--User changes

-Support 4k monitors, and in general, properly scale any monitor that is not HD.
 -Allow for a spatial filter of radius zero, which means do not use a spatial filter.
 -Add new variations: concentric, cpow3, helicoid, helix, rand_cubes, sphereblur.
 -Use a new method for computing elliptic which is more precise. Developed by Discord user Claude.
 -Remove the 8 variation per xform limitation on the GPU.
 -Allow for loading the last flame file on startup, rather than randoms.
 -Use two different default quality values in the interactive renderer, one each for CPU and GPU.
 -Creating linked xforms was using non-standard behavior. Make it match Apo and also support creating multiple linked xforms at once.

--Bug fixes
 -No variations in an xform used to have the same behavior as a single linear variation with weight 1. While sensible, this breaks backward compatibility. No variations now sets the output point to zeroes.
 -Prevent crashing the program when adjusting a value on the main window while a final render is in progress.
 -The xaos table was inverted.

--Code changes
 -Convert projects to Visual Studio 2017.
 -Change bad vals from +- 1e10 to +-1e20.
 -Reintroduce the symmetry tag in xforms for legacy support in programs that do not use color_speed.
 -Compiler will not let us use default values in templated member functions anymore.
This commit is contained in:
Person
2017-11-26 17:27:00 -08:00
parent be1bfd9ab6
commit fcd060976c
74 changed files with 7559 additions and 3188 deletions

View File

@ -38,6 +38,25 @@ bool Fractorium::IsXformSelected(size_t i)
return false;
}
/// <summary>
/// Return the number of xforms selected, optionally counting the final xform.
/// </summary>
/// <param name="includeFinal">Whether to include the final in the count if selected.</param>
/// <returns>The caption string</returns>
int Fractorium::SelectedXformCount(bool includeFinal)
{
int selCount = 0;
ForEachXformCheckbox([&](int index, QCheckBox * cb, bool isFinal)
{
if (cb->isChecked())
{
if (!isFinal || includeFinal)
selCount++;
}
});
return selCount;
}
/// <summary>
/// Clear all of the dynamically created xform checkboxes.
/// </summary>
@ -81,7 +100,7 @@ QString FractoriumEmberController<T>::MakeXformCaption(size_t i)
/// <summary>
/// Function to perform the specified operation on every dynamically created xform selection checkbox.
/// </summary>
/// <param name="func">The operation to perform</param>
/// <param name="func">The operation to perform which is a function taking the index of the xform, its checkbox, and a bool specifying whether it's final.</param>
void Fractorium::ForEachXformCheckbox(std::function<void(int, QCheckBox*, bool)> func)
{
int i = 0;