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https://bitbucket.org/mfeemster/fractorium.git
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--User changes
-Support 4k monitors, and in general, properly scale any monitor that is not HD. -Allow for a spatial filter of radius zero, which means do not use a spatial filter. -Add new variations: concentric, cpow3, helicoid, helix, rand_cubes, sphereblur. -Use a new method for computing elliptic which is more precise. Developed by Discord user Claude. -Remove the 8 variation per xform limitation on the GPU. -Allow for loading the last flame file on startup, rather than randoms. -Use two different default quality values in the interactive renderer, one each for CPU and GPU. -Creating linked xforms was using non-standard behavior. Make it match Apo and also support creating multiple linked xforms at once. --Bug fixes -No variations in an xform used to have the same behavior as a single linear variation with weight 1. While sensible, this breaks backward compatibility. No variations now sets the output point to zeroes. -Prevent crashing the program when adjusting a value on the main window while a final render is in progress. -The xaos table was inverted. --Code changes -Convert projects to Visual Studio 2017. -Change bad vals from +- 1e10 to +-1e20. -Reintroduce the symmetry tag in xforms for legacy support in programs that do not use color_speed. -Compiler will not let us use default values in templated member functions anymore.
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@ -669,7 +669,7 @@ bool EmberGenome(EmberOptions& opt)
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mutMeth = eMutateMode::MUTATE_NOT_SPECIFIED;
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}
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os << tools.Mutate(orig, mutMeth, vars, opt.Symmetry(), T(opt.Speed()), MAX_CL_VARS);
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os << tools.Mutate(orig, mutMeth, vars, opt.Symmetry(), T(opt.Speed()), 8);
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//Scan string returned for 'mutate color'.
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if (strstr(os.str().c_str(), "mutate color"))
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@ -718,7 +718,7 @@ bool EmberGenome(EmberOptions& opt)
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{
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os << "random";
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randomMode = true;
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tools.Random(orig, vars, opt.Symmetry(), 0, MAX_CL_VARS);
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tools.Random(orig, vars, opt.Symmetry(), 0, 8);
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orig.m_FinalRasW = 1920;
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orig.m_FinalRasH = 1080;
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aselp0 = nullptr;
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