--Bug fixes

-Numbering of rendered files was wrong.
 -Truchet_hex_fill was not compiling with some newer Nvidia drivers.

--Code changes
 -Update Wix installer to use VS 2019.
This commit is contained in:
Person
2021-08-08 15:20:09 -06:00
parent 2219ea755f
commit f476afa545
6 changed files with 19 additions and 18 deletions

View File

@ -68,7 +68,7 @@ public:
virtual void ResetProgress(bool total = true) { }
virtual tuple<size_t, size_t, size_t> SyncAndComputeMemory() { return tuple<size_t, size_t, size_t>(0, 0, 0); }
virtual double OriginalAspect() { return 1; }
virtual QString ComposePath(const QString& name) { return ""; }
virtual QString ComposePath(const QString& name, bool unique = true) { return ""; }
virtual bool BumpQualityRender(double d) { return false; }
virtual QString SaveCurrentAgain() { return ""; }
virtual void CancelRender() { }
@ -132,7 +132,7 @@ public:
tuple<size_t, size_t, size_t> SyncAndComputeMemory() override;
double OriginalAspect() override { return double(m_Ember->m_OrigFinalRasW) / m_Ember->m_OrigFinalRasH; }
QString Name() const override { return QString::fromStdString(m_Ember->m_Name); }
QString ComposePath(const QString& name) override;
QString ComposePath(const QString& name, bool unique = true) override;
QString SaveCurrentAgain() override;
void CancelRender() override;
QString CheckMemory(const tuple<size_t, size_t, size_t>& p) override;