#include "FractoriumPch.h"
#include "Fractorium.h"
///
/// Initialize the xforms UI.
///
void Fractorium::InitXformsUI()
{
int spinHeight = 20, row = 0;
connect(ui.AddXformButton, SIGNAL(clicked(bool)), this, SLOT(OnAddXformButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.DuplicateXformButton, SIGNAL(clicked(bool)), this, SLOT(OnDuplicateXformButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.ClearXformButton, SIGNAL(clicked(bool)), this, SLOT(OnClearXformButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.DeleteXformButton, SIGNAL(clicked(bool)), this, SLOT(OnDeleteXformButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.AddFinalXformButton, SIGNAL(clicked(bool)), this, SLOT(OnAddFinalXformButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.CurrentXformCombo, SIGNAL(currentIndexChanged(int)), this, SLOT(OnCurrentXformComboChanged(int)), Qt::QueuedConnection);
SetFixedTableHeader(ui.XformWeightNameTable->horizontalHeader());
//Use SetupSpinner() just to create the spinner, but use col of -1 to prevent it from being added to the table.
SetupSpinner(ui.XformWeightNameTable, this, row, -1, m_XformWeightSpin, spinHeight, 0, 1000, 0.05, SIGNAL(valueChanged(double)), SLOT(OnXformWeightChanged(double)), false, 0, 1, 0);
m_XformWeightSpin->setDecimals(3);
m_XformWeightSpin->SmallStep(0.001);
m_XformWeightSpinnerButtonWidget = new SpinnerButtonWidget(m_XformWeightSpin, "=", 20, 19, ui.XformWeightNameTable);
m_XformWeightSpinnerButtonWidget->m_Button->setToolTip("Equalize weights");
m_XformWeightSpinnerButtonWidget->m_Button->setStyleSheet("text-align: center center");
connect(m_XformWeightSpinnerButtonWidget->m_Button, SIGNAL(clicked(bool)), this, SLOT(OnEqualWeightButtonClicked(bool)), Qt::QueuedConnection);
ui.XformWeightNameTable->setCellWidget(0, 0, m_XformWeightSpinnerButtonWidget);
ui.XformWeightNameTable->setItem(0, 1, new QTableWidgetItem());
connect(ui.XformWeightNameTable, SIGNAL(cellChanged(int, int)), this, SLOT(OnXformNameChanged(int, int)), Qt::QueuedConnection);
ui.CurrentXformCombo->setProperty("soloxform", -1);
#ifndef WIN32
//For some reason linux makes these 24x24, even though the designer explicitly says 16x16.
ui.AddXformButton->setIconSize(QSize(16, 16));
ui.DuplicateXformButton->setIconSize(QSize(16, 16));
ui.ClearXformButton->setIconSize(QSize(16, 16));
ui.DeleteXformButton->setIconSize(QSize(16, 16));
ui.AddFinalXformButton->setIconSize(QSize(16, 16));
ui.CurrentXformCombo->setIconSize(QSize(16, 16));
#endif
}
///
/// Get the current xform.
///
/// The current xform as specified by the current xform combo box index. nullptr if out of range (should never happen).
template
Xform* FractoriumEmberController::CurrentXform()
{
return m_Ember.GetTotalXform(m_Fractorium->ui.CurrentXformCombo->currentIndex());
}
///
/// Set the current xform to the index passed in.
///
/// The index to set the current xform to
void Fractorium::CurrentXform(uint i)
{
if (i < uint(ui.CurrentXformCombo->count()))
ui.CurrentXformCombo->setCurrentIndex(i);
}
///
/// Set the current xform and populate all GUI widgets.
/// Called when the current xform combo box index changes.
///
/// The selected combo box index
template
void FractoriumEmberController::CurrentXformComboChanged(int index)
{
if (Xform* xform = m_Ember.GetTotalXform(index))
{
FillWithXform(xform);
m_GLController->SetSelectedXform(xform);
int solo = m_Fractorium->ui.CurrentXformCombo->property("soloxform").toInt();
m_Fractorium->ui.SoloXformCheckBox->blockSignals(true);
m_Fractorium->ui.SoloXformCheckBox->setChecked(solo == index);
m_Fractorium->ui.SoloXformCheckBox->blockSignals(false);
bool enable = !IsFinal(CurrentXform());
m_Fractorium->ui.DuplicateXformButton->setEnabled(enable);
m_Fractorium->m_XformWeightSpin->setEnabled(enable);
m_Fractorium->ui.SoloXformCheckBox->setEnabled(enable);
m_Fractorium->ui.AddFinalXformButton->setEnabled(enable);
}
}
void Fractorium::OnCurrentXformComboChanged(int index) { m_Controller->CurrentXformComboChanged(index); }
///
/// Add an empty xform in the current ember and set it as the current xform.
/// Called when the add xform button is clicked.
/// Resets the rendering process.
///
/// Ignored
template
void FractoriumEmberController::AddXform()
{
UpdateCurrentXform([&] (Xform* xform)
{
Xform newXform;
QComboBox* combo = m_Fractorium->ui.CurrentXformCombo;
newXform.m_Weight = 0.25;
newXform.m_ColorX = m_Rand.Frand01();
m_Ember.AddXform(newXform);
m_Fractorium->FillXforms();
combo->setCurrentIndex(combo->count() - (m_Fractorium->HaveFinal() ? 2 : 1));//Set index to the last item before final.
});
}
void Fractorium::OnAddXformButtonClicked(bool checked) { m_Controller->AddXform(); }
///
/// Duplicate the current xform in the current ember, and set it as the current xform.
/// Called when the duplicate xform button is clicked.
/// Resets the rendering process.
///
/// Ignored
template
void FractoriumEmberController::DuplicateXform()
{
UpdateCurrentXform([&] (Xform* xform)
{
QComboBox* combo = m_Fractorium->ui.CurrentXformCombo;
if (xform && !IsFinal(xform))
{
m_Ember.AddXform(*xform);
m_Fractorium->FillXforms();
combo->setCurrentIndex(combo->count() - (m_Fractorium->HaveFinal() ? 2 : 1));//Set index to the last item before final.
}
});
}
void Fractorium::OnDuplicateXformButtonClicked(bool checked) { m_Controller->DuplicateXform(); }
///
/// Clear all variations from the current xform, affine, palette and xaos are left untouched.
/// Called when the clear xform button is clicked.
/// Resets the rendering process.
///
/// Ignored
template
void FractoriumEmberController::ClearCurrentXform()
{
UpdateCurrentXform([&] (Xform* xform)
{
xform->ClearAndDeleteVariations();
//Note xaos is left alone.
FillVariationTreeWithXform(xform);
});
}
void Fractorium::OnClearXformButtonClicked(bool checked) { m_Controller->ClearCurrentXform(); }
///
/// Delete the current xform.
/// Will not delete the last remaining non-final xform.
/// Called when the delete xform button is clicked.
/// Resets the rendering process.
///
/// Ignored
template
void FractoriumEmberController::DeleteCurrentXform()
{
UpdateCurrentXform([&] (Xform* xform)
{
bool haveFinal = m_Fractorium->HaveFinal();
QComboBox* combo = m_Fractorium->ui.CurrentXformCombo;
int count = combo->count();
int index = combo->currentIndex();
//Do not allow deleting the only remaining non-final xform.
if (haveFinal && count <= 2 && index == 0)
return;
if (!haveFinal && count == 1)
return;
m_Ember.DeleteTotalXform(index);
m_Fractorium->FillXforms();
combo->setCurrentIndex(combo->count() - (haveFinal ? 2 : 1));//Set index to the last item before final.
});
}
void Fractorium::OnDeleteXformButtonClicked(bool checked) { m_Controller->DeleteCurrentXform(); }
///
/// Add a final xform to the ember and set it as the current xform.
/// Will only take action if a final xform is not already present.
/// Called when the add final xform button is clicked.
/// Resets the rendering process.
///
/// Ignored
template
void FractoriumEmberController::AddFinalXform()
{
QComboBox* combo = m_Fractorium->ui.CurrentXformCombo;
//Check to see if a final xform is already present.
if (!m_Fractorium->HaveFinal())
{
Xform xform;
xform.AddVariation(new LinearVariation());//Just a placeholder so other parts of the code don't see it as being empty.
m_Ember.SetFinalXform(xform);
combo->addItem("Final");
combo->setItemIcon(combo->count() - 1, m_Fractorium->m_FinalXformComboIcon);
combo->setCurrentIndex(combo->count() - 1);//Set index to the last item.
UpdateRender();
}
}
void Fractorium::OnAddFinalXformButtonClicked(bool checked) { m_Controller->AddFinalXform(); }
///
/// Set the weight of the current xform.
/// Called when weight spinner changes.
/// Resets the rendering process.
///
/// The weight
template
void FractoriumEmberController::XformWeightChanged(double d)
{
UpdateCurrentXform([&] (Xform* xform)
{
xform->m_Weight = d;
SetNormalizedWeightText(xform);
});
}
void Fractorium::OnXformWeightChanged(double d) { m_Controller->XformWeightChanged(d); }
///
/// Equalize the weights of all xforms in the ember.
///
template
void FractoriumEmberController::EqualizeWeights()
{
UpdateCurrentXform([&] (Xform* xform)
{
m_Ember.EqualizeWeights();
m_Fractorium->m_XformWeightSpin->setValue(xform->m_Weight);//Will trigger an update, so pass false to updateRender below.
}, false);
}
void Fractorium::OnEqualWeightButtonClicked(bool checked) { m_Controller->EqualizeWeights(); }
///
/// Set the name of the current xform.
/// Called when the user types in the name cell of the table.
///
/// The row of the cell
/// The col of the cell
template
void FractoriumEmberController::XformNameChanged(int row, int col)
{
UpdateCurrentXform([&] (Xform* xform)
{
int index = m_Ember.GetXformIndex(xform);
xform->m_Name = m_Fractorium->ui.XformWeightNameTable->item(row, col)->text().toStdString();
if (index != -1)
{
if (QTableWidgetItem* xformNameItem = m_Fractorium->ui.XaosTable->item(index, 0))
xformNameItem->setText(MakeXaosNameString(index));
}
}, false);
}
void Fractorium::OnXformNameChanged(int row, int col) { m_Controller->XformNameChanged(row, col); }
///
/// Fill all GUI widgets with values from the passed in xform.
///
/// The xform whose values will be used to populate the widgets
template
void FractoriumEmberController::FillWithXform(Xform* xform)
{
m_Fractorium->m_XformWeightSpin->SetValueStealth(xform->m_Weight);
SetNormalizedWeightText(xform);
if (QTableWidgetItem* item = m_Fractorium->ui.XformWeightNameTable->item(0, 1))
{
m_Fractorium->ui.XformWeightNameTable->blockSignals(true);
item->setText(QString::fromStdString(xform->m_Name));
m_Fractorium->ui.XformWeightNameTable->blockSignals(false);
}
FillVariationTreeWithXform(xform);
FillColorWithXform(xform);
FillAffineWithXform(xform, true);
FillAffineWithXform(xform, false);
FillXaosWithCurrentXform();
}
///
/// Set the normalized weight of the current xform as the suffix text of the weight spinner.
///
/// The current xform whose normalized weight will be shown
template
void FractoriumEmberController::SetNormalizedWeightText(Xform* xform)
{
if (xform)
{
int index = m_Ember.GetXformIndex(xform);
m_Ember.CalcNormalizedWeights(m_NormalizedWeights);
if (index != -1 && index < m_NormalizedWeights.size())
m_Fractorium->m_XformWeightSpin->setSuffix(QString(" (") + QLocale::system().toString(double(m_NormalizedWeights[index]), 'g', 3) + ")");
}
}
///
/// Determine whether the specified xform is the final xform in the ember.
///
/// The xform to examine
/// True if final, else false.
template
bool FractoriumEmberController::IsFinal(Xform* xform)
{
return (m_Fractorium->HaveFinal() && (xform == m_Ember.FinalXform()));
}
///
/// Fill the xforms combo box with the xforms in the current ember.
/// Select the first one and fill all widgets with its values.
///
void Fractorium::FillXforms()
{
int i = 0, spinHeight = 20;
QComboBox* combo = ui.CurrentXformCombo;
combo->blockSignals(true);
combo->clear();
for (i = 0; i < int(m_Controller->XformCount()); i++)
{
combo->addItem(ToString(i + 1));
combo->setItemIcon(i, m_XformComboIcons[i % XFORM_COLOR_COUNT]);
}
if (m_Controller->UseFinalXform())
{
combo->addItem("Final");
combo->setItemIcon(i, m_FinalXformComboIcon);
}
combo->blockSignals(false);
combo->setCurrentIndex(0);
FillXaosTable();
OnSoloXformCheckBoxStateChanged(Qt::Unchecked);
OnCurrentXformComboChanged(0);//Make sure the event gets called, because it won't if the zero index is already selected.
}
template class FractoriumEmberController;
#ifdef DO_DOUBLE
template class FractoriumEmberController;
#endif