Commit Graph

17 Commits

Author SHA1 Message Date
Person
77515aae73 --User changes
-Clear all color curves when clicking Reset while holding down Ctrl.

--Code changes
 -No longer assume palettes are 256 elements. Can now read and write longer palettes.
 -Ensure OpenCL images always get written when created.
2019-04-23 19:50:42 -07:00
Person
90ec5b8246 --User changes:
-Show common folder locations such as documents, downloads, pictures in the sidebar in all file dialogs.
 -Warning message about exceeding memory in final render dialog now suggests strips as the solution to the problem.
 -Strips now has a tooltip explaining what it does.
 -Allow more digits in the spinners on the color section the flame tab.
 -Add manually adjustable size spinners in the final render dialog. Percentage scale and absolute size are fully synced.
 -Default prefix in final render is now the filename when doing animations (coming from sequence section of the library tab).
 -Changed the elliptic variation back to using a less precise version for float, and a more precise version for double. The last release had it always using double.
 -New applied xaos table that shows a read-only view of actual weights by taking the base xform weights and multiplying them by the xaos values.
 -New table in the xaos tab that gives a graphical representation of the probability that each xform is chosen, with and without xaos.
 -Add button to transpose the xaos rows and columns.
 -Add support for importing .chaos files from Chaotica.
 --Pasting back to Chaotica will work for most, but not all, variations due to incompatible parameter names in some.
 -Curves are now splines instead of Bezier. This adds compatibility with Chaotica, but breaks it for Apophysis. Xmls are still pastable, but the color curves will look different.
 --The curve editor on the palette tab can now add points by clicking on the lines and remove points by clicking on the points themselves, just like Chaotica.
 --Splines are saved in four new xml fields: overall_curve, red_curve, green_curve and blue_curve.
 -Allow for specifying the percentage of a sub batch each thread should iterate through per kernel call when running with OpenCL. This gives a roughly 1% performance increase due to having to make less kernel calls while iterating.
 --This field is present for interactive editing (where it's not very useful) and in the final render dialog.
 --On the command line, this is specified as --sbpctth for EmberRender and EmberAnimate.
 -Allow double clicking to toggle the supersample field in the flame tab between 1 and 2 for easily checking the effect of the field.
 -When showing affine values as polar coordinates, show angles normalized to 360 to match Chaotica.
 -Fuse Count spinner now toggles between 15 and 100 when double clicking for easily checking the effect of the field.
 -Added field for limiting the range in the x and y direction that the initial points are chosen from.
 -Added a field called K2 which is an alternative way to set brightness, ignored when zero.
 --This has no effect for many variations, but hs a noticeable effect for some.
 -Added new variations:
 arcsech
 arcsech2
 arcsinh
 arctanh
 asteria
 block
 bwraps_rand
 circlecrop2
 coth_spiral
 crackle2
 depth_blur
 depth_blur2
 depth_gaussian
 depth_gaussian2
 depth_ngon
 depth_ngon2
 depth_sine
 depth_sine2
 dragonfire
 dspherical
 dust
 excinis
 exp2
 flipx
 flowerdb
 foci_p
 gaussian
 glynnia2
 glynnsim4
 glynnsim5
 henon
 henon
 hex_rand
 hex_truchet
 hypershift
 lazyjess
 lens
 lozi
 lozi
 modulusx
 modulusy
 oscilloscope2
 point_symmetry
 pointsymmetry
 projective
 pulse
 rotate
 scry2
 shift
 smartshape
 spher
 squares
 starblur2
 swirl3
 swirl3r
 tanh_spiral
 target0
 target2
 tile_hlp
 truchet_glyph
 truchet_inv
 truchet_knot
 unicorngaloshen
 vibration
 vibration2
 --hex_truchet, hex_rand should always use double. They are extremely sensitive.

--Bug fixes:
 -Bounds sign was flipped for x coordinate of world space when center was not zero.
 -Right clicking and dragging spinner showed menu on mouse up, even if it was very far away.
 -Text boxes for size in final render dialog were hard to type in. Same bug as xform weight used to be so fix the same way.
 -Fix spelling to be plural in toggle color speed box.
 -Stop using the blank user palette to generate flames. Either put colored palettes in it, or exclude it from randoms.
 -Clicking the random palette button for a palette file with only one palette in it would freeze the program.
 -Clicking none scale in final render did not re-render the preview.
 -Use less precision on random xaos. No need for 12 decimal places.
 -The term sub batch is overloaded in the options dialog. Change the naming and tooltip of those settings for cpu and opencl.
 --Also made clear in the tooltip for the default opencl quality setting that the value is per device.
 -The arrows spinner in palette editor appears like a read-only label. Made it look like a spinner.
 -Fix border colors for various spin boxes and table headers in the style sheet. Requires reload.
 -Fix a bug in the bwraps variation which would produce different results than Chaotica and Apophysis.
 -Synth was allowed to be selected for random flame generation when using an Nvidia card but it shouldn't have been because Nvidia has a hard time compiling synth.
 -A casting bug in the OpenCL kernels for log scaling and density filtering was preventing successful compilations on Intel iGPUs. Fixed even though we don't support anything other than AMD and Nvidia.
 -Palette rotation (click and drag) position was not being reset when loading a new flame.
 -When the xform circles were hidden, opening and closing the options dialog would improperly reshow them.
 -Double click toggle was broken on integer spin boxes.
 -Fixed tab order of some controls.
 -Creating a palette from a jpg in the palette editor only produced a single color.
 --Needed to package imageformats/qjpeg.dll with the Windows installer.
 -The basic memory benchmark test flame was not really testing memory. Make it more spread out.
 -Remove the temporal samples field from the flame tab, it was never used because it's only an animation parameter which is specified in the final render dialog or on the command line with EmberAnimate.

--Code changes:
 -Add IsEmpty() to Palette to determine if a palette is all black.
 -Attempt to avoid selecting a blank palette in PaletteList::GetRandomPalette().
 -Add function ScanForChaosNodes() and some associated helper functions in XmlToEmber.
 -Make variation param name correction be case insensitive in XmlToEmber.
 -Report error when assigning a variation param value in XmlToEmber.
 -Add SubBatchPercentPerThread() method to RendererCL.
 -Override enterEvent() and leaveEvent() in DoubleSpinBox and SpinBox to prevent the context menu from showing up on right mouse up after already leaving the spinner.
 -Filtering the mouse wheel event in TableWidget no longer appears to be needed. It was probably an old Qt bug that has been fixed.
 -Gui/ember syncing code in the final render dialog needed to be reworked to accommodate absolute sizes.
2019-04-13 19:00:46 -07:00
Person
cd1749fe5f --User changes
-Add the ability to drag the rotation of the current palette via the palette preview table.
2018-03-29 16:10:22 -07:00
Person
2adf9f3ff9 --Bug fixes
-Attempt to fix several OpenCL build errors that were occurring on Mac.

--Code changes
 -Improve the coloring code during final accum by getting rid of the last remnants of unnecessary scaling to 255 from flam3.
 -Begin work of supporting 16bpc on the GPU.
2017-07-04 23:08:06 -07:00
Person
8a4127d5d7 --User changes
-Add a palette editor.
 -Add support for reading .ugr/.gradient/.gradients palette files.
 -Allow toggling on spinners whose minimum value is not zero.
 -Allow toggling display of image, affines and grid.
 -Add new variations: cylinder2, circlesplit, tile_log, truchet_fill, waves2_radial.

--Bug fixes
 -cpow2 was wrong.
 -Palettes with rapid changes in color would produce slightly different outputs from Apo/Chaotica. This was due to a long standing bug from flam3.
 -Use exec() on Apple and show() on all other OSes for dialog boxes.
 -Trying to render a sequence with no frames would crash.
 -Selecting multiple xforms and rotating them would produce the wrong rotation.
 -Better handling when parsing flames using different encoding, such as unicode and UTF-8.
 -Switching between SP/DP didn't reselect the selected flame in the Library tab.

--Code changes
 -Make all types concerning palettes be floats, including PaletteTableWidgetItem.
 -PaletteTableWidgetItem is no longer templated because all palettes are float.
 -Include the source colors for user created gradients.
 -Change parallel_for() calls to work with very old versions of TBB which are lingering on some systems.
 -Split conditional out of accumulation loop on the CPU for better performance.
 -Vectorize summing when doing density filter for better performance.
 -Make all usage of palettes be of type float, double is pointless.
 -Allow palettes to reside in multiple folders, while ensuring only one of each name is added.
 -Refactor some palette path searching code.
 -Make ReadFile() throw and catch an exception if the file operation fails.
 -A little extra safety in foci and foci3D with a call to Zeps().
 -Cast to (real_t) in the OpenCL string for the w variation, which was having trouble compiling on Mac.
 -Fixing missing comma between paths in InitPaletteList().
 -Move Xml and PaletteList classes into cpp to shorten build times when working on them.
 -Remove default param values for IterOpenCLKernelCreator<T>::SharedDataIndexDefines in cpp file.
 -Change more NULL to nullptr.
2017-02-26 00:02:21 -08:00
mfeemster
b690bf8071 --User changes
-Remove the option --intpalette to format the palette in the xml as ints. If they are not hex formatted, then they should always be float. This option was pointless.
 -Cleanup some options text for the command line programs.
 -Allow for dragging around flames in the library tab. This is useful for setting up the order of an animation.
 -Make the opening of large files in Fractorium much more efficient when not-appending.
 -Make the opening of large files in all EmberRender and EmberAnimate more efficient.
 -Better error reporting when opening files.

--Bug fixes
 -Get rid of leftover artifacts that would appear on preview thumbnails when either switching SP/DP or re-rendering previews.
 -Filename extension was not being appended on Linux when saving as Xml, thus making it impossible to drag that file back in becase drop is filtered on extension.

--Code changes
 -Move GCC compiler spec to C++14. Building with 5.3 now on linux.
 -Use inline member data initializers.
 -Make a #define for static for use in Utils.h to make things a little cleaner.
 -Make various functions able to take arbitrary collections as their parameters rather than just vectors.
 -Make library collection a list rather than vector. This alleviates the need to re-sync pointers whenever the collection changes.
 -Subclass QTreeWidget for the library tree. Two new files added for this.
 -Remove all usage of #ifdef ROW_ONLY_DE in DEOpenCLKernelCreator, it was never used.
 -Add move constructor and assignment operator to EmberFile.
 -Add the ability to use a pointer to outside memory in the renderer for the vector of Ember<T>.
 -Make a lot more functions const where they should be.
2016-04-03 18:55:12 -07:00
mfeemster
e6882ee865 --User changes
-Better handling of crossed min/max DE filter values on the GUI.
 -Changes to spatial and density filter values will no longer restart the entire render.
 -Support reading cam_zoom from xml as zoom since JWildfire uses cam_zoom.
 -Change drag n drop behavior: the default is now to append, hold Ctrl to overwrite.
 -Set max value of zoom to 25 because it will crash with values around 28 or 29 due to numeric overflow when scaling quality.
 -Update links in About Dialog.
 -Rename some controls in Options Dialog.
 -Move the color curves control to the Palette tab.

--Bug fixes
 -Remove extra space in info tree text when dealing with a linked xform.
 -Update summary xform name field whenever xform name changes.
 -Get rid of selection border on summary tab xform tree cells.
 -Only add variations from Xml that have a non-zero weight. There seemed to be spurious flattens coming from Apo with a weight of 0.

--Code changes
 -Gutters are now a fixed size of 8 * supersample.
 -Use stl data() member to get pointer to first element instead of &vec[0].
 -Eliminate extra calls in renderer to ComputeBounds(), CreateSpatialFilter() and CreateTemporalFilter() to only be done at the start of a render.
 -Another attempt at vectorizing LogScaleDensityFilter(). Vectorizes, but not sure if it helps.
 -Some other loop optimizations in Renderer.
 -No longer check temporal samples in response to some control changes, they are always 1 in the interactive renderer.
2016-03-28 18:49:10 -07:00
mfeemster
330074cfb2 --User changes
-Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth.
 -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted.
 -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember.
 -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render.
 -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply.
 -Make default temporal samples be 100, whereas before it was 1000 which was overkill.
 -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box.
  -This wasn't otherwise fixable without writing a lot more code.

--Bug fixes
 -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it.
 -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop.
  -These bugs were due to a previous commit. Revert parts of that commit.
 -Prevent a zoom value of less than 0 when reading from xml.
 -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already.
 -Unique file naming was broken because it was looking for _# and the default names ended with -#.
 -Disallow renaming of an ember in the library tree to an empty string.
 -Severe bug that prevented some variations from being read correctly from params generated outside this program.
 -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1.
 -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double.
 -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU.
 -Prevent user from saving stylesheet to default.qss, it's a special reserved filename.

--Code changes
 -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post.
 -Allow for array variables in variations where the address of each element is stored in m_Params.
 -Qualify all math functions with std::
 -No longer use our own Clamp() in OpenCL, instead use the standard clamp().
 -Redesign how functions are used in the variations OpenCL code.
 -Add tests to EmberTester to verify some of the new functionality.
 -Place more const and override qualifiers on functions where appropriate.
 -Add a global rand with a lock to be used very sparingly.
 -Use a map instead of a vector for bad param names in Xml parsing.
 -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear.
 -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread.
 -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember.
 -Add Contains() function to Utils.h.
 -EmberRender: print names of kernels being printed with --dump_kernel option.
 -Clean up EmberTester to handle some of the recent changes.
 -Fix various casts.
 -Replace % 2 with & 1, even though the compiler was likely doing this already.
 -Add new file Variations06.h to accommodate new variations.
 -General cleanup.
2015-11-22 14:15:07 -08:00
mfeemster
018ba26b5f --User changes
-Add support for multiple GPU devices.
  --These options are present in the command line and in Fractorium.
 -Change scheme of specifying devices from platform,device to just total device index.
  --Single number on the command line.
  --Change from combo boxes for device selection to a table of all devices in Fractorium.
 -Temporal samples defaults to 100 instead of 1000 which was needless overkill.

--Bug fixes
 -EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority.
 -VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation.
 -FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull().

--Code changes
 -Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion().
 -EmberMotion.h: Call base constructor.
 -EmberPch.h: #pragma once only on Windows.
 -EmberToXml.h:
  --Handle different types of exceptions.
  --Add default cases to ToString().
 -Isaac.h: Remove unused variable in constructor.
 -Point.h: Call base constructor in Color().
 -Renderer.h/cpp:
  --Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU.
  --Make CoordMap() return a const ref, not a pointer.
 -SheepTools.h:
  --Use 64-bit types like the rest of the code already does.
  --Fix some comment misspellings.
 -Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions.
 -Utils.h:
  --Add new functions Equal() and Split().
  --Handle more exception types in ReadFile().
  --Get rid of most legacy blending of C and C++ argument parsing.
 -XmlToEmber.h:
  --Get rid of most legacy blending of C and C++ code from flam3.
  --Remove some unused variables.
 -EmberAnimate:
  --Support multi-GPU processing that alternates full frames between devices.
  --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
  --Remove bucketT template parameter, and hard code float in its place.
  --If a render fails, exit since there is no point in continuing an animation with a missing frame.
  --Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before.
  --Remove some unused variables.
 -EmberGenome, EmberRender:
  --Support multi-GPU processing that alternates full frames between devices.
  --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
  --Remove bucketT template parameter, and hard code float in its place.
 -EmberRender:
  --Support multi-GPU processing that alternates full frames between devices.
  --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
  --Remove bucketT template parameter, and hard code float in its place.
  --Only print values when not rendering with OpenCL, since they're always 0 in that case.
 -EmberCLPch.h:
  --#pragma once only on Windows.
  --#include <atomic>.
 -IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU.
 -OpenCLWrapper.h:
  --Move all OpenCL info related code into its own class OpenCLInfo.
  --Add members to cache the values of global memory size and max allocation size.
 -RendererCL.h/cpp:
  --Redesign to accomodate multi-GPU.
  --Constructor now takes a vector of devices.
  --Remove DumpErrorReport() function, it's handled in the base.
  --ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter.
  --MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit.
  --Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing.
  --m_Calls member removed, as it's now per-device.
  --OpenCLWrapper removed.
  --m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device.
  --Added member m_Devices, a vector of unique_ptr of RendererCLDevice.
 -EmberCommon.h
  --Added Devices() function to convert from a vector of device indices to a vector of platform,device indices.
  --Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices.
  --Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device.
  --Add more comments to some existing functions.
 -EmberCommonPch.h: #pragma once only on Windows.
 -EmberOptions.h:
  --Remove --platform option, it's just sequential device number now with the --device option.
  --Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image.
  --Add Devices() function to parse comma separated --device option string and return a vector of device indices.
  --Make int and uint types be 64-bit, so intmax_t and size_t.
  --Make better use of macros.
 -JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref.
 -All project files: Turn off buffer security check option in Visual Studio (/Gs-)
 -deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems.
 -Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link.
 -EmberCL.pro: Add new files for multi-GPU support.
 -build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake}
 -shared_settings.pri:
  -Add version string.
  -Remove old DESTDIR definitions.
  -Add the following lines or else nothing would build:
   CONFIG(release, debug|release) {
    CONFIG += warn_off
    DESTDIR = ../../../Bin/release
   }

   CONFIG(debug, debug|release) {
    DESTDIR = ../../../Bin/debug
   }

   QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t))
   LIBS += -L/usr/lib -lpthread
 -AboutDialog.ui: Another futile attempt to make it look correct on Linux.
 -FinalRenderDialog.h/cpp:
  --Add support for multi-GPU.
  --Change from combo boxes for device selection to a table of all devices.
  --Ensure device selection makes sense.
  --Remove "FinalRender" prefix of various function names, it's implied given the context.
 -FinalRenderEmberController.h/cpp:
  --Add support for multi-GPU.
  --Change m_FinishedImageCount to be atomic.
  --Move CancelRender() from the base to FinalRenderEmberController<T>.
  --Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread.
  --Consolidate setting various renderer fields into SyncGuiToRenderer().
 -Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table.
 -FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system.
 -FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed.
 -FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used.
 -FractoriumSettings.h/cpp:
  --Temporal samples defaults to 100 instead of 1000 which was needless overkill.
  --Add multi-GPU support, remove old device,platform pair.
 -FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system.
 -FractoriumOptionsDialog.h/cpp:
  --Add support for multi-GPU.
  --Consolidate more assignments in DataToGui().
  --Enable/disable CPU/OpenCL items in response to OpenCL checkbox event.
 -Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
2015-09-12 18:33:45 -07:00
mfeemster
cb54605878 --User changes
Implement copying and pasting xforms between flames.

--Code changes
 Make palette filename be a shared_ptr<string> to avoid duplication.
 Ensure random seeds in RendererCL have no duplicates and are not zero.
2015-05-19 19:31:33 -07:00
mfeemster
2561708ae0 oops 2015-05-15 18:45:57 -07:00
mfeemster
07592c9d78 Remove ReadMe.txt from all project files.
Add Curves.h, and CurvesGraphicsView.h/cpp to support bezier color curves.
Add Curves member to Ember.
Add curves capability to EmberCL.
Remove some unused variables in the kernel created in RendererCL::CreateFinalAccumKernelString().
Use glm namespace for vec classes if GLM_VERSION >= 96, else use glm::detail.
As a result of using glm namespace, all instances of min and max had to be qualified with std::
Split ComputeCamera into that and ComputeQuality().
Reduce the amount of ComputeCamera() and MakeDmap() calls on each incremental iter that doesn't use temporal samples.
Fix clamping bug with DE filter widths.
Provide functions to return the kernels from RendererCL to assist with diagnostics and debugging.
Prevent extra newline in EmberRender when only rendering a single image.
Add the ability to delete an ember at a given index in EmberFile.
Allow deleting/focusing ember in library tab with delete and enter keys.
Reorder some code in Fractorium.h to match the tabs order.
Add and call ClearFinalImages() to clear buffers in controller to fix bug where previous CPU render would be shown for a split second when switching from OpenCL back to CPU.
Refactor ember library pointer syncing to a function SyncPointers().
Add the ability to save ember Xmls to an unique automatically generated name after the first time the user has specified a name.
2015-03-21 15:27:37 -07:00
mfeemster
623d417f0f More Linux work. Convert all casts to new style, away from legacy. 2014-12-06 23:51:44 -08:00
mfeemster
47dd9fe35c Replace unsigned int, and char with uint and uchar. 2014-12-05 21:05:09 -08:00
mfeemster
9e94170a70 0.4.1.3 Beta 10/14/2014
--User Changes
 Size is no longer fixed to the window size.
 Size scaling is done differently in the final render dialog. This fixes several bugs.
 Remove Xml saving size from settings and options dialog, it no longer applies.
 Final render can be broken into strips.
 Set default save path to the desktop if none is found in the settings file.
 Set default output size to 1920x1080 if none is found in the settings file.

--Bug Fixes
 Better memory size reporting in final render dialog.

--Code Changes
 Migrate to C++11, Qt 5.3.1, and Visual Studio 2013.
 Change most instances of unsigned int to size_t, and int to intmax_t.
 Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes.
 Replace some sprintf_s() calls in XmlToEmber with ostringstream.
 Move more non-templated members into RendererBase.
 Add CopyVec() overload that takes a per element function pointer.
 Add vector Memset().
 Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing.
 Break strips rendering out into EmberCommon and call from EmberRender and Fractorium.
 Make AddAndWriteBuffer() just call WriteBuffer().
 Make AddAndWriteImage() delete the existing image first before replacing it.
 Add SetOutputTexture() to RendererCL to support making new textures in response to resize events.
 Remove multiple return statements in RendererCL, and replace with a bool that tracks results.
 Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium.
 Add Size() wrapper in EmberFile.
 Make QString function arguments const QString&, and string with const string&.
 Make ShowCritical() wrapper for invoking a message box from another thread.
 Add combo box to TwoButtonWidget and rename.
2014-10-14 08:53:15 -07:00
mfeemster
44c90abb32 More C++11 2014-09-09 22:41:26 -07:00
mfeemster
ef56c16b2b Initial source commit
Initial source commit
2014-07-08 00:11:14 -07:00