--User changes

-Support 4k monitors, and in general, properly scale any monitor that is not HD.
 -Allow for a spatial filter of radius zero, which means do not use a spatial filter.
 -Add new variations: concentric, cpow3, helicoid, helix, rand_cubes, sphereblur.
 -Use a new method for computing elliptic which is more precise. Developed by Discord user Claude.
 -Remove the 8 variation per xform limitation on the GPU.
 -Allow for loading the last flame file on startup, rather than randoms.
 -Use two different default quality values in the interactive renderer, one each for CPU and GPU.
 -Creating linked xforms was using non-standard behavior. Make it match Apo and also support creating multiple linked xforms at once.

--Bug fixes
 -No variations in an xform used to have the same behavior as a single linear variation with weight 1. While sensible, this breaks backward compatibility. No variations now sets the output point to zeroes.
 -Prevent crashing the program when adjusting a value on the main window while a final render is in progress.
 -The xaos table was inverted.

--Code changes
 -Convert projects to Visual Studio 2017.
 -Change bad vals from +- 1e10 to +-1e20.
 -Reintroduce the symmetry tag in xforms for legacy support in programs that do not use color_speed.
 -Compiler will not let us use default values in templated member functions anymore.
This commit is contained in:
Person
2017-11-26 17:27:00 -08:00
parent be1bfd9ab6
commit fcd060976c
74 changed files with 7559 additions and 3188 deletions

View File

@ -64,7 +64,7 @@ void Fractorium::InitParamsUI()
//Filter.
row = 0;
table = ui.FilterTable;
SetupSpinner<DoubleSpinBox, double>(table, this, row, 1, m_SpatialFilterWidthSpin, spinHeight, 0.1, 2, 0.1, SIGNAL(valueChanged(double)), SLOT(OnSpatialFilterWidthChanged(double)), true, 1.0, 1.0, 0.1);
SetupSpinner<DoubleSpinBox, double>(table, this, row, 1, m_SpatialFilterWidthSpin, spinHeight, 0, 2, 0.1, SIGNAL(valueChanged(double)), SLOT(OnSpatialFilterWidthChanged(double)), true, 1.0, 1.0, 0);
m_SpatialFilterWidthSpin->DoubleClickLowVal(0.1);
comboVals = SpatialFilterCreator<float>::FilterTypes();
SetupCombo(table, this, row, 1, m_SpatialFilterTypeCombo, comboVals, SIGNAL(currentIndexChanged(const QString&)), SLOT(OnSpatialFilterTypeComboCurrentIndexChanged(const QString&)));
@ -74,10 +74,11 @@ void Fractorium::InitParamsUI()
//Iteration.
row = 0;
table = ui.IterationTable;
auto quality = m_Settings->OpenCL() ? m_Settings->OpenClQuality() : m_Settings->CpuQuality();
SetupSpinner<SpinBox, int>( table, this, row, 1, m_SbsSpin, spinHeight, 1000, 100000, 100, SIGNAL(valueChanged(int)), SLOT(OnSbsChanged(int)), true, DEFAULT_SBS, DEFAULT_SBS, DEFAULT_SBS);
SetupSpinner<SpinBox, int>( table, this, row, 1, m_FuseSpin, spinHeight, 1, 1000, 5, SIGNAL(valueChanged(int)), SLOT(OnFuseChanged(int)), true, 15, 15, 15);
SetupSpinner<DoubleSpinBox, double>(table, this, row, 1, m_QualitySpin, spinHeight, 1, dmax, 50, SIGNAL(valueChanged(double)), SLOT(OnQualityChanged(double)), true, 10, 10, 10);
SetupSpinner<SpinBox, int>( table, this, row, 1, m_SupersampleSpin, spinHeight, 1, 4, 1, SIGNAL(valueChanged(int)), SLOT(OnSupersampleChanged(int)), true, 1, 1, 1);
SetupSpinner<SpinBox, int>( table, this, row, 1, m_FuseSpin, spinHeight, 1, 1000, 5, SIGNAL(valueChanged(int)), SLOT(OnFuseChanged(int)), true, 15, 15, 15);
SetupSpinner<DoubleSpinBox, double>(table, this, row, 1, m_QualitySpin, spinHeight, 1, dmax, 50, SIGNAL(valueChanged(double)), SLOT(OnQualityChanged(double)), true, quality, 10, 10);
SetupSpinner<SpinBox, int>( table, this, row, 1, m_SupersampleSpin, spinHeight, 1, 4, 1, SIGNAL(valueChanged(int)), SLOT(OnSupersampleChanged(int)), true, 1, 1, 1);
//Animation.
row = 0;
table = ui.AnimationTable;