--User changes

-Support 4k monitors, and in general, properly scale any monitor that is not HD.
 -Allow for a spatial filter of radius zero, which means do not use a spatial filter.
 -Add new variations: concentric, cpow3, helicoid, helix, rand_cubes, sphereblur.
 -Use a new method for computing elliptic which is more precise. Developed by Discord user Claude.
 -Remove the 8 variation per xform limitation on the GPU.
 -Allow for loading the last flame file on startup, rather than randoms.
 -Use two different default quality values in the interactive renderer, one each for CPU and GPU.
 -Creating linked xforms was using non-standard behavior. Make it match Apo and also support creating multiple linked xforms at once.

--Bug fixes
 -No variations in an xform used to have the same behavior as a single linear variation with weight 1. While sensible, this breaks backward compatibility. No variations now sets the output point to zeroes.
 -Prevent crashing the program when adjusting a value on the main window while a final render is in progress.
 -The xaos table was inverted.

--Code changes
 -Convert projects to Visual Studio 2017.
 -Change bad vals from +- 1e10 to +-1e20.
 -Reintroduce the symmetry tag in xforms for legacy support in programs that do not use color_speed.
 -Compiler will not let us use default values in templated member functions anymore.
This commit is contained in:
Person
2017-11-26 17:27:00 -08:00
parent be1bfd9ab6
commit fcd060976c
74 changed files with 7559 additions and 3188 deletions

View File

@ -57,6 +57,12 @@ void FractoriumSettings::EnsureDefaults()
OpenCLSubBatch(std::max(1u, OpenCLSubBatch()));
RandomCount(std::max(1u, RandomCount()));
if (CpuQuality() == 0)
CpuQuality(10);
if (OpenClQuality() == 0)
OpenClQuality(30);
if (FinalScale() > int(eScaleType::SCALE_HEIGHT))
FinalScale(0);
@ -72,7 +78,11 @@ void FractoriumSettings::EnsureDefaults()
if (SaveImageExt() == "")
SaveImageExt(".png");
if (FinalExt() != "jpg" && FinalExt() != "png")
if (FinalExt() != "jpg" && FinalExt() != "png" && FinalExt() != "exr"
#ifdef _WIN32
&& FinalExt() != "bmp"
#endif
)
FinalExt("png");
auto s = SaveFolder();
@ -148,6 +158,15 @@ void FractoriumSettings::OpenCLSubBatch(uint i) { setValue(OPENCLSUBBATCH,
uint FractoriumSettings::RandomCount() { return value(RANDOMCOUNT).toUInt(); }
void FractoriumSettings::RandomCount(uint i) { setValue(RANDOMCOUNT, i); }
uint FractoriumSettings::CpuQuality() { return value(CPU_QUALITY).toUInt(); }
void FractoriumSettings::CpuQuality(uint i) { setValue(CPU_QUALITY, i); }
uint FractoriumSettings::OpenClQuality() { return value(OPENCL_QUALITY).toUInt(); }
void FractoriumSettings::OpenClQuality(uint i) { setValue(OPENCL_QUALITY, i); }
bool FractoriumSettings::LoadLast() { return value(LOAD_LAST).toBool(); }
void FractoriumSettings::LoadLast(bool b) { setValue(LOAD_LAST, b); }
/// <summary>
/// Sequence generation settings.
/// </summary>