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--Code changes
-Convert all enums to class enum to be consistent with C++11 style. -Convert some if/else statements in filter classes to case statements. -Add overloaded stream operators to print various enums.
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@ -82,7 +82,7 @@ public:
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/// Add more in the future as different rendering methods are experimented with.
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/// Possible values might be: CPU+OpenGL, Particle, Inverse.
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/// </summary>
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enum eRendererType { CPU_RENDERER, OPENCL_RENDERER };
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enum class eRendererType : et { CPU_RENDERER, OPENCL_RENDERER };
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/// <summary>
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/// A base class with virtual functions to allow both templating and polymorphism to work together.
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