#pragma once #include "EmberCLPch.h" #include "EmberCLStructs.h" #include "EmberCLFunctions.h" /// /// IterOpenCLKernelCreator class. /// namespace EmberCLns { /// /// Class for creating the main iteration code in OpenCL. /// It uses the Cuburn method of iterating where all conditionals /// are stripped out and a specific kernel is compiled at run-time. /// It uses a very sophisticated method for randomization that avoids /// the problem of warp/wavefront divergence that would occur if every /// thread selected a random xform to apply. /// This only works with embers of type float, double is not supported. /// template class EMBERCL_API IterOpenCLKernelCreator { public: IterOpenCLKernelCreator(bool nVidia); string ZeroizeKernel(); string ZeroizeEntryPoint(); string IterEntryPoint(); string CreateIterKernelString(Ember& ember, string& parVarDefines, bool lockAccum = false, bool doAccum = true); static void ParVarIndexDefines(Ember& ember, pair>& params, bool doVals = true, bool doString = true); static bool IsBuildRequired(Ember& ember1, Ember& ember2); private: string CreateZeroizeKernelString(); string CreateProjectionString(Ember& ember); string m_IterEntryPoint; string m_ZeroizeKernel; string m_ZeroizeEntryPoint; bool m_NVidia; }; #ifdef OPEN_CL_TEST_AREA typedef void (*KernelFuncPointer) (uint gridWidth, uint gridHeight, uint blockWidth, uint blockHeight, uint BLOCK_ID_X, uint BLOCK_ID_Y, uint THREAD_ID_X, uint THREAD_ID_Y); static void OpenCLSim(uint gridWidth, uint gridHeight, uint blockWidth, uint blockHeight, KernelFuncPointer func) { cout << "OpenCLSim(): " << endl; cout << " Params: " << endl; cout << " gridW: " << gridWidth << endl; cout << " gridH: " << gridHeight << endl; cout << " blockW: " << blockWidth << endl; cout << " blockH: " << blockHeight << endl; for (uint i = 0; i < gridHeight; i += blockHeight) { for (uint j = 0; j < gridWidth; j += blockWidth) { for (uint k = 0; k < blockHeight; k++) { for (uint l = 0; l < blockWidth; l++) { func(gridWidth, gridHeight, blockWidth, blockHeight, j / blockWidth, i / blockHeight, l, k); } } } } } #endif }