--User changes

-Remove Hue as a saved parameter, as well as animation parameters associated with it. It's now a GUI-only field that is never saved.
 -Make histogram, density filter buffer, and all associated fields always float, even when using double. In that case, only the iteration calculations are now double. Suggested by Thomas Ludwig.
 -Print all three kernels in EmberRender when the --dump_kernel option is specified.
 -Apply variations filter to randoms.

--Bug fixes
 -Fix bug where hue was not being preserved when switching controllers and embers. Very hard to repro bug, but mostly overcome by eliminating hue as a saved parameter.

--Code changes
 -De-templatized DEOpenCLKernelCreator and FinalAccumOpenCLKernelCreator. They now just take a bool as a parameter to specify double precision.
 -To accommodate the buffers being float, introduce a new #define types in EmberCL called real4_bucket, and real4reals_bucket.
 -Density and spatial filtering structs now use this type.
 -ConvertDensityFilter() and ConvertSpatialFilter() no longer return a value, they just assign to the member.
This commit is contained in:
mfeemster
2015-08-10 20:10:23 -07:00
parent 6b702334b9
commit eecd3c254f
38 changed files with 695 additions and 771 deletions

View File

@ -550,18 +550,28 @@ void FractoriumEmberController<T>::FillParamTablesAndPalette()
FillXaos();
//Palette.
m_Fractorium->ResetPaletteControls();
m_Fractorium->m_PaletteHueSpin->SetValueStealth(NormalizeDeg180<double>(m_Ember.m_Hue * 360.0));//Convert -0.5 to 0.5 range to -180 - 180.
//Use the ember's embedded palette, rather than one from the list, so assign it directly to the controls without applying adjustments.
//Normally, the temp palette is assigned whenever the user clicks on a palette cell. But since that is skipped here, must do it manually.
//The temp palette is assigned the palette read when the file was parsed/saved. The user can apply adjustments on the GUI later.
//These adjustments will be applied to the temp palette, then assigned back to m_Ember.m_Palette.
//Normally, the temp palette is assigned whenever the user clicks on a palette cell. But since this is not
//called in response to that event, it is skipped here so must do it manually.
m_TempPalette = m_Ember.m_Palette;
auto temp = m_Ember.m_Palette.m_Filename;
//Palette controls are reset on each ember load. This means that if the palette was adjusted, saved, the selected ember
//changed to another, then back, the previously adjusted palette will now be considered the base, and all adjustments set to 0.
//To fix this, the caller must preserve the temp palette and the adjustment values and reassign. See Fractorium::CreateControllerFromOptions()
//for an example.
m_Fractorium->ResetPaletteControls();
auto temp = m_Ember.m_Palette.m_Filename;
if (temp.get())
m_Fractorium->SetPaletteFileComboIndex(*temp.get());
UpdateAdjustedPaletteGUI(m_Ember.m_Palette);//Setting the palette will trigger a full render.
//Update the palette preview widget.
//Since the controls were cleared above, the adjusted palette will be identical to the base palette.
//Callers can set, apply and display palette adjustments after this function exits if needed.
UpdateAdjustedPaletteGUI(m_Ember.m_Palette);//Updating the palette GUI will trigger a full render.
}
/// <summary>