-Remove the option --intpalette to format the palette in the xml as ints. If they are not hex formatted, then they should always be float. This option was pointless.
-Cleanup some options text for the command line programs.
-Allow for dragging around flames in the library tab. This is useful for setting up the order of an animation.
-Make the opening of large files in Fractorium much more efficient when not-appending.
-Make the opening of large files in all EmberRender and EmberAnimate more efficient.
-Better error reporting when opening files.
--Bug fixes
-Get rid of leftover artifacts that would appear on preview thumbnails when either switching SP/DP or re-rendering previews.
-Filename extension was not being appended on Linux when saving as Xml, thus making it impossible to drag that file back in becase drop is filtered on extension.
--Code changes
-Move GCC compiler spec to C++14. Building with 5.3 now on linux.
-Use inline member data initializers.
-Make a #define for static for use in Utils.h to make things a little cleaner.
-Make various functions able to take arbitrary collections as their parameters rather than just vectors.
-Make library collection a list rather than vector. This alleviates the need to re-sync pointers whenever the collection changes.
-Subclass QTreeWidget for the library tree. Two new files added for this.
-Remove all usage of #ifdef ROW_ONLY_DE in DEOpenCLKernelCreator, it was never used.
-Add move constructor and assignment operator to EmberFile.
-Add the ability to use a pointer to outside memory in the renderer for the vector of Ember<T>.
-Make a lot more functions const where they should be.
-Add variations changes to the list of functionality that can be applied to all xforms using the Select tab.
-Allow for graphical affine adjustments to apply to multiple selected xforms.
-Slight optimization of the pie variation.
-Undo state is only saved when the render completes and the mouse buttons are released. This helps avoid intermediate steps for quickly completing renders while dragging.
-Add some keyboard shortcuts for toolbar and menu items.
-Make info tab tree always expanded.
--Bug fixes
-Make precalcs for all hypertile variations safer by using Zeps() for denominators.
-Changing the current xform with more than one selected would set all xform's color index value that of the current one.
-Use hard found palette path information for randoms as well.
-OpenCL build and assignment errors for Z value in epispiral variation.
-Unitialized local variables in hexaplay3D, crob, pRose3D.
--Code changes
-Change static member variables from m_ to s_.
-Get rid of excessive endl and replace with "\n".
-Remove old IMAGEGL2D define from before Nvidia supported OpenCL 1.2.
-Remove old CriticalSection code and use std::recursive_mutex.
-Make Affine2D Rotate() and RotateTrans() take radians instead of angles.
-More C++11 work.
-General cleanup.
-Add support for multiple GPU devices.
--These options are present in the command line and in Fractorium.
-Change scheme of specifying devices from platform,device to just total device index.
--Single number on the command line.
--Change from combo boxes for device selection to a table of all devices in Fractorium.
-Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Bug fixes
-EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority.
-VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation.
-FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull().
--Code changes
-Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion().
-EmberMotion.h: Call base constructor.
-EmberPch.h: #pragma once only on Windows.
-EmberToXml.h:
--Handle different types of exceptions.
--Add default cases to ToString().
-Isaac.h: Remove unused variable in constructor.
-Point.h: Call base constructor in Color().
-Renderer.h/cpp:
--Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU.
--Make CoordMap() return a const ref, not a pointer.
-SheepTools.h:
--Use 64-bit types like the rest of the code already does.
--Fix some comment misspellings.
-Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions.
-Utils.h:
--Add new functions Equal() and Split().
--Handle more exception types in ReadFile().
--Get rid of most legacy blending of C and C++ argument parsing.
-XmlToEmber.h:
--Get rid of most legacy blending of C and C++ code from flam3.
--Remove some unused variables.
-EmberAnimate:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--If a render fails, exit since there is no point in continuing an animation with a missing frame.
--Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before.
--Remove some unused variables.
-EmberGenome, EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
-EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--Only print values when not rendering with OpenCL, since they're always 0 in that case.
-EmberCLPch.h:
--#pragma once only on Windows.
--#include <atomic>.
-IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU.
-OpenCLWrapper.h:
--Move all OpenCL info related code into its own class OpenCLInfo.
--Add members to cache the values of global memory size and max allocation size.
-RendererCL.h/cpp:
--Redesign to accomodate multi-GPU.
--Constructor now takes a vector of devices.
--Remove DumpErrorReport() function, it's handled in the base.
--ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter.
--MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit.
--Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing.
--m_Calls member removed, as it's now per-device.
--OpenCLWrapper removed.
--m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device.
--Added member m_Devices, a vector of unique_ptr of RendererCLDevice.
-EmberCommon.h
--Added Devices() function to convert from a vector of device indices to a vector of platform,device indices.
--Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices.
--Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device.
--Add more comments to some existing functions.
-EmberCommonPch.h: #pragma once only on Windows.
-EmberOptions.h:
--Remove --platform option, it's just sequential device number now with the --device option.
--Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image.
--Add Devices() function to parse comma separated --device option string and return a vector of device indices.
--Make int and uint types be 64-bit, so intmax_t and size_t.
--Make better use of macros.
-JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref.
-All project files: Turn off buffer security check option in Visual Studio (/Gs-)
-deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems.
-Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link.
-EmberCL.pro: Add new files for multi-GPU support.
-build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake}
-shared_settings.pri:
-Add version string.
-Remove old DESTDIR definitions.
-Add the following lines or else nothing would build:
CONFIG(release, debug|release) {
CONFIG += warn_off
DESTDIR = ../../../Bin/release
}
CONFIG(debug, debug|release) {
DESTDIR = ../../../Bin/debug
}
QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t))
LIBS += -L/usr/lib -lpthread
-AboutDialog.ui: Another futile attempt to make it look correct on Linux.
-FinalRenderDialog.h/cpp:
--Add support for multi-GPU.
--Change from combo boxes for device selection to a table of all devices.
--Ensure device selection makes sense.
--Remove "FinalRender" prefix of various function names, it's implied given the context.
-FinalRenderEmberController.h/cpp:
--Add support for multi-GPU.
--Change m_FinishedImageCount to be atomic.
--Move CancelRender() from the base to FinalRenderEmberController<T>.
--Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread.
--Consolidate setting various renderer fields into SyncGuiToRenderer().
-Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table.
-FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system.
-FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed.
-FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used.
-FractoriumSettings.h/cpp:
--Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Add multi-GPU support, remove old device,platform pair.
-FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system.
-FractoriumOptionsDialog.h/cpp:
--Add support for multi-GPU.
--Consolidate more assignments in DataToGui().
--Enable/disable CPU/OpenCL items in response to OpenCL checkbox event.
-Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
-Remove Hue as a saved parameter, as well as animation parameters associated with it. It's now a GUI-only field that is never saved.
-Make histogram, density filter buffer, and all associated fields always float, even when using double. In that case, only the iteration calculations are now double. Suggested by Thomas Ludwig.
-Print all three kernels in EmberRender when the --dump_kernel option is specified.
-Apply variations filter to randoms.
--Bug fixes
-Fix bug where hue was not being preserved when switching controllers and embers. Very hard to repro bug, but mostly overcome by eliminating hue as a saved parameter.
--Code changes
-De-templatized DEOpenCLKernelCreator and FinalAccumOpenCLKernelCreator. They now just take a bool as a parameter to specify double precision.
-To accommodate the buffers being float, introduce a new #define types in EmberCL called real4_bucket, and real4reals_bucket.
-Density and spatial filtering structs now use this type.
-ConvertDensityFilter() and ConvertSpatialFilter() no longer return a value, they just assign to the member.
Allow for detaching of top level tabs in the dock widget so workspaces can be customized.
Save workspace between runs.
Only correct variation names/params during parsing when the source of the Xml file is not from Ember/Fractorium.
Allow for setting rendering thread priorities from the command line and final render dialog. Currently only implemented on Windows.
Show estimated time left on the final render dialog.
Sort palette list by name, instead of by index in the palette file.
Sorting can be flipped by clicking the column headers of the palette table.
--Code changes
Remove unnecessary connect() statement in Variations tab.
--User changes
Thread image writing in EmberAnimate and when doing animation sequence in final render dialog.
Add total time output for verbose mode in EmberAnimate to match EmberRender.
--Bug Fixes
Fix incorrect iters ran/requested percentage in EmberAnimate to match EmberRender.
Fix motion blur being disabled when doing animations in final render dialog.
Allow for boolean command line options which default to true to be set to false.
--Code Changes
Minor changes to enable a Mac build.
Double the memory required for the final output buffer in RendererBase::MemoryRequired() when threading image writing.
Reuse same buffer for RgbaToRgb() in EmberRender and EmberAnimate.
Only resize in RgbaToRgb() if the two vectors are not the same.
Add a final output buffer ping-ponging mechanism to facilitate threaded writes in controllers.
Make EmberRender and EmberAnimate place their output renders in the same folder of the input parameter file. Previously it was just placing them in the same folder as the executable, which is wrong.
RendererBase: Add ComputeCamera() as a virtual function. Add strips parameter to TotalIterCount().
Renderer: Implement ComputeCamera() as an override.
SpatialFilter: Ensure filters that are too small are made large enough to create.
FinalRenderDialog: Add estimated iters table row and populate on all UI updates.
FractoriumParams: Zoom was not being saved, loaded. Fixed.
GLWidget: Prevent mouse wheel event from being passed to the scroll bars. It should only affect the scale.
--User Changes
Size is no longer fixed to the window size.
Size scaling is done differently in the final render dialog. This fixes several bugs.
Remove Xml saving size from settings and options dialog, it no longer applies.
Final render can be broken into strips.
Set default save path to the desktop if none is found in the settings file.
Set default output size to 1920x1080 if none is found in the settings file.
--Bug Fixes
Better memory size reporting in final render dialog.
--Code Changes
Migrate to C++11, Qt 5.3.1, and Visual Studio 2013.
Change most instances of unsigned int to size_t, and int to intmax_t.
Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes.
Replace some sprintf_s() calls in XmlToEmber with ostringstream.
Move more non-templated members into RendererBase.
Add CopyVec() overload that takes a per element function pointer.
Add vector Memset().
Replace '&' with '+' instead of "&" in XmlToEmber for much faster parsing.
Break strips rendering out into EmberCommon and call from EmberRender and Fractorium.
Make AddAndWriteBuffer() just call WriteBuffer().
Make AddAndWriteImage() delete the existing image first before replacing it.
Add SetOutputTexture() to RendererCL to support making new textures in response to resize events.
Remove multiple return statements in RendererCL, and replace with a bool that tracks results.
Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium.
Add Size() wrapper in EmberFile.
Make QString function arguments const QString&, and string with const string&.
Make ShowCritical() wrapper for invoking a message box from another thread.
Add combo box to TwoButtonWidget and rename.
--User Changes
Add --yaxisup and --supersample options for command line programs.
--Bug Fixes
Make certain options available only to the command line programs in
which they make sense. Most were good, some were misplaced.
--Code Changes
Include pure render time as part of stats.
Output iters/sec measurement in EmberRender and EmberAnimate.
--Bug Fixes
Spatial filter would not be correctly recreated on subsequent runs of
differing supersample values during final render.
Fix DCBubble, Funnel, SphericalN,
Wrong logic with some usage of DO_DOUBLE. Only relevant for testing.
Use uint64 for iters/sec calculation on final render dialog. int was
overflowing on extremely fast GPU renders.
--Code Changes
Make density, spatial and temporal filters preserve the values they were
created with. This helps in determining when a new instance is needed.
Better NULL checks when copying embers and xforms.
Rename members in FractoriumEmberControllerBase.h to omit duplicating
the members declared in the base.
0.4.0.9 Beta 07/27/2014
--User Changes
Properly set tab order on all controls.
Calculate and report iters/second in the final render dialog.
Immediately draw yellow dot on xform mouse down on previously unselected
xform.
--Bug Fixes
Fix GlynnSim1, GlynnSim2, GlynnSim3 and juliaNab by ensuring the first
argument to pow() is >= 0.
Ensure OpenCL platform and device combo boxes in the final render dialog
expand as needed.
--Code Changes
Make VariationTreeSpinbox take its parent VariationTreeWidgetItem as a
constructor argument. This makes SetupVariationTree() and
VariationSpinBoxValueChanged() more efficient.
Make Interference2 and ho use fabs().
0.4.0.7 Beta 07/26/2014
--User Changes
Color code xforms like Apo does.
Change other aspects of xform color drawing.
Add option to invert the Y axis to both the options final render
dialogs.
Coordinate Y axis setting with preview renders.
Add option to show all xforms when dragging. Previously, only the
current one was shown.
Make final render dialog appear in the middle of the screen.
Immediately draw yellow selection dot on mouse down.
--Bug Fixes
Resize final render dialog vertically if it's taller than the 90% of the
desktop area.
Add scrollbars to various UI areas to be more friendly to low resolution
monitors. This works well down to vertical resolutions of 960. Below
that, things will get scrunched.