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05/12/2017
--Bug fixes -Fractorium would occasionally freeze after dismissing the final render dialog because some values were not properly re-initialized. --Code changes -Remove VS 2013 build files. -Qualify sqrt with std:: in ColorTriangle.cpp
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@ -1236,16 +1236,10 @@ public:
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/// <returns>The number of iterations ran</returns>
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size_t EstimateBoundingBox(Ember<T>& ember, T eps, size_t samples, T* bmin, T* bmax)
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{
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bool newAlloc = false;
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size_t i, lowTarget, highTarget;
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T min[2], max[2];
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IterParams<T> params;
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m_Renderer->SetEmber(ember);
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m_Renderer->CreateSpatialFilter(newAlloc);
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m_Renderer->CreateDEFilter(newAlloc);
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m_Renderer->ComputeBounds();
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m_Renderer->ComputeQuality();
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m_Renderer->ComputeCamera();
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m_Renderer->SetEmber(ember, eProcessAction::FULL_RENDER, true);
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if (ember.XaosPresent())
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m_Iterator = m_XaosIterator.get();
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