-Add variations changes to the list of functionality that can be applied to all xforms using the Select tab.
-Allow for graphical affine adjustments to apply to multiple selected xforms.
-Slight optimization of the pie variation.
-Undo state is only saved when the render completes and the mouse buttons are released. This helps avoid intermediate steps for quickly completing renders while dragging.
-Add some keyboard shortcuts for toolbar and menu items.
-Make info tab tree always expanded.
--Bug fixes
-Make precalcs for all hypertile variations safer by using Zeps() for denominators.
-Changing the current xform with more than one selected would set all xform's color index value that of the current one.
-Use hard found palette path information for randoms as well.
-OpenCL build and assignment errors for Z value in epispiral variation.
-Unitialized local variables in hexaplay3D, crob, pRose3D.
--Code changes
-Change static member variables from m_ to s_.
-Get rid of excessive endl and replace with "\n".
-Remove old IMAGEGL2D define from before Nvidia supported OpenCL 1.2.
-Remove old CriticalSection code and use std::recursive_mutex.
-Make Affine2D Rotate() and RotateTrans() take radians instead of angles.
-More C++11 work.
-General cleanup.
More efficient table on the Xaos tab when using xaos on a flame with a large number of xforms.
--Code changes
Use QTableView instead of QTableWidget for the xaos table.
Add custom DoubleSpinBoxTableItemDelegate for this.
Make row and column toggling functions work for QTableView and QTableWidget.
Remove some dead code from Fractorium.h/cpp
Miscellaneous hacks to keep it building on Linux.
Add Curves.h, and CurvesGraphicsView.h/cpp to support bezier color curves.
Add Curves member to Ember.
Add curves capability to EmberCL.
Remove some unused variables in the kernel created in RendererCL::CreateFinalAccumKernelString().
Use glm namespace for vec classes if GLM_VERSION >= 96, else use glm::detail.
As a result of using glm namespace, all instances of min and max had to be qualified with std::
Split ComputeCamera into that and ComputeQuality().
Reduce the amount of ComputeCamera() and MakeDmap() calls on each incremental iter that doesn't use temporal samples.
Fix clamping bug with DE filter widths.
Provide functions to return the kernels from RendererCL to assist with diagnostics and debugging.
Prevent extra newline in EmberRender when only rendering a single image.
Add the ability to delete an ember at a given index in EmberFile.
Allow deleting/focusing ember in library tab with delete and enter keys.
Reorder some code in Fractorium.h to match the tabs order.
Add and call ClearFinalImages() to clear buffers in controller to fix bug where previous CPU render would be shown for a split second when switching from OpenCL back to CPU.
Refactor ember library pointer syncing to a function SyncPointers().
Add the ability to save ember Xmls to an unique automatically generated name after the first time the user has specified a name.
--User changes
Use actual strips count when computing memory requirements in the final render dialog.
Output CL_DEVICE_ADDRESS_BITS when passing --openclinfo to command line programs.
Warn if single/total allocations are greater than the max allowed for OpenCL in the final render dialog.
Make about box properly sized for different fonts.
Dock widget is slightly resizable now.
Center scroll area when loading a new ember.
--Bug Fixes
Fix bad values left in an ember when a render with strips > 1 fails in the final render dialog.
Fix incorrect calculation in dc_cube variation when using OpenCL.
--Code Changes
Major work to get it running on Linux.
Migrate from QGLWidget to QOpenGLWidget.
Delayed init due to QOpenGLWidget.
Break RendererBase::MemoryRequired() into two functions, it and HistMemRequired() and return a tuple.
Add GlobalMemSize() and MaxAllocSize() functions in OpenCLWrapper.
Change CHOOSE_XFORM_GRAIN to be 16384, so we can & with 16383 instead of using modulo when selecting an xform. This results in a 9% speed increase on the CPU.
Save each newly loaded ember in a file called "last.flame" in the executable folder. This will help diagnose crashes that occur when switching embers.
Use nullptr instead of NULL in the Fractorium project. It had previously been done in all other places.
Prevent spatial and density filters from returning empty filters.
Another attempt at properly setting the locale for the affine rotate/move/scale combo boxes.