05/12/2017

--Bug fixes
 -Fractorium would occasionally freeze after dismissing the final render dialog because some values were not properly re-initialized.

--Code changes
 -Remove VS 2013 build files.
 -Qualify sqrt with std:: in ColorTriangle.cpp
This commit is contained in:
Person 2017-05-12 15:31:48 -07:00
parent 272ebcf0c0
commit f4bdc1c50a
41 changed files with 45 additions and 2929 deletions

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VALUE "ProductVersion", "1.0.0.4"
END
END
BLOCK "VarFileInfo"

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@ -49,8 +49,8 @@
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 1, 0, 0, 3
PRODUCTVERSION 1, 0, 0, 3
FILEVERSION 1, 0, 0, 4
PRODUCTVERSION 1, 0, 0, 4
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
@ -67,12 +67,12 @@
BEGIN
VALUE "CompanyName", "Open Source"
VALUE "FileDescription", "Renders fractal flames as single images"
VALUE "FileVersion", "1.0.0.3"
VALUE "FileVersion", "1.0.0.4"
VALUE "InternalName", "EmberRender.exe"
VALUE "LegalCopyright", "Copyright (C) Matt Feemster 2017, GPL v3"
VALUE "OriginalFilename", "EmberRender.exe"
VALUE "ProductName", "Ember Render"
VALUE "ProductVersion", "1.0.0.3"
VALUE "ProductVersion", "1.0.0.4"
END
END
BLOCK "VarFileInfo"

Binary file not shown.

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@ -37,7 +37,7 @@ static void sincos(float x, float* s, float* c)
namespace EmberNs
{
#define EMBER_VERSION "1.0.0.3"
#define EMBER_VERSION "1.0.0.4"
#define EPS6 T(1e-6)
#define EPS std::numeric_limits<T>::epsilon()//Apoplugin.h uses -20, but it's more mathematically correct to do it this way.
#define ISAAC_SIZE 4

View File

@ -119,9 +119,11 @@ void Renderer<T, bucketT>::ComputeCamera()
/// <param name="action">The requested process action. Note that it's critical the user supply the proper value here.
/// For example: Changing dimensions without setting action to eProcessAction::FULL_RENDER will crash the program.
/// However, changing only the brightness and setting action to ACCUM_ONLY is perfectly fine.
/// <param name="prep">Whether to also compute bounds, camera, filters etc. This is useful when other code outside of this needs these values
/// before the render actually starts. Default: false.</param>
/// </param>
template <typename T, typename bucketT>
void Renderer<T, bucketT>::SetEmber(const Ember<T>& ember, eProcessAction action)
void Renderer<T, bucketT>::SetEmber(const Ember<T>& ember, eProcessAction action, bool prep)
{
ChangeVal([&]
{
@ -131,6 +133,16 @@ void Renderer<T, bucketT>::SetEmber(const Ember<T>& ember, eProcessAction action
m_Ember = m_Embers[0];
m_EmbersP = &m_Embers;
}, action);
if (prep)
{
bool b = false;
CreateSpatialFilter(b);
CreateTemporalFilter(b);
ComputeBounds();
ComputeQuality();
ComputeCamera();
}
}
/// <summary>

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@ -58,7 +58,7 @@ public:
virtual void ComputeBounds() override;
virtual void ComputeQuality() override;
virtual void ComputeCamera() override;
virtual void SetEmber(const Ember<T>& ember, eProcessAction action = eProcessAction::FULL_RENDER) override;
virtual void SetEmber(const Ember<T>& ember, eProcessAction action = eProcessAction::FULL_RENDER, bool prep = false) override;
template <typename C>
void SetEmber(const C& embers);
void MoveEmbers(vector<Ember<T>>& embers);

View File

@ -110,8 +110,8 @@ public:
//Virtual processing functions.
virtual bool Ok() const;
virtual size_t MemoryAvailable();
virtual void SetEmber(const Ember<float>& ember, eProcessAction action = eProcessAction::FULL_RENDER) { }
virtual void SetEmber(const Ember<double>& ember, eProcessAction action = eProcessAction::FULL_RENDER) { }
virtual void SetEmber(const Ember<float>& ember, eProcessAction action = eProcessAction::FULL_RENDER, bool prep = false) { }
virtual void SetEmber(const Ember<double>& ember, eProcessAction action = eProcessAction::FULL_RENDER, bool prep = false) { }
virtual bool RandVec(vector<QTIsaac<ISAAC_SIZE, ISAAC_INT>>& randVec);
//Abstract processing functions.

View File

@ -1236,16 +1236,10 @@ public:
/// <returns>The number of iterations ran</returns>
size_t EstimateBoundingBox(Ember<T>& ember, T eps, size_t samples, T* bmin, T* bmax)
{
bool newAlloc = false;
size_t i, lowTarget, highTarget;
T min[2], max[2];
IterParams<T> params;
m_Renderer->SetEmber(ember);
m_Renderer->CreateSpatialFilter(newAlloc);
m_Renderer->CreateDEFilter(newAlloc);
m_Renderer->ComputeBounds();
m_Renderer->ComputeQuality();
m_Renderer->ComputeCamera();
m_Renderer->SetEmber(ember, eProcessAction::FULL_RENDER, true);
if (ember.XaosPresent())
m_Iterator = m_XaosIterator.get();

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@ -1492,7 +1492,6 @@ void TestCpuGpuResults(size_t platform, size_t device)
for (int iter = 0; iter < iters; iter++)
{
bool newAlloc = false;
Point<T> p, p2;
Ember<T> ember;
Xform<T> xform;
@ -1506,12 +1505,7 @@ void TestCpuGpuResults(size_t platform, size_t device)
xform.AddVariation(varCopy);
ember.AddXform(xform);
ember.CacheXforms();
renderer.SetEmber(ember);
renderer.CreateSpatialFilter(newAlloc);
renderer.CreateDEFilter(newAlloc);
renderer.ComputeBounds();
renderer.ComputeQuality();
renderer.ComputeCamera();
renderer.SetEmber(ember, eProcessAction::FULL_RENDER, true);
renderer.AssignIterator();
if (!renderer.Alloc())
@ -1570,7 +1564,6 @@ void TestGpuVectorRead(size_t platform, size_t device)
RendererCL<T, float> renderer(devices);
points.resize(renderer.TotalIterKernelCount());
Variation<T>* var = vlf->GetVariation(eVariationId::VAR_LINEAR);
bool newAlloc = false;
Point<T> p, p2;
Ember<T> ember;
Xform<T> xform;
@ -1584,12 +1577,7 @@ void TestGpuVectorRead(size_t platform, size_t device)
xform.AddVariation(varCopy);
ember.AddXform(xform);
ember.CacheXforms();
renderer.SetEmber(ember);
renderer.CreateSpatialFilter(newAlloc);
renderer.CreateDEFilter(newAlloc);
renderer.ComputeBounds();
renderer.ComputeQuality();
renderer.ComputeCamera();
renderer.SetEmber(ember, eProcessAction::FULL_RENDER, true);
renderer.AssignIterator();
if (!renderer.Alloc())

View File

@ -58,7 +58,7 @@
<enum>QFrame::NoFrame</enum>
</property>
<property name="text">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;center&quot;&gt;Fractorium 1.0.0.3&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.&lt;/span&gt;&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;a href=&quot;http://fractorium.com&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#0000ff;&quot;&gt;fractorium.com&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;&lt;br/&gt;Lead: Matt Feemster&lt;br/&gt;Contributors: Simon Detheridge, Michel Mastriani&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;center&quot;&gt;Fractorium 1.0.0.4&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.&lt;/span&gt;&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;a href=&quot;http://fractorium.com&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#0000ff;&quot;&gt;fractorium.com&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;&lt;br/&gt;Lead: Matt Feemster&lt;br/&gt;Contributors: Simon Detheridge, Michel Mastriani&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="textFormat">
<enum>Qt::RichText</enum>

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@ -634,7 +634,6 @@ tuple<size_t, size_t, size_t> FinalRenderEmberController<T>::SyncAndComputeMemor
size_t iterCount;
pair<size_t, size_t> p(0, 0);
size_t strips;
bool b = false;
uint channels = m_FinalRenderDialog->Ext() == "png" ? 4 : 3;//4 channels for Png, else 3.
SyncGuiToEmbers();
@ -642,13 +641,8 @@ tuple<size_t, size_t, size_t> FinalRenderEmberController<T>::SyncAndComputeMemor
{
strips = VerifyStrips(m_Ember->m_FinalRasH, m_FinalRenderDialog->Strips(),
[&](const string & s) {}, [&](const string & s) {}, [&](const string & s) {});
m_Renderer->SetEmber(*m_Ember);
m_Renderer->CreateSpatialFilter(b);
m_Renderer->CreateTemporalFilter(b);
m_Renderer->SetEmber(*m_Ember, eProcessAction::FULL_RENDER, true);
m_Renderer->NumChannels(channels);
m_Renderer->ComputeBounds();
m_Renderer->ComputeQuality();
m_Renderer->ComputeCamera();
m_FinalPreviewRenderer->Render(UINT_MAX, UINT_MAX);
p = m_Renderer->MemoryRequired(strips, true, m_FinalRenderDialog->DoSequence());
iterCount = m_Renderer->TotalIterCount(strips);
@ -657,13 +651,8 @@ tuple<size_t, size_t, size_t> FinalRenderEmberController<T>::SyncAndComputeMemor
{
for (auto& renderer : m_Renderers)
{
renderer->SetEmber(*m_Ember);
renderer->CreateSpatialFilter(b);
renderer->CreateTemporalFilter(b);
renderer->SetEmber(*m_Ember, eProcessAction::FULL_RENDER, true);
renderer->NumChannels(channels);
renderer->ComputeBounds();
renderer->ComputeQuality();
renderer->ComputeCamera();
}
m_FinalPreviewRenderer->Render(UINT_MAX, UINT_MAX);

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@ -569,7 +569,9 @@ bool FractoriumEmberController<T>::CreateRenderer(eRendererType renderType, cons
m_Renderer->Callback(this);
m_Renderer->NumChannels(4);//Always using 4 since the GL texture is RGBA.
m_Renderer->ReclaimOnResize(true);
m_Renderer->SetEmber(m_Ember);//Give it an initial ember, will be updated many times later.
//Give it an initial ember, will be updated many times later.
//Even though the bounds are computed when starting the next render. The OpenGL draw calls use these values, which might get called before the render starts.
m_Renderer->SetEmber(m_Ember, eProcessAction::FULL_RENDER, true);
m_Renderer->EarlyClip(s->EarlyClip());
m_Renderer->YAxisUp(s->YAxisUp());
m_Renderer->ThreadCount(s->ThreadCount());

View File

@ -843,7 +843,7 @@ double ColorTriangle::RadiusAt(const QPointF& pos, const QRect& rect) const
{
double mousexdist = pos.x() - (double) rect.center().x();
double mouseydist = pos.y() - (double) rect.center().y();
return sqrt(mousexdist * mousexdist + mouseydist * mouseydist);
return std::sqrt(mousexdist * mousexdist + mouseydist * mouseydist);
}
/*!
@ -857,7 +857,7 @@ double ColorTriangle::AngleAt(const QPointF& pos, const QRect& rect) const
{
double mousexdist = pos.x() - (double) rect.center().x();
double mouseydist = pos.y() - (double) rect.center().y();
double mouserad = sqrt(mousexdist * mousexdist + mouseydist * mouseydist);
double mouserad = std::sqrt(mousexdist * mousexdist + mouseydist * mouseydist);
if (mouserad == 0.0)
return 0.0;
@ -885,7 +885,7 @@ inline double qsqr(double a)
*/
inline double vlen(double x, double y)
{
return sqrt(qsqr(x) + qsqr(y));
return std::sqrt(qsqr(x) + qsqr(y));
}
/*! \internal
@ -1162,7 +1162,7 @@ QPointF ColorTriangle::MovePointToTriangle(double x, double y, const Vertex& a,
// the a-b vector with this distance and the angle between a-b
// and a-(x,y) to determine the point of intersection of the
// perpendicular projection from (x,y) onto a-b.
double pdist = sqrt(qsqr(x - a.point.x()) + qsqr(y - a.point.y()));
double pdist = std::sqrt(qsqr(x - a.point.x()) + qsqr(y - a.point.y()));
// the length of all edges is always > 0
double p0x = a.point.x() + ((b.point.x() - a.point.x()) / vlen(v2xB, v2yB)) * cos(alphaA) * pdist;
double p0y = a.point.y() + ((b.point.y() - a.point.y()) / vlen(v2xB, v2yB)) * cos(alphaA) * pdist;
@ -1186,7 +1186,7 @@ QPointF ColorTriangle::MovePointToTriangle(double x, double y, const Vertex& a,
else if (angleBetweenAngles(angleP, angleB, angleC))
{
// If (x,y) is in the b-c area, project onto the b-c vector.
double pdist = sqrt(qsqr(x - b.point.x()) + qsqr(y - b.point.y()));
double pdist = std::sqrt(qsqr(x - b.point.x()) + qsqr(y - b.point.y()));
// the length of all edges is always > 0
double p0x = b.point.x() + ((c.point.x() - b.point.x()) / vlen(v2xC, v2yC)) * cos(alphaB) * pdist;
double p0y = b.point.y() + ((c.point.y() - b.point.y()) / vlen(v2xC, v2yC)) * cos(alphaB) * pdist;
@ -1206,7 +1206,7 @@ QPointF ColorTriangle::MovePointToTriangle(double x, double y, const Vertex& a,
else if (angleBetweenAngles(angleP, angleC, angleA))
{
// If (x,y) is in the c-a area, project onto the c-a vector.
double pdist = sqrt(qsqr(x - c.point.x()) + qsqr(y - c.point.y()));
double pdist = std::sqrt(qsqr(x - c.point.x()) + qsqr(y - c.point.y()));
// the length of all edges is always > 0
double p0x = c.point.x() + ((a.point.x() - c.point.x()) / vlen(v2xA, v2yA)) * cos(alphaC) * pdist;
double p0y = c.point.y() + ((a.point.y() - c.point.y()) / vlen(v2xA, v2yA)) * cos(alphaC) * pdist;