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https://bitbucket.org/mfeemster/fractorium.git
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--User changes
-Remove Hue as a saved parameter, as well as animation parameters associated with it. It's now a GUI-only field that is never saved. -Make histogram, density filter buffer, and all associated fields always float, even when using double. In that case, only the iteration calculations are now double. Suggested by Thomas Ludwig. -Print all three kernels in EmberRender when the --dump_kernel option is specified. -Apply variations filter to randoms. --Bug fixes -Fix bug where hue was not being preserved when switching controllers and embers. Very hard to repro bug, but mostly overcome by eliminating hue as a saved parameter. --Code changes -De-templatized DEOpenCLKernelCreator and FinalAccumOpenCLKernelCreator. They now just take a bool as a parameter to specify double precision. -To accommodate the buffers being float, introduce a new #define types in EmberCL called real4_bucket, and real4reals_bucket. -Density and spatial filtering structs now use this type. -ConvertDensityFilter() and ConvertSpatialFilter() no longer return a value, they just assign to the member.
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@ -302,7 +302,15 @@ bool EmberRender(EmberOptions& opt)
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});
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if (opt.EmberCL() && opt.DumpKernel())
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cout << "Iteration kernel: \n" << reinterpret_cast<RendererCL<T>*>(renderer.get())->IterKernel() << endl;
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{
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if (auto rendererCL = dynamic_cast<RendererCL<T, bucketT>*>(renderer.get()))
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{
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cout << "Iteration kernel: \n" <<
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rendererCL->IterKernel() << "\n\n" <<
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rendererCL->DEKernel() << "\n\n" <<
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rendererCL->FinalAccumKernel() << endl;
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}
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}
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VerbosePrint("Done.");
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}
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@ -339,7 +347,7 @@ int _tmain(int argc, _TCHAR* argv[])
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#ifdef DO_DOUBLE
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if (opt.Bits() == 64)
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{
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b = EmberRender<double, double>(opt);
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b = EmberRender<double, float>(opt);
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}
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else
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#endif
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