#include "FractoriumPch.h" #include "Fractorium.h" #define XAOS_PREC 6 /// /// Initialize the xforms xaos UI. /// void Fractorium::InitXaosUI() { int spinHeight = 20; ui.XaosTableView->verticalHeader()->setSectionsClickable(true); ui.XaosTableView->horizontalHeader()->setSectionsClickable(true); m_XaosSpinBox = new DoubleSpinBox(nullptr, spinHeight, 0.1); m_XaosSpinBox->DoubleClick(true); m_XaosSpinBox->DoubleClickZero(1); m_XaosSpinBox->DoubleClickNonZero(0); m_XaosSpinBox->setDecimals(XAOS_PREC); m_XaosSpinBox->setObjectName("XaosSpinBox"); m_XaosTableModel = nullptr; m_XaosTableItemDelegate = new DoubleSpinBoxTableItemDelegate(m_XaosSpinBox, this); connect(m_XaosSpinBox, SIGNAL(valueChanged(double)), this, SLOT(OnXaosChanged(double)), Qt::QueuedConnection); connect(ui.ClearXaosButton, SIGNAL(clicked(bool)), this, SLOT(OnClearXaosButtonClicked(bool)), Qt::QueuedConnection); connect(ui.RandomXaosButton, SIGNAL(clicked(bool)), this, SLOT(OnRandomXaosButtonClicked(bool)), Qt::QueuedConnection); connect(ui.XaosTableView->verticalHeader(), SIGNAL(sectionDoubleClicked(int)), this, SLOT(OnXaosRowDoubleClicked(int)), Qt::QueuedConnection); connect(ui.XaosTableView->horizontalHeader(), SIGNAL(sectionDoubleClicked(int)), this, SLOT(OnXaosColDoubleClicked(int)), Qt::QueuedConnection); } /// /// Fill the xaos table with the values from the ember. /// template void FractoriumEmberController::FillXaos() { for (int i = 0, count = int(XformCount()); i < count; i++)//Column. { if (auto xform = m_Ember.GetXform(i)) { for (int j = 0; j < count; j++)//Row. { QModelIndex index = m_Fractorium->m_XaosTableModel->index(j, i, QModelIndex());//j and i are intentionally swapped here. m_Fractorium->m_XaosTableModel->setData(index, xform->Xaos(j)); } } } m_Fractorium->ui.XaosTableView->resizeRowsToContents(); m_Fractorium->ui.XaosTableView->resizeColumnsToContents(); } /// /// Set the xaos value. /// Called when any xaos spinner is changed. /// It actually gets called multiple times as the user clicks around the /// xaos table due to how QTableView passes events to and from its model. /// To filter out spurrious events, the value is checked against the existing /// xaos value. /// Resets the rendering process. /// /// The index of the xform whose xaos value was changed (column) /// The index of the to value that was changed for the xform (row) /// The changed value of the xaos element template void FractoriumEmberController::XaosChanged(int x, int y, double val) { auto newVal = TruncPrecision(val, XAOS_PREC);//Sometimes 0 comes in as a very small number, so round. if (auto xform = m_Ember.GetXform(x)) if (!IsClose(newVal, xform->Xaos(y), T(1e-7))) Update([&] { xform->SetXaos(y, newVal); }); } void Fractorium::OnXaosChanged(double d) { if (auto senderSpinBox = qobject_cast(sender())) { auto p = senderSpinBox->property("tableindex").toPoint(); m_Controller->XaosChanged(p.y(), p.x(), d);//Intentionally switched, column is the from xform, row is the to xform. } } void Fractorium::OnXaosTableModelDataChanged(const QModelIndex& indexA, const QModelIndex& indexB) { m_Controller->XaosChanged(indexA.column(), indexA.row(), indexA.data().toDouble());//Intentionally switched, column is the from xform, row is the to xform. } /// /// Clear xaos table, recreate all spinners based on the xaos used in the current ember. /// void Fractorium::FillXaosTable() { int count = int(m_Controller->XformCount()); QStringList hl, vl; auto oldModel = m_XaosTableModel; hl.reserve(count); vl.reserve(count); m_XaosTableModel = new QStandardItemModel(count, count, this); connect(m_XaosTableModel, SIGNAL(dataChanged(QModelIndex, QModelIndex)), SLOT(OnXaosTableModelDataChanged(QModelIndex, QModelIndex))); ui.XaosTableView->blockSignals(true); for (int i = 0; i < count; i++) { auto s = QString::number(i + 1); hl.push_back("F" + s); vl.push_back("T" + s); } m_XaosTableModel->setHorizontalHeaderLabels(hl); m_XaosTableModel->setVerticalHeaderLabels(vl); ui.XaosTableView->setModel(m_XaosTableModel); ui.XaosTableView->setItemDelegate(m_XaosTableItemDelegate); SetTabOrder(this, ui.ClearXaosButton, ui.RandomXaosButton); m_Controller->FillXaos(); ui.XaosTableView->blockSignals(false); if (oldModel) delete oldModel; //Needed to get the dark stylesheet to correctly color the top left corner button. auto widgetList = ui.XaosTableView->findChildren(); for (auto& it : widgetList) it->setEnabled(true); } /// /// Clear all xaos from the current ember. /// template void FractoriumEmberController::ClearXaos() { Update([&] { m_Ember.ClearXaos(); }); FillXaos(); } void Fractorium::OnClearXaosButtonClicked(bool checked) { m_Controller->ClearXaos(); } /// /// Set all xaos values to random numbers. /// There is a 50% chance they're set to 0 or 1, and /// 50% that they're 0-3. /// Resets the rendering process. /// template void FractoriumEmberController::RandomXaos() { Update([&] { for (size_t i = 0; i < m_Ember.XformCount(); i++) { if (auto xform = m_Ember.GetXform(i)) { for (size_t j = 0; j < m_Ember.XformCount(); j++) { if (m_Rand.RandBit()) xform->SetXaos(j, T(m_Rand.RandBit())); else xform->SetXaos(j, m_Rand.Frand(0, 3)); } } } }); FillXaos(); } void Fractorium::OnRandomXaosButtonClicked(bool checked) { m_Controller->RandomXaos(); } /// /// Toggle all xaos values in one row. /// Resets the rendering process. /// /// The index of the row that was double clicked void Fractorium::OnXaosRowDoubleClicked(int logicalIndex) { ToggleTableRow(ui.XaosTableView, logicalIndex); ui.XaosTableView->resizeRowsToContents(); ui.XaosTableView->resizeColumnsToContents(); } /// /// Toggle all xaos values in one column. /// Resets the rendering process. /// /// The index of the column that was double clicked void Fractorium::OnXaosColDoubleClicked(int logicalIndex) { ToggleTableCol(ui.XaosTableView, logicalIndex); ui.XaosTableView->resizeRowsToContents(); ui.XaosTableView->resizeColumnsToContents(); } template class FractoriumEmberController; #ifdef DO_DOUBLE template class FractoriumEmberController; #endif