mirror of
https://bitbucket.org/mfeemster/fractorium.git
synced 2025-06-30 21:36:33 -04:00
--User changes
-Remove Hue as a saved parameter, as well as animation parameters associated with it. It's now a GUI-only field that is never saved. -Make histogram, density filter buffer, and all associated fields always float, even when using double. In that case, only the iteration calculations are now double. Suggested by Thomas Ludwig. -Print all three kernels in EmberRender when the --dump_kernel option is specified. -Apply variations filter to randoms. --Bug fixes -Fix bug where hue was not being preserved when switching controllers and embers. Very hard to repro bug, but mostly overcome by eliminating hue as a saved parameter. --Code changes -De-templatized DEOpenCLKernelCreator and FinalAccumOpenCLKernelCreator. They now just take a bool as a parameter to specify double precision. -To accommodate the buffers being float, introduce a new #define types in EmberCL called real4_bucket, and real4reals_bucket. -Density and spatial filtering structs now use this type. -ConvertDensityFilter() and ConvertSpatialFilter() no longer return a value, they just assign to the member.
This commit is contained in:
@ -162,11 +162,10 @@ void FractoriumEmberController<T>::ApplyPaletteToEmber()
|
||||
double sat = double(m_Fractorium->m_PaletteSaturationSpin->value() / 100.0);
|
||||
double brightness = double(m_Fractorium->m_PaletteBrightnessSpin->value() / 255.0);
|
||||
double contrast = double(m_Fractorium->m_PaletteContrastSpin->value() > 0 ? (m_Fractorium->m_PaletteContrastSpin->value() * 2) : m_Fractorium->m_PaletteContrastSpin->value()) / 100.0;
|
||||
|
||||
m_Ember.m_Hue = double(m_Fractorium->m_PaletteHueSpin->value()) / 360.0;//This is the only palette adjustment value that gets saved with the ember, so just assign it here.
|
||||
double hue = double(m_Fractorium->m_PaletteHueSpin->value()) / 360.0;
|
||||
|
||||
//Use the temp palette as the base and apply the adjustments gotten from the GUI and save the result in the ember palette.
|
||||
m_TempPalette.MakeAdjustedPalette(m_Ember.m_Palette, 0, m_Ember.m_Hue, sat, brightness, contrast, blur, freq);
|
||||
m_TempPalette.MakeAdjustedPalette(m_Ember.m_Palette, 0, hue, sat, brightness, contrast, blur, freq);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
Reference in New Issue
Block a user