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--User changes
-Convert OpenGL drawing code to use GLSL. Leave #define in until testing on multiple platforms is done. -Always use double precision extension defines in OpenCL programs, even if DP is not selected. This is because elliptic now always uses DP.
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@ -70,7 +70,8 @@
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#include <QMimeData>
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#include <QModelIndex>
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#include <QMouseEvent>
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#include <qopenglfunctions_2_0.h>
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#include <QOpenGLFunctions_3_2_Core.h>
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//#include <qopenglfunctions_2_0.h>
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#include <QOpenGLWidget>
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#include <QPainter>
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#include <QPainterPath>
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