--User changes

-Support 4k monitors, and in general, properly scale any monitor that is not HD.
 -Allow for a spatial filter of radius zero, which means do not use a spatial filter.
 -Add new variations: concentric, cpow3, helicoid, helix, rand_cubes, sphereblur.
 -Use a new method for computing elliptic which is more precise. Developed by Discord user Claude.
 -Remove the 8 variation per xform limitation on the GPU.
 -Allow for loading the last flame file on startup, rather than randoms.
 -Use two different default quality values in the interactive renderer, one each for CPU and GPU.
 -Creating linked xforms was using non-standard behavior. Make it match Apo and also support creating multiple linked xforms at once.

--Bug fixes
 -No variations in an xform used to have the same behavior as a single linear variation with weight 1. While sensible, this breaks backward compatibility. No variations now sets the output point to zeroes.
 -Prevent crashing the program when adjusting a value on the main window while a final render is in progress.
 -The xaos table was inverted.

--Code changes
 -Convert projects to Visual Studio 2017.
 -Change bad vals from +- 1e10 to +-1e20.
 -Reintroduce the symmetry tag in xforms for legacy support in programs that do not use color_speed.
 -Compiler will not let us use default values in templated member functions anymore.
This commit is contained in:
Person
2017-11-26 17:27:00 -08:00
parent be1bfd9ab6
commit fcd060976c
74 changed files with 7559 additions and 3188 deletions

View File

@ -656,9 +656,9 @@ public:
{
//There are no variations, so the affine transformed points can be assigned directly to the output points.
T inX = inPoint->m_X;
outPoint->m_X = (m_Affine.A() * inX) + (m_Affine.B() * inPoint->m_Y) + m_Affine.C();
outPoint->m_Y = (m_Affine.D() * inX) + (m_Affine.E() * inPoint->m_Y) + m_Affine.F();
outPoint->m_Z = inPoint->m_Z;
outPoint->m_X = 0;//(m_Affine.A() * inX) + (m_Affine.B() * inPoint->m_Y) + m_Affine.C();
outPoint->m_Y = 0;//(m_Affine.D() * inX) + (m_Affine.E() * inPoint->m_Y) + m_Affine.F();
outPoint->m_Z = 0;//inPoint->m_Z;
}
//Apply post variations, these will modify outPoint.
@ -917,17 +917,15 @@ public:
if (shouldFlatten)//Flatten was not present and neither was any variation name or parameter in the list.
{
auto var = vl->GetVariationCopy(eVariationId::VAR_FLATTEN);
auto varflatten = vl->GetVariationCopy(eVariationId::VAR_FLATTEN);
if (AddVariation(var))
if (!AddVariation(varflatten))
{
return true;
}
else
{
delete var;
delete varflatten;
return false;
}
return true;
}
}