#include "FractoriumPch.h"
#include "Fractorium.h"
///
/// Initialize the info UI.
///
void Fractorium::InitInfoUI()
{
auto treeHeader = ui.SummaryTreeWidget->header();
auto tableHeader = ui.SummaryTableWidget->horizontalHeader();
treeHeader->setVisible(true);
treeHeader->setSectionsClickable(true);
treeHeader->setSectionResizeMode(QHeaderView::ResizeToContents);
connect(treeHeader, SIGNAL(sectionClicked(int)), this, SLOT(OnSummaryTreeHeaderSectionClicked(int)), Qt::QueuedConnection);
connect(tableHeader, SIGNAL(sectionResized(int, int, int)), this, SLOT(OnSummaryTableHeaderResized(int, int, int)), Qt::QueuedConnection);
SetFixedTableHeader(ui.SummaryTableWidget->verticalHeader());
ui.SummaryTableWidget->setItem(0, 0, m_InfoNameItem = new QTableWidgetItem(""));
ui.SummaryTableWidget->setItem(1, 0, m_InfoPaletteItem = new QTableWidgetItem(""));
ui.SummaryTableWidget->setItem(2, 0, m_Info3dItem = new QTableWidgetItem(""));
ui.SummaryTableWidget->setItem(3, 0, m_InfoXaosItem = new QTableWidgetItem(""));
ui.SummaryTableWidget->setItem(4, 0, m_InfoXformCountItem = new QTableWidgetItem(""));
ui.SummaryTableWidget->setItem(5, 0, m_InfoFinalXformItem = new QTableWidgetItem(""));
}
///
/// Called when the palette cell of the summary table is resized in response
/// to a resizing of the Info dock.
///
/// Ignored
/// Ignored
/// Ignored
void Fractorium::OnSummaryTableHeaderResized(int logicalIndex, int oldSize, int newSize)
{
QPixmap pixmap = QPixmap::fromImage(m_Controller->FinalPaletteImage());//Create a QPixmap out of the QImage.
SetPaletteTableItem(&pixmap, ui.SummaryTableWidget, m_InfoPaletteItem, 1, 0);
}
///
/// Expand or collapse the summary tree depending on the column index clicked.
/// 0: collapse, 1: expand.
///
/// The column which was clicked
void Fractorium::OnSummaryTreeHeaderSectionClicked(int logicalIndex)
{
auto tree = ui.SummaryTreeWidget;
if (logicalIndex)
tree->expandAll();
else
tree->collapseAll();
}
///
/// Fill the summary tree with values from the current ember.
/// This is meant to be a rough summary by containing only the most relevant
/// values from the ember.
/// It's also meant to be used in a fire-and-forget way. Once the tree is filled
/// individual nodes are never referenced again.
/// The entire tree is cleared and refilled for every field change.
/// This would seem inefficient, but it appears to update with no flicker.
/// If this ever presents a problem in the future, revisit with a more
/// intelligent design.
///
template
void FractoriumEmberController::FillSummary()
{
int p = 3;
int vp = 4;
int vlen = 7;
char pc = 'f';
size_t x = 0, total = m_Ember.TotalXformCount();
Xform* xform = nullptr;
QColor color;
auto table = m_Fractorium->ui.SummaryTableWidget;
auto tree = m_Fractorium->ui.SummaryTreeWidget;
QVariantList states;
QTreeWidgetItemIterator it(tree);
while (*it)
{
if (!(*it)->parent())//Top level only.
states += (*it)->isExpanded();
++it;
}
tree->blockSignals(true);
tree->clear();
m_Fractorium->m_InfoNameItem->setText(m_Ember.m_Name.c_str());
m_Fractorium->m_Info3dItem->setText(m_Ember.ProjBits() ? "Yes" : "No");
m_Fractorium->m_InfoXaosItem->setText(m_Ember.XaosPresent() ? "Yes" : "No");
m_Fractorium->m_InfoXformCountItem->setText(QString::number(m_Ember.XformCount()));
m_Fractorium->m_InfoFinalXformItem->setText(m_Ember.UseFinalXform() ? "Yes" : "No");
QPixmap pixmap = QPixmap::fromImage(m_FinalPaletteImage);//Create a QPixmap out of the QImage.
QSize size(table->columnWidth(0), table->rowHeight(1) + 1);
m_Fractorium->m_InfoPaletteItem->setData(Qt::DecorationRole, pixmap.scaled(size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
for (x = 0; x < total && (xform = m_Ember.GetTotalXform(x)); x++)
{
size_t i = 0;
QString as = "Pre";
auto item1 = new QTreeWidgetItem(tree);
intmax_t linkedIndex = IsXformLinked(m_Ember, xform);
QString linked = (linkedIndex != -1) ? (" Linked to " + QString::number(linkedIndex + 1)) : "";
auto index = m_Ember.GetXformIndex(xform);
m_Ember.CalcNormalizedWeights(m_NormalizedWeights);
if (!m_Ember.IsFinalXform(xform) && index != -1)
{
item1->setText(0, "Xform " +
QString::number(x + 1) +
" (" + QLocale::system().toString(xform->m_Weight, pc, p) + ") (" +
QLocale::system().toString(double(m_NormalizedWeights[index]), pc, p) + ") " +
linked);
}
else
item1->setText(0, "Final xform");
item1->setText(1, xform->m_Name.c_str());
auto affineItem = new QTreeWidgetItem(item1);
affineItem->setText(0, "Affine");
if (xform->m_Affine.IsZero())
as += " Empty";
else if (xform->m_Affine.IsID())
as += " ID";
if (xform->HasPost())
{
as += ", Post";
if (xform->m_Post.IsZero())
as += " Empty";//Don't need to check further for IsID() because post is not included if it's ID.
}
affineItem->setText(1, as);
auto colorIndexItem = new QTreeWidgetItem(item1);
colorIndexItem->setText(0, "Color index");
colorIndexItem->setText(1, QLocale::system().toString(xform->m_ColorX, pc, p));
color = ColorIndexToQColor(xform->m_ColorX);
color.setAlphaF(xform->m_Opacity);
colorIndexItem->setBackgroundColor(1, color);
colorIndexItem->setTextColor(1, VisibleColor(color));
auto colorSpeedItem = new QTreeWidgetItem(item1);
colorSpeedItem->setText(0, "Color speed");
colorSpeedItem->setText(1, QLocale::system().toString(xform->m_ColorSpeed, pc, p));
auto opacityItem = new QTreeWidgetItem(item1);
opacityItem->setText(0, "Opacity");
opacityItem->setText(1, QLocale::system().toString(xform->m_Opacity, pc, p));
auto dcItem = new QTreeWidgetItem(item1);
dcItem->setText(0, "Direct color");
dcItem->setText(1, QLocale::system().toString(xform->m_DirectColor, pc, p));
while (auto var = xform->GetVariation(i++))
{
auto vitem = new QTreeWidgetItem(item1);
vitem->setText(0, QString::fromStdString(var->Name()));
vitem->setText(1, QLocale::system().toString(var->m_Weight, pc, vp).rightJustified(vlen, ' '));
if (auto parVar = dynamic_cast*>(var))
{
auto params = parVar->Params();
for (auto j = 0; j < parVar->ParamCount(); j++)
{
if (!params[j].IsPrecalc())
{
auto pitem = new QTreeWidgetItem(vitem);
pitem->setText(0, params[j].Name().c_str());
pitem->setText(1, QLocale::system().toString(params[j].ParamVal(), pc, vp).rightJustified(vlen, ' '));
}
}
}
}
auto item2 = new QTreeWidgetItem(tree);//Empty item in between xforms.
}
QTreeWidgetItemIterator it2(tree);
if (!states.isEmpty())
{
while (*it2)
{
if (!(*it2)->parent())//Top level only.
{
if (!states.isEmpty())
(*it2)->setExpanded(states.takeFirst().toBool());
else
(*it2)->setExpanded(true);//Expand any remainder when going from lesser to greater number of xforms.
}
++it2;
}
}
else
tree->expandAll();
tree->blockSignals(false);
}
void Fractorium::FillSummary()
{
m_Controller->FillSummary();
}
///
/// Update the histogram bounds display labels.
/// This shows the user the actual bounds of what's
/// being rendered. Mostly of engineering interest.
///
void Fractorium::UpdateHistogramBounds()
{
if (RendererBase* r = m_Controller->Renderer())
{
sprintf_s(m_ULString, 32, "UL: %3.3f, %3.3f", r->LowerLeftX(), r->UpperRightY());//These bounds include gutter padding.
sprintf_s(m_URString, 32, "UR: %3.3f, %3.3f", -r->LowerLeftX(), r->UpperRightY());
sprintf_s(m_LRString, 32, "LR: %3.3f, %3.3f", -r->LowerLeftX(), r->LowerLeftY());
sprintf_s(m_LLString, 32, "LL: %3.3f, %3.3f", r->LowerLeftX(), r->LowerLeftY());
sprintf_s(m_WHString, 32, "W x H: %4lu x %4lu", r->SuperRasW(), r->SuperRasH());
ui.InfoBoundsLabelUL->setText(QString(m_ULString));
ui.InfoBoundsLabelUR->setText(QString(m_URString));
ui.InfoBoundsLabelLR->setText(QString(m_LRString));
ui.InfoBoundsLabelLL->setText(QString(m_LLString));
ui.InfoBoundsLabelWH->setText(QString(m_WHString));
ui.InfoBoundsTable->item(0, 1)->setText(ToString(r->GutterWidth()));
if (r->GetDensityFilter())
{
uint deWidth = (r->GetDensityFilter()->FilterWidth() * 2) + 1;
sprintf_s(m_DEString, 16, "%d x %d", deWidth, deWidth);
ui.InfoBoundsTable->item(1, 1)->setText(QString(m_DEString));
}
else
ui.InfoBoundsTable->item(1, 1)->setText("N/A");
}
}
///
/// Fill the passed in QTextEdit with the vector of strings.
/// Optionally clear first.
/// Serves as a convenience function because the error reports coming
/// from Ember and EmberCL use vector.
/// Use invokeMethod() in case this is called from a thread.
///
/// The vector of error strings
/// The QTextEdit to fill
/// Clear if true, else don't.
void Fractorium::ErrorReportToQTextEdit(const vector& errors, QTextEdit* textEdit, bool clear)
{
if (clear)
QMetaObject::invokeMethod(textEdit, "clear", Qt::QueuedConnection);
for (auto& error : errors)
QMetaObject::invokeMethod(textEdit, "append", Qt::QueuedConnection, Q_ARG(const QString&, QString::fromStdString(error) + "\n"));
}
template class FractoriumEmberController;
#ifdef DO_DOUBLE
template class FractoriumEmberController;
#endif