-Remove the option --intpalette to format the palette in the xml as ints. If they are not hex formatted, then they should always be float. This option was pointless.
-Cleanup some options text for the command line programs.
-Allow for dragging around flames in the library tab. This is useful for setting up the order of an animation.
-Make the opening of large files in Fractorium much more efficient when not-appending.
-Make the opening of large files in all EmberRender and EmberAnimate more efficient.
-Better error reporting when opening files.
--Bug fixes
-Get rid of leftover artifacts that would appear on preview thumbnails when either switching SP/DP or re-rendering previews.
-Filename extension was not being appended on Linux when saving as Xml, thus making it impossible to drag that file back in becase drop is filtered on extension.
--Code changes
-Move GCC compiler spec to C++14. Building with 5.3 now on linux.
-Use inline member data initializers.
-Make a #define for static for use in Utils.h to make things a little cleaner.
-Make various functions able to take arbitrary collections as their parameters rather than just vectors.
-Make library collection a list rather than vector. This alleviates the need to re-sync pointers whenever the collection changes.
-Subclass QTreeWidget for the library tree. Two new files added for this.
-Remove all usage of #ifdef ROW_ONLY_DE in DEOpenCLKernelCreator, it was never used.
-Add move constructor and assignment operator to EmberFile.
-Add the ability to use a pointer to outside memory in the renderer for the vector of Ember<T>.
-Make a lot more functions const where they should be.
-Add variations changes to the list of functionality that can be applied to all xforms using the Select tab.
-Allow for graphical affine adjustments to apply to multiple selected xforms.
-Slight optimization of the pie variation.
-Undo state is only saved when the render completes and the mouse buttons are released. This helps avoid intermediate steps for quickly completing renders while dragging.
-Add some keyboard shortcuts for toolbar and menu items.
-Make info tab tree always expanded.
--Bug fixes
-Make precalcs for all hypertile variations safer by using Zeps() for denominators.
-Changing the current xform with more than one selected would set all xform's color index value that of the current one.
-Use hard found palette path information for randoms as well.
-OpenCL build and assignment errors for Z value in epispiral variation.
-Unitialized local variables in hexaplay3D, crob, pRose3D.
--Code changes
-Change static member variables from m_ to s_.
-Get rid of excessive endl and replace with "\n".
-Remove old IMAGEGL2D define from before Nvidia supported OpenCL 1.2.
-Remove old CriticalSection code and use std::recursive_mutex.
-Make Affine2D Rotate() and RotateTrans() take radians instead of angles.
-More C++11 work.
-General cleanup.