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05/12/2017
--Bug fixes -Fractorium would occasionally freeze after dismissing the final render dialog because some values were not properly re-initialized. --Code changes -Remove VS 2013 build files. -Qualify sqrt with std:: in ColorTriangle.cpp
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@ -58,7 +58,7 @@ public:
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virtual void ComputeBounds() override;
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virtual void ComputeQuality() override;
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virtual void ComputeCamera() override;
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virtual void SetEmber(const Ember<T>& ember, eProcessAction action = eProcessAction::FULL_RENDER) override;
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virtual void SetEmber(const Ember<T>& ember, eProcessAction action = eProcessAction::FULL_RENDER, bool prep = false) override;
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template <typename C>
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void SetEmber(const C& embers);
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void MoveEmbers(vector<Ember<T>>& embers);
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