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--Code changes
-Remove all dependencies on Intel Threading Building Blocks. -Write our own version of parallel_for().
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@ -397,7 +397,7 @@ void TreePreviewRenderer<T>::PreviewRenderFunc(uint start, uint end)
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{
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if (const auto treeItem = dynamic_cast<EmberTreeWidgetItemBase*>(top->child(int(i))))
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{
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//It is critical that Qt::BlockingQueuedConnection is passed because this is running on a different thread than the UI.
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//It is critical that Qt::DirectConnection is passed because this is running on a different thread than the UI.
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//This ensures the events are processed in order as each preview is updated, and that control does not return here
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//until the update is complete.
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if (m_PreviewRun)
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