#summary How the fractal flames algorithm actually works. =Introduction= The standard way of getting familiar with the algorithm is reading the paper by Scott Draves and Erik Reckase, titled The Fractal Flame Algorithm. Reading it is highly recommended before proceeding. Another paper which gives more detail, and which this project borrows heavily from is the Cuburn paper. The first few sections give a better description of the algorithm. The later sections are more focused on GPU implementations, so they are only recommended for advanced readers. While the original paper gives a great introduction, it omits some important details. If one reads the flam3 code, they will notice that quite a bit is left out of the paper. This section of the wiki gives a detailed description of what actually happens when a fractal flame is rendered. It's broken down into the data used, and the processing performed on the data in order from start to finish. It dispenses with mathematical terms and notation, and expresses the process in plain English with pseudo code.

=Details=