Add the ability to apply operations to a selection of xforms, rather than just the current one.
Update tool tips accordingly.
--Bug fixes
Fix NAN in equalized weight calculation when all weights are set to 0.
--Code changes
Clean up strange nested usage of Update([&]()) calls when changing xform color index via either the spinner or scroll bar. Made no sense.
Make ISAAC RandBit() use RandByte() to be slightly more efficient.
Put FillXforms() in the controller where it belongs, rather than the main window class.
Add UpdateXform() function to the controller to handle applying operations to multiple xforms.
Remove the word "Current" out of most xform related functions because they now operate on whatever is selected.
Properly use Update() for various xform operations whereas before it was manually calling UpdateRender().
Also properly use Update() in places where it was erroneously using UpdateXform() for things that did not involve xforms.
Block signals in FillXaosTable().
Add new file named FractoriumXformsSelect.cpp to handle new xform selection code.
Make xaos display a matrix rather than a single column. This will be moved out into its own tab since it's no longer xform dependent, but that will be in a future commit.
Remove xaos from/to button since it's no longer applicable.
Add test function to Isaac to return just one random byte. Might be used in the future.
Change PaletteList Count() member to Size() to be consistent with other code.
Remove PaletteImage option, it's unused. Improve documentation for some other options.
Make ComposePath() always return a unique string.
Add Random Palette and Random Adjustment buttons.
Another attempt at solving the locale bug with the affine adjustment combo boxes.
--User Changes
Size is no longer fixed to the window size.
Size scaling is done differently in the final render dialog. This fixes several bugs.
Remove Xml saving size from settings and options dialog, it no longer applies.
Final render can be broken into strips.
Set default save path to the desktop if none is found in the settings file.
Set default output size to 1920x1080 if none is found in the settings file.
--Bug Fixes
Better memory size reporting in final render dialog.
--Code Changes
Migrate to C++11, Qt 5.3.1, and Visual Studio 2013.
Change most instances of unsigned int to size_t, and int to intmax_t.
Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes.
Replace some sprintf_s() calls in XmlToEmber with ostringstream.
Move more non-templated members into RendererBase.
Add CopyVec() overload that takes a per element function pointer.
Add vector Memset().
Replace '&' with '+' instead of "&" in XmlToEmber for much faster parsing.
Break strips rendering out into EmberCommon and call from EmberRender and Fractorium.
Make AddAndWriteBuffer() just call WriteBuffer().
Make AddAndWriteImage() delete the existing image first before replacing it.
Add SetOutputTexture() to RendererCL to support making new textures in response to resize events.
Remove multiple return statements in RendererCL, and replace with a bool that tracks results.
Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium.
Add Size() wrapper in EmberFile.
Make QString function arguments const QString&, and string with const string&.
Make ShowCritical() wrapper for invoking a message box from another thread.
Add combo box to TwoButtonWidget and rename.