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--User changes
-Support 4k monitors, and in general, properly scale any monitor that is not HD. -Allow for a spatial filter of radius zero, which means do not use a spatial filter. -Add new variations: concentric, cpow3, helicoid, helix, rand_cubes, sphereblur. -Use a new method for computing elliptic which is more precise. Developed by Discord user Claude. -Remove the 8 variation per xform limitation on the GPU. -Allow for loading the last flame file on startup, rather than randoms. -Use two different default quality values in the interactive renderer, one each for CPU and GPU. -Creating linked xforms was using non-standard behavior. Make it match Apo and also support creating multiple linked xforms at once. --Bug fixes -No variations in an xform used to have the same behavior as a single linear variation with weight 1. While sensible, this breaks backward compatibility. No variations now sets the output point to zeroes. -Prevent crashing the program when adjusting a value on the main window while a final render is in progress. -The xaos table was inverted. --Code changes -Convert projects to Visual Studio 2017. -Change bad vals from +- 1e10 to +-1e20. -Reintroduce the symmetry tag in xforms for legacy support in programs that do not use color_speed. -Compiler will not let us use default values in templated member functions anymore.
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<enum>QFrame::NoFrame</enum>
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<string><html><head/><body><p align="center">Fractorium 1.0.0.6</p><p align="center"><span style=" font-size:10pt;">A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.</span></p><p align="center"><a href="http://fractorium.com"><span style=" text-decoration: underline; color:#0000ff;">fractorium.com</span></a><span style=" font-size:10pt;"><br/>Lead: Matt Feemster<br/>Contributors: Simon Detheridge, Michel Mastriani</span></p></body></html></string>
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<string><html><head/><body><p align="center">Fractorium 1.0.0.7</p><p align="center"><span style=" font-size:10pt;">A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.</span></p><p align="center"><a href="http://fractorium.com"><span style=" text-decoration: underline; color:#0000ff;">fractorium.com</span></a><span style=" font-size:10pt;"><br/>Lead: Matt Feemster<br/>Contributors: Simon Detheridge, Michel Mastriani</span></p></body></html></string>
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</property>
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<property name="textFormat">
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<enum>Qt::RichText</enum>
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