renderer, using the specified type and the options on the final render dialog. /// /// The type of render to create /// The index platform of the platform to use /// The index device of the device to use /// The texture ID of the shared OpenGL texture if shared /// True if shared with OpenGL, else false. Default: true. /// True if nothing went wrong, else false. template bool FinalRenderEmberController::CreateRenderer(eRendererType renderType, uint platform, uint device, bool shared) { bool ok = true; vector errorReport; uint channels = m_FinalRenderDialog->Ext() == "png" ? 4 : 3; CancelRender(); if (!m_Renderer.get() || !m_Renderer->Ok() || m_Renderer->RendererType() != renderType || m_Platform != platform || m_Device != device || m_Shared != shared) { EmberReport emberReport; vector errorReport; m_Platform = platform;//Store values for re-creation later on. m_Device = device; m_OutputTexID = 0;//Don't care about tex ID when doing final render. m_Shared = shared; m_Renderer = unique_ptr(::CreateRenderer(renderType, platform, device, shared, m_OutputTexID, emberReport)); errorReport = emberReport.ErrorReport(); if (!errorReport.empty()) { ok = false; m_Fractorium->ShowCritical("Renderer Creation Error", "Could not create requested renderer, fallback CPU renderer created. See info tab for details."); m_Fractorium->ErrorReportToQTextEdit(errorReport, m_Fractorium->ui.InfoRenderingTextEdit); } } if (m_Renderer.get()) { if (m_Renderer->RendererType() == OPENCL_RENDERER) channels = 4;//Always using 4 since the GL texture is RGBA. m_Renderer->Callback(this); m_Renderer->NumChannels(channels); m_Renderer->EarlyClip(m_FinalRenderDialog->EarlyClip()); m_Renderer->YAxisUp(m_FinalRenderDialog->YAxisUp()); m_Renderer->ThreadCount(m_FinalRenderDialog->ThreadCount()); m_Renderer->Transparency(m_FinalRenderDialog->Transparency()); } else { ok = false; m_Fractorium->ShowCritical("Renderer Creation Error", "Could not create renderer, aborting. See info tab for details."); } return ok; } /// /// Progress function. /// Take special action to sync options upon finishing. /// /// The ember currently being rendered /// An extra dummy parameter /// The progress fraction from 0-100 /// The stage of iteration. 1 is iterating, 2 is density filtering, 2 is final accumulation. /// The estimated milliseconds to completion of the current stage /// 0 if the user has clicked cancel, else 1 to continue rendering. template int FinalRenderEmberController::ProgressFunc(Ember& ember, void* foo, double fraction, int stage, double etaMs) { static int count = 0; uint strip = *((uint*)m_Renderer->m_ProgressParameter); double fracPerStrip = ceil(100.0 / m_GuiState.m_Strips); double stripsfrac = ceil(fracPerStrip * strip) + ceil(fraction / m_GuiState.m_Strips); int intFract = (int)stripsfrac; if (stage == 0) QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderIterationProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, intFract)); else if (stage == 1) QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderFilteringProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, intFract)); else if (stage == 2) QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderAccumProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, intFract)); QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderTextOutput, "update", Qt::QueuedConnection); //QApplication::processEvents(); return m_Run ? 1 : 0; } /// /// Virtual functions overridden from FinalRenderEmberControllerBase. /// /// /// Copy current ember values to widgets. /// template void FinalRenderEmberController::SyncCurrentToGui() { SyncCurrentToSizeSpinners(true, true); m_FinalRenderDialog->ui.FinalRenderCurrentSpin->setSuffix(" " + Name()); m_FinalRenderDialog->Scale(m_Ember->ScaleType()); m_FinalRenderDialog->m_QualitySpin->SetValueStealth(m_Ember->m_Quality); m_FinalRenderDialog->m_SupersampleSpin->SetValueStealth(m_Ember->m_Supersample); m_FinalRenderDialog->Path(ComposePath(Name())); } /// /// Copy GUI values to either the current ember, or all embers in the file /// depending on whether Render All is checked. /// /// Width override to use instead of scaling the original width /// Height override to use instead of scaling the original height template void FinalRenderEmberController::SyncGuiToEmbers(size_t widthOverride, size_t heightOverride) { if (m_FinalRenderDialog->ApplyToAll()) { for (size_t i = 0; i < m_EmberFile.Size(); i++) SyncGuiToEmber(m_EmberFile.m_Embers[i], widthOverride, heightOverride); } else { SyncGuiToEmber(*m_Ember, widthOverride, heightOverride); } } /// /// Set values for scale spinners based on the ratio of the original dimensions to the current dimensions /// of the current ember. Also update the size suffix text. /// /// Whether to update the scale values /// Whether to update the size suffix text template void FinalRenderEmberController::SyncCurrentToSizeSpinners(bool scale, bool size) { if (scale) { m_FinalRenderDialog->m_WidthScaleSpin->SetValueStealth((double)m_Ember->m_FinalRasW / m_Ember->m_OrigFinalRasW);//Work backward to determine the scale. m_FinalRenderDialog->m_HeightScaleSpin->SetValueStealth((double)m_Ember->m_FinalRasH / m_Ember->m_OrigFinalRasH); } if (size) { m_FinalRenderDialog->m_WidthScaleSpin->setSuffix(" (" + ToString(m_Ember->m_FinalRasW) + ")"); m_FinalRenderDialog->m_HeightScaleSpin->setSuffix(" (" + ToString(m_Ember->m_FinalRasH) + ")"); } } /// /// Reset the progress bars. /// /// True to reset render image and total progress bars, else false to only do iter, filter and accum bars. template void FinalRenderEmberController::ResetProgress(bool total) { if (total) { QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderImageCountLabel, "setText", Qt::QueuedConnection, Q_ARG(const QString&, "0 / " + ToString(m_ImageCount))); QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderTotalProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, 0)); } QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderIterationProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, 0)); QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderFilteringProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, 0)); QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderAccumProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, 0)); } /// /// Set various parameters in the renderer and current ember with the values /// specified in the widgets and compute the amount of memory required to render. /// This includes the memory needed for the final output image. /// /// If successful, memory required in bytes, else zero. template pair FinalRenderEmberController::SyncAndComputeMemory() { pair p(0, 0); if (m_Renderer.get()) { bool b = false; uint channels = m_FinalRenderDialog->Ext() == "png" ? 4 : 3;//4 channels for Png, else 3. size_t strips = VerifyStrips(m_Ember->m_FinalRasH, m_FinalRenderDialog->Strips(), [&](const string& s) { }, [&](const string& s) { }, [&](const string& s) { }); SyncGuiToEmbers(); m_FinalRenderDialog->m_StripsSpin->setSuffix(" (" + ToString(strips) + ")"); m_Renderer->SetEmber(*m_Ember); m_Renderer->CreateSpatialFilter(b); m_Renderer->CreateTemporalFilter(b); m_Renderer->NumChannels(channels); m_Renderer->ComputeBounds(); m_Renderer->ComputeCamera(); CancelPreviewRender(); m_FinalPreviewRenderFunc(); p.first = m_Renderer->MemoryRequired(m_FinalRenderDialog->Strips(), true); p.second = m_Renderer->TotalIterCount(strips); } return p; } /// /// Compose a final output path given a base name. /// This includes the base path, the prefix, the name, the suffix and the /// extension. /// /// The base filename to compose a full path for /// The fully composed path template QString FinalRenderEmberController::ComposePath(const QString& name) { QString path = MakeEnd(m_Settings->SaveFolder(), '/');//Base path. QString full = path + m_FinalRenderDialog->Prefix() + name + m_FinalRenderDialog->Suffix() + "." + m_FinalRenderDialog->Ext(); return EmberFile::UniqueFilename(full); } /// /// Non-virtual functions declared in FinalRenderEmberController. /// /// /// Stop the preview renderer. /// This is meant to only be called programatically and never by the user. /// template void FinalRenderEmberController::CancelPreviewRender() { m_FinalPreviewRenderer->Abort(); while (m_FinalPreviewRenderer->InRender()) { QApplication::processEvents(); } while (m_PreviewRun) { QApplication::processEvents(); } while (m_FinalPreviewResult.isRunning()) { QApplication::processEvents(); } } /// /// Action to take when rendering an image completes. /// /// The ember currently being rendered template void FinalRenderEmberController::RenderComplete(Ember& ember) { string renderTimeString = m_RenderTimer.Format(m_RenderTimer.Toc()), totalTimeString; QString status, filename = ComposePath(QString::fromStdString(ember.m_Name)); QString itersString = ToString(m_Stats.m_Iters); QString itersPerSecString = ToString(size_t(m_Stats.m_Iters / (m_Stats.m_IterMs / 1000.0))); //Save whatever options were specified on the GUI to the settings. m_Settings->FinalEarlyClip(m_GuiState.m_EarlyClip); m_Settings->FinalYAxisUp(m_GuiState.m_YAxisUp); m_Settings->FinalTransparency(m_GuiState.m_Transparency); m_Settings->FinalOpenCL(m_GuiState.m_OpenCL); m_Settings->FinalDouble(m_GuiState.m_Double); m_Settings->FinalPlatformIndex(m_GuiState.m_PlatformIndex); m_Settings->FinalDeviceIndex(m_GuiState.m_DeviceIndex); m_Settings->FinalSaveXml(m_GuiState.m_SaveXml); m_Settings->FinalDoAll(m_GuiState.m_DoAll); m_Settings->FinalDoSequence(m_GuiState.m_DoSequence); m_Settings->FinalKeepAspect(m_GuiState.m_KeepAspect); m_Settings->FinalScale(m_GuiState.m_Scale); m_Settings->FinalExt(m_GuiState.m_Ext); m_Settings->FinalThreadCount(m_GuiState.m_ThreadCount); m_Settings->FinalQuality(m_GuiState.m_Quality); m_Settings->FinalTemporalSamples(m_GuiState.m_TemporalSamples); m_Settings->FinalSupersample(m_GuiState.m_Supersample); m_Settings->FinalStrips(m_GuiState.m_Strips); SaveCurrentRender(filename, false);//Don't pull from the card, the rendering process already did it. if (m_GuiState.m_SaveXml) { QFileInfo xmlFileInfo(filename);//Create another one in case it was modified for batch rendering. QString newPath = xmlFileInfo.absolutePath() + '/' + xmlFileInfo.completeBaseName() + ".flame"; xmlDocPtr tempEdit = ember.m_Edits; ember.m_Edits = m_XmlWriter.CreateNewEditdoc(&ember, NULL, "edit", m_Settings->Nick().toStdString(), m_Settings->Url().toStdString(), m_Settings->Id().toStdString(), "", 0, 0); m_XmlWriter.Save(newPath.toStdString().c_str(), ember, 0, true, false, true);//Note that the ember passed is used, rather than m_Ember because it's what was actually rendered. if (tempEdit != NULL) xmlFreeDoc(tempEdit); } m_FinishedImageCount++; QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderIterationProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, 100));//Just to be safe. QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderFilteringProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, 100)); QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderAccumProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, 100)); QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderTotalProgress, "setValue", Qt::QueuedConnection, Q_ARG(int, int(((float)m_FinishedImageCount / (float)m_ImageCount) * 100))); QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderImageCountLabel, "setText", Qt::QueuedConnection, Q_ARG(const QString&, ToString(m_FinishedImageCount) + " / " + ToString(m_ImageCount))); status = "Pure render time: " + QString::fromStdString(renderTimeString); Output(status); totalTimeString = m_RenderTimer.Format(m_RenderTimer.Toc()); status = "Total time: " + QString::fromStdString(totalTimeString) + "\nTotal iters: " + itersString + "\nIters/second: " + itersPerSecString + "\n"; Output(status); QMetaObject::invokeMethod(m_FinalRenderDialog, "MoveCursorToEnd", Qt::QueuedConnection); if (m_FinishedImageCount != m_ImageCount) { ResetProgress(false); } QMetaObject::invokeMethod(m_FinalRenderDialog->ui.FinalRenderTextOutput, "update", Qt::QueuedConnection); } /// /// Copy widget values to the ember passed in. /// /// The ember whose values will be modified /// Width override to use instead of scaling the original width /// Height override to use instead of scaling the original height template void FinalRenderEmberController::SyncGuiToEmber(Ember& ember, size_t widthOverride, size_t heightOverride) { size_t w; size_t h; if (widthOverride && heightOverride) { w = widthOverride; h = heightOverride; } else { double wScale = m_FinalRenderDialog->m_WidthScaleSpin->value(); double hScale = m_FinalRenderDialog->m_HeightScaleSpin->value(); w = ember.m_OrigFinalRasW * wScale; h = ember.m_OrigFinalRasH * hScale; } w = max(w, 10); h = max(h, 10); ember.SetSizeAndAdjustScale(w, h, false, m_FinalRenderDialog->Scale()); ember.m_Quality = m_FinalRenderDialog->m_QualitySpin->value(); ember.m_Supersample = m_FinalRenderDialog->m_SupersampleSpin->value(); }