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https://bitbucket.org/mfeemster/fractorium.git
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--User changes
-Remove Hue as a saved parameter, as well as animation parameters associated with it. It's now a GUI-only field that is never saved. -Make histogram, density filter buffer, and all associated fields always float, even when using double. In that case, only the iteration calculations are now double. Suggested by Thomas Ludwig. -Print all three kernels in EmberRender when the --dump_kernel option is specified. -Apply variations filter to randoms. --Bug fixes -Fix bug where hue was not being preserved when switching controllers and embers. Very hard to repro bug, but mostly overcome by eliminating hue as a saved parameter. --Code changes -De-templatized DEOpenCLKernelCreator and FinalAccumOpenCLKernelCreator. They now just take a bool as a parameter to specify double precision. -To accommodate the buffers being float, introduce a new #define types in EmberCL called real4_bucket, and real4reals_bucket. -Density and spatial filtering structs now use this type. -ConvertDensityFilter() and ConvertSpatialFilter() no longer return a value, they just assign to the member.
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@ -72,11 +72,11 @@ FractoriumEmberController<T>::FractoriumEmberController(Fractorium* fractorium)
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{
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m_PreviewRun = false;
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m_PreviewRunning = false;
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m_SheepTools = unique_ptr<SheepTools<T, T>>(new SheepTools<T, T>(
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m_SheepTools = unique_ptr<SheepTools<T, float>>(new SheepTools<T, float>(
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QString(QApplication::applicationDirPath() + "flam3-palettes.xml").toLocal8Bit().data(),
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new EmberNs::Renderer<T, T>()));
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new EmberNs::Renderer<T, float>()));
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m_GLController = unique_ptr<GLEmberController<T>>(new GLEmberController<T>(fractorium, fractorium->ui.GLDisplay, this));
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m_PreviewRenderer = unique_ptr<EmberNs::Renderer<T, T>>(new EmberNs::Renderer<T, T>());
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m_PreviewRenderer = unique_ptr<EmberNs::Renderer<T, float>>(new EmberNs::Renderer<T, float>());
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//Initial combo change event to fill the palette table will be called automatically later.
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if (!InitPaletteList(QCoreApplication::applicationDirPath().toLocal8Bit().data()))
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