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--User changes
-Remove Hue as a saved parameter, as well as animation parameters associated with it. It's now a GUI-only field that is never saved. -Make histogram, density filter buffer, and all associated fields always float, even when using double. In that case, only the iteration calculations are now double. Suggested by Thomas Ludwig. -Print all three kernels in EmberRender when the --dump_kernel option is specified. -Apply variations filter to randoms. --Bug fixes -Fix bug where hue was not being preserved when switching controllers and embers. Very hard to repro bug, but mostly overcome by eliminating hue as a saved parameter. --Code changes -De-templatized DEOpenCLKernelCreator and FinalAccumOpenCLKernelCreator. They now just take a bool as a parameter to specify double precision. -To accommodate the buffers being float, introduce a new #define types in EmberCL called real4_bucket, and real4reals_bucket. -Density and spatial filtering structs now use this type. -ConvertDensityFilter() and ConvertSpatialFilter() no longer return a value, they just assign to the member.
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@ -117,6 +117,7 @@ Fractorium::Fractorium(QWidget* p)
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m_Controller = unique_ptr<FractoriumEmberControllerBase>(new FractoriumEmberController<float>(this));
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m_Controller->SetupVariationTree();
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m_Controller->FilteredVariations();
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if (m_Wrapper.CheckOpenCL() && m_Settings->OpenCL() && m_QualitySpin->value() < 30)
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m_QualitySpin->setValue(30);
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