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--User changes
-Remove Hue as a saved parameter, as well as animation parameters associated with it. It's now a GUI-only field that is never saved. -Make histogram, density filter buffer, and all associated fields always float, even when using double. In that case, only the iteration calculations are now double. Suggested by Thomas Ludwig. -Print all three kernels in EmberRender when the --dump_kernel option is specified. -Apply variations filter to randoms. --Bug fixes -Fix bug where hue was not being preserved when switching controllers and embers. Very hard to repro bug, but mostly overcome by eliminating hue as a saved parameter. --Code changes -De-templatized DEOpenCLKernelCreator and FinalAccumOpenCLKernelCreator. They now just take a bool as a parameter to specify double precision. -To accommodate the buffers being float, introduce a new #define types in EmberCL called real4_bucket, and real4reals_bucket. -Density and spatial filtering structs now use this type. -ConvertDensityFilter() and ConvertSpatialFilter() no longer return a value, they just assign to the member.
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@ -253,6 +253,8 @@ void Fractorium::OnEmberTreeItemChanged(QTreeWidgetItem* item, int col) { m_Cont
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/// Clears the undo state.
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/// Resets the rendering process.
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/// Called when the user double clicks on a library tree item.
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/// This will get called twice for some reason, and there's no way to prevent it.
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/// Doesn't seem to cause any problems.
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/// </summary>
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/// <param name="item">The item double clicked on</param>
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/// <param name="col">The column clicked, ignored.</param>
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