mirror of
https://bitbucket.org/mfeemster/fractorium.git
synced 2025-07-03 06:44:56 -04:00
--User changes
-Support 4k monitors, and in general, properly scale any monitor that is not HD. -Allow for a spatial filter of radius zero, which means do not use a spatial filter. -Add new variations: concentric, cpow3, helicoid, helix, rand_cubes, sphereblur. -Use a new method for computing elliptic which is more precise. Developed by Discord user Claude. -Remove the 8 variation per xform limitation on the GPU. -Allow for loading the last flame file on startup, rather than randoms. -Use two different default quality values in the interactive renderer, one each for CPU and GPU. -Creating linked xforms was using non-standard behavior. Make it match Apo and also support creating multiple linked xforms at once. --Bug fixes -No variations in an xform used to have the same behavior as a single linear variation with weight 1. While sensible, this breaks backward compatibility. No variations now sets the output point to zeroes. -Prevent crashing the program when adjusting a value on the main window while a final render is in progress. -The xaos table was inverted. --Code changes -Convert projects to Visual Studio 2017. -Change bad vals from +- 1e10 to +-1e20. -Reintroduce the symmetry tag in xforms for legacy support in programs that do not use color_speed. -Compiler will not let us use default values in templated member functions anymore.
This commit is contained in:
@ -1,3 +1,26 @@
|
||||
1.0.0.7 11/26/2017
|
||||
--User changes
|
||||
-Support 4k monitors, and in general, properly scale any monitor that is not HD.
|
||||
-Allow for a spatial filter of radius zero, which means do not use a spatial filter.
|
||||
-Add new variations: concentric, cpow3, helicoid, helix, rand_cubes, sphereblur.
|
||||
-Use a new method for computing elliptic which is more precise. Developed by Discord user Claude.
|
||||
-Remove the 8 variation per xform limitation on the GPU.
|
||||
-Allow for loading the last flame file on startup, rather than randoms.
|
||||
-Use two different default quality values in the interactive renderer, one each for CPU and GPU.
|
||||
-Creating linked xforms was using non-standard behavior. Make it match Apo and also support creating multiple linked xforms at once.
|
||||
|
||||
--Bug fixes
|
||||
-No variations in an xform used to have the same behavior as a single linear variation with weight 1. While sensible, this breaks backward compatibility. No variations now sets the output point to zeroes.
|
||||
-Prevent crashing the program when adjusting a value on the main window while a final render is in progress.
|
||||
-The xaos table was inverted.
|
||||
|
||||
--Code changes
|
||||
-Convert projects to Visual Studio 2017.
|
||||
-Change bad vals from +- 1e10 to +-1e20.
|
||||
-Reintroduce the symmetry tag in xforms for legacy support in programs that do not use color_speed.
|
||||
-Compiler will not let us use default values in templated member functions anymore.
|
||||
-Add a benchmarking suite.
|
||||
|
||||
1.0.0.6 09/02/2017
|
||||
--Bug fixes
|
||||
-Strips renders crashed.
|
||||
|
Reference in New Issue
Block a user