-Support 4k monitors, and in general, properly scale any monitor that is not HD.
-Allow for a spatial filter of radius zero, which means do not use a spatial filter.
-Add new variations: concentric, cpow3, helicoid, helix, rand_cubes, sphereblur.
-Use a new method for computing elliptic which is more precise. Developed by Discord user Claude.
-Remove the 8 variation per xform limitation on the GPU.
-Allow for loading the last flame file on startup, rather than randoms.
-Use two different default quality values in the interactive renderer, one each for CPU and GPU.
-Creating linked xforms was using non-standard behavior. Make it match Apo and also support creating multiple linked xforms at once.
--Bug fixes
-No variations in an xform used to have the same behavior as a single linear variation with weight 1. While sensible, this breaks backward compatibility. No variations now sets the output point to zeroes.
-Prevent crashing the program when adjusting a value on the main window while a final render is in progress.
-The xaos table was inverted.
--Code changes
-Convert projects to Visual Studio 2017.
-Change bad vals from +- 1e10 to +-1e20.
-Reintroduce the symmetry tag in xforms for legacy support in programs that do not use color_speed.
-Compiler will not let us use default values in templated member functions anymore.
--Added panorama1 and panorama2 variations.
Bug fixes:
--crackle had a bug with Nvidia GPUs.
Code changes:
--crackle now uses real_t* for cache rather than real2. This is what was causing the bug.
--Make the local offsets array used in crackle a precalc since it's the same for all. This reduces register pressure.
--Get rid of all usages of real3, just to be safe since Nvidia doesn't like them.
--#define TOTAL_GLOBAL_SIZE_END in the OpenCL iteration kernel just for debugging purposes to see how large the parvars buffer is.
-Add a palette editor.
-Add support for reading .ugr/.gradient/.gradients palette files.
-Allow toggling on spinners whose minimum value is not zero.
-Allow toggling display of image, affines and grid.
-Add new variations: cylinder2, circlesplit, tile_log, truchet_fill, waves2_radial.
--Bug fixes
-cpow2 was wrong.
-Palettes with rapid changes in color would produce slightly different outputs from Apo/Chaotica. This was due to a long standing bug from flam3.
-Use exec() on Apple and show() on all other OSes for dialog boxes.
-Trying to render a sequence with no frames would crash.
-Selecting multiple xforms and rotating them would produce the wrong rotation.
-Better handling when parsing flames using different encoding, such as unicode and UTF-8.
-Switching between SP/DP didn't reselect the selected flame in the Library tab.
--Code changes
-Make all types concerning palettes be floats, including PaletteTableWidgetItem.
-PaletteTableWidgetItem is no longer templated because all palettes are float.
-Include the source colors for user created gradients.
-Change parallel_for() calls to work with very old versions of TBB which are lingering on some systems.
-Split conditional out of accumulation loop on the CPU for better performance.
-Vectorize summing when doing density filter for better performance.
-Make all usage of palettes be of type float, double is pointless.
-Allow palettes to reside in multiple folders, while ensuring only one of each name is added.
-Refactor some palette path searching code.
-Make ReadFile() throw and catch an exception if the file operation fails.
-A little extra safety in foci and foci3D with a call to Zeps().
-Cast to (real_t) in the OpenCL string for the w variation, which was having trouble compiling on Mac.
-Fixing missing comma between paths in InitPaletteList().
-Move Xml and PaletteList classes into cpp to shorten build times when working on them.
-Remove default param values for IterOpenCLKernelCreator<T>::SharedDataIndexDefines in cpp file.
-Change more NULL to nullptr.
-Add a new option --statevars to EmberGenome to list the variations which change state.
-Allow for filtering in the Variations Dialog based on the same types listed in the EmberGenome options.
--Code changes
-More correctly populate VariationList::m_ParametricVariations and VariationList::m_NonParametricVariations to account for variations which have params only used for precalc.
-Consolidate some of the code in VariationList which searches by name.
-Add new options to EmberGenome to better help assess which variations have certain characteristics. The options are:
--sumvars: Display the names of all regular variations which have the default behavior of summing their outputs and exit.
--assignvars: Display the names of all regular variations which have the non-standard behavior of assigning their outputs and exit.
--ppsumvars: Display the names of all pre/post variations which have the non-standard behavior of summing their outputs and exit.
--ppassignvars: Display the names of all pre/post variations which have the default behavior of assigning their outputs and exit.
--dcvars: Display the names of all variations which use direct coloring and exit.
--parvars: Display the names of all variations which have parameters and exit.
--nonparvars: Display the names of all variations which do not have parameters (weight only) and exit.
--Code changes
-Make VariationList vectors have const elements since no callers should ever change them.
-Add new function to VariationList to retrieve a const ref to the parametric variations.
-Move some search functions out of EmberTester and into EmberCommon.h.
-General code cleanup.
--Bug fixes:
-Fix crash when using smooth interpolation in EmberGenome.
-Print error and exit EmberGenome when sequencing if times are not
sorted.
--Code changes:
-Another attempt at Singleton. This reverts the design to what it was
before with a fix to the code that was causing it not to behave like a
singleton should.
-Edits will not save back to the file in memory on render completion when preview renderer is running.
--Bug fixes
-dc_perlin was crashing on Nvidia when using SP.
-Duplicate images were randomly getting added to the file in memory.
-Crash when opening an Xml with less than 2 flames in it.
--Code changes
-Use raw array of floats in OpenCL for perlin noise, rather than float3/double3.
-Add some default cases to dc_perlin.
-Redo singleton pattern yet again. Deriving from a templated Singleton<T> class was creating a separate instance per module. Now only one instance of each type will ever be created and it will be wrapped in a shared_ptr which guarantees its deletion as main() exits.
-Really fix locking of affine scale.
--Code changes
-Remove dependency projects from the solution. Move to a project design where they are built once via command line and stored in a /Deps folder.
--Because of this, libpng is built as a static lib instead of a dll because that's what its command line makefile supports.
--Remove libpng16.dll from Wix installer.
-Remove all configs except for debug and release.
-Remove all platforms except for x64.
-Add #define __TBB_NO_IMPLICIT_LINKAGE 1 to prevent tbb from locking for tbb_debug.lib by default on debug builds.
-Put Ember.rc in a filter folder in the project.
-Place pragma warning disable statements in PCH files rather than in projects. This makes it easier when using Qt Creator.
-Move all resource files to the MSVC folder.
-Set all targets in QtCreator project to their lowercase names to be more *nix friendly. Set -l link statements to use these new lowercase names for ember and embercl.
-Rework projects to favor shadow builds.
-Remove the symlinks.sh file and all references to it. It was never needed. Instead, just specify multiple include and link paths in the .pro files.
-Change WIN32 to _WIN32.
-Fix a few code warnings.
-Split VariationList into .h/cpp files.
--Make VariationList.cpp the only place where the variations files are included from. This speeds up the build, but variations can no longer be directly instantiated.
--Variations are no longer exported.