-Add new preset dimensions to the right click menu of the width and height fields in the editor.
-Change QSS stylesheets to properly handle tabs.
-Make tabs rectangular by default. For some reason, they had always been triangular.
--Bug fixes
-Incremental rendering times in the editor were wrong.
--Code changes
-Migrate to Qt6. There is probably more work to be done here.
-Migrate to VS2022.
-Migrate to Wix 4 installer.
-Change installer to install to program files for all users.
-Fix many VS2022 code analysis warnings.
-No longer use byte typedef, because std::byte is now a type. Revert all back to unsigned char.
-Upgrade OpenCL headers to version 3.0 and keep locally now rather than trying to look for system files.
-No longer link to Nvidia or AMD specific OpenCL libraries. Use the generic installer located at OCL_ROOT too.
-Add the ability to change OpenCL grid dimensions. This was attempted for investigating possible performance improvments, but made no difference.
This has not been verified on Linux or Mac yet.
--Bug fixes
-Fix crash when opening palette editor with a flame whose palette specifies no originating file.
--Code changes
-Revert font changes, only use qss for these now.
--User changes
-Make all fonts be MS Shell Dlg 2. This will require reloading dark.qss if users are already using it.
-Limit size of the left side of the palette editor.
-Disable create from image buttons in the palette editor when working on a fixed palette.
--Bug fixes
-The following variations were wrong: coshq, cothq.
-During iteration, the color index could become nan if all xform color speeds were negative. This could lead to bad results on the GPU. Fix to check for nan. Minimal speed difference.
--Code changes
-Make the following variations safer by using Zeps(): sinq, sinhq, secq, sechq, tanq, tanhq, cosq, coshq, cotq, cothq, cscq, cschq, estiq.
-Always pass -cl-no-signed-zeros -cl-denorms-are-zero to kernel compiles for both single and double.
-Flush all denormals to zero for all executable programs. This will likely lead to a speedup for badly behaving programs.
-Add animation sequence creation to Fractorium.
-Add two new options to EmberGenome which are used when generating an animation sequence.:
--startcount: Add this number to the filename of each flame.
--padding: Override the automatically calculated amount of padding zeroes added to each filename.
--Bug fixes
-Prevent filenames in command line programs from using scientific notation when rendering a large number of frames.
-Fix tab orders to match newer GUI items which were overlooked in previous releases.
-Re-render previews if transparency value in the options dialog was changed. Re-rendering was previously only done if early clip or y axis up was changed.
-Use transparency when rendering thumbnail previews.
--Code changes
-Wrap EmberCommon.h in a namespace called EmberCommon.
-Move FormatName() from EmberGenome to EmberCommon.h/cpp
-Add a prefix parameter to EmberFile::DefaultFilename() to allow for creating a default filename for sequences.
-When showing the final render dialog, allow specifying where it came from: the toolbar or the render sequence button.
-Refactor all preview rendering code out into its own class hierarchy with overrides for the main window and the final render dialog.
-Remove all preview render cancelling functions, they are now built into the new class hierarchy and a new render will not start until the previous one is stopped.
-Add two new function ConstrainLow() and ConstrainHigh() which wrap constraining two min/max spinboxes to each others' values.
-Add a bool to FractoriumEmberControllerBase::CopyEmberFile() to specify whether to copy the main file or the sequence file. This is somewhat of a hack and was done in a rush.
-Add a bool to FractoriumEmberControllerBase::SetEmberFile() to specify whether to move the file rather than copy. This is used in FinalRenderEmberController and improves efficiency.
-Add wrapper functions for variations filter dialog settings.
-Add a new option --statevars to EmberGenome to list the variations which change state.
-Allow for filtering in the Variations Dialog based on the same types listed in the EmberGenome options.
--Code changes
-More correctly populate VariationList::m_ParametricVariations and VariationList::m_NonParametricVariations to account for variations which have params only used for precalc.
-Consolidate some of the code in VariationList which searches by name.
-Add a new dialog for editing QSS stylesheets. Allow for saving, reloading and setting styles as default.
--Include a dark style with the installation called dark.qss.
--Also add support for themes such as Fusion.
--Resize some controls to better fit with the new style.
-Add an option to specify the number of random embers generated on startup. 1 is the minimum and the default.
--Bug fixes
-Properly enable/disable thread priority label in final render dialog in response to enable/disable of the OpenCL checkbox.
-Remove all inline stylesheets.
-Show xaos spinners with 6 decimal places.
--Code changes
-Remove redundant comparisons to nullptr, use ! instead;
-Give some controls valid names instead of the auto generated ones.
-DoubleSpinBoxTableItemDelegate.h: Add virtual keyword to overridden functions.
-Add variations filter/selection dialog.
--Bug fixes
-Fix summary window not properly indicating the presence of pose affine.
-Remove a file named Fractorium.aps which had been erroneously committed a year ago.
--Code changes
-Use qobject_cast instead of dynamic_cast where appropriate.
-Add more override keyword where appropriate.
-Add variations list to settings for filter dialog.