--User changes

-Add new style sheet called uranium that is reminiscent of the old Winamp color scheme of the same name.
 -All for keyboard presses to edit affines.
 --Q: rotate counter clockwise.
 --E: rotate clockwise.
 --W: move up.
 --S: move down.
 --A: move left.
 --D: move right.
 --G: shrink.
 --H: grow.
 --Hold shift to decrease amount, control to increase amount.
 -Change some menu shortcuts to accommodate these new affine editing shortcuts.
 -Random xaos now just provides values of either 0 or 1. Hold control to get the old behavior.

--Bug fixes
 -Waffle variation was broken in OpenCL.
This commit is contained in:
Person
2020-01-14 20:08:27 -08:00
parent 75ffc2f665
commit ed35622928
13 changed files with 1067 additions and 42 deletions

View File

@ -360,6 +360,14 @@ bool Fractorium::eventFilter(QObject* o, QEvent* e)
static int fcount = 0;//Qt seems to deliver three events for every key press. So a count must be kept to only respond to the third event.
static int xfupcount = 0;
static int xfdncount = 0;
static int wcount = 0;
static int scount = 0;
static int acount = 0;
static int dcount = 0;
static int qcount = 0;
static int ecount = 0;
static int gcount = 0;
static int hcount = 0;
if (o == ui.GLParentScrollArea && e->type() == QEvent::Resize)
{
@ -406,10 +414,45 @@ bool Fractorium::eventFilter(QObject* o, QEvent* e)
auto focusedctrlEdit = dynamic_cast<QLineEdit*>(this->focusWidget());
auto focusedctrlSpin = dynamic_cast<QSpinBox*>(this->focusWidget());
auto focusedctrlDblSpin = dynamic_cast<QDoubleSpinBox*>(this->focusWidget());
auto focusedctrlCombo = dynamic_cast<QComboBox*>(this->focusWidget());
if (!focusedctrlEdit && !focusedctrlSpin && !focusedctrlDblSpin)//Must exclude these because otherwise, typing a minus key in any of the spinners will switch the xform.
if (!focusedctrlEdit &&
!focusedctrlSpin &&
!focusedctrlDblSpin &&
!focusedctrlCombo)//Must exclude these because otherwise, typing a minus key in any of the spinners will switch the xform.
{
unsigned int index = combo->currentIndex();
double vdist = 0.01;
double hdist = 0.01;
double rot = 1;
double grow = 0.01;
bool shift = QGuiApplication::keyboardModifiers().testFlag(Qt::ShiftModifier);
bool ctrl = QGuiApplication::keyboardModifiers().testFlag(Qt::ControlModifier);
bool pre = true;
if (auto r = m_Controller->Renderer())
{
hdist = std::abs(r->UpperRightX() - r->LowerLeftX()) * 0.01 * m_Controller->AffineScaleLockedToCurrent();
vdist = std::abs(r->UpperRightY() - r->LowerLeftY()) * 0.01 * m_Controller->AffineScaleLockedToCurrent();
if (shift)
{
hdist *= 0.1;
vdist *= 0.1;
rot *= 0.1;
grow *= 0.1;
}
else if (ctrl)
{
hdist *= 10;
vdist *= 10;
rot *= 10;
grow *= 10;
}
}
if (m_Controller.get() && m_Controller->GLController())
pre = m_Controller->GLController()->AffineType() == eAffineType::AffinePre;
if (ke->key() == Qt::Key_Plus || ke->key() == Qt::Key_Equal)
{
@ -441,6 +484,94 @@ bool Fractorium::eventFilter(QObject* o, QEvent* e)
return true;
}
else if (ke->key() == Qt::Key_W)
{
wcount++;
if (wcount >= 3)
{
wcount = 0;
m_Controller->MoveXforms(0, vdist, pre);
}
return true;
}
else if (ke->key() == Qt::Key_S)
{
scount++;
if (scount >= 3)
{
scount = 0;
m_Controller->MoveXforms(0, -vdist, pre);
}
return true;
}
else if (ke->key() == Qt::Key_A)
{
acount++;
if (acount >= 3)
{
acount = 0;
m_Controller->MoveXforms(-hdist, 0, pre);
}
return true;
}
else if (ke->key() == Qt::Key_D)
{
dcount++;
if (dcount >= 3)
{
dcount = 0;
m_Controller->MoveXforms(hdist, 0, pre);
}
return true;
}
else if (ke->key() == Qt::Key_Q)
{
qcount++;
if (qcount >= 3)
{
qcount = 0;
m_Controller->RotateXformsByAngle(-rot, pre);
}
}
else if (ke->key() == Qt::Key_E)
{
ecount++;
if (ecount >= 3)
{
ecount = 0;
m_Controller->RotateXformsByAngle(rot, pre);
}
}
else if (ke->key() == Qt::Key_G)
{
gcount++;
if (gcount >= 3)
{
gcount = 0;
m_Controller->ScaleXforms(1 - grow, pre);
}
}
else if (ke->key() == Qt::Key_H)
{
hcount++;
if (hcount >= 3)
{
hcount = 0;
m_Controller->ScaleXforms(1 + grow, pre);
}
}
}
}
}
@ -1011,6 +1142,7 @@ void Fractorium::SetTabOrders()
/// The logic is:
/// If any cell in the row is non zero, set all cells to zero, else 1.
/// If shift is held down, reverse the logic.
/// If ctrl is held down, set each cell to a random 0 or 1.
/// Resets the rendering process.
/// </summary>
/// <param name="table">The QTableWidget or QTableView whose row will be toggled</param>
@ -1021,6 +1153,7 @@ void Fractorium::ToggleTableRow(QTableView* table, int logicalIndex)
auto model = table->model();
int cols = model->columnCount();
bool shift = QGuiApplication::keyboardModifiers().testFlag(Qt::ShiftModifier);
bool ctrl = QGuiApplication::keyboardModifiers().testFlag(Qt::ControlModifier);
auto tableWidget = qobject_cast<QTableWidget*>(table);
if (tableWidget)
@ -1044,7 +1177,10 @@ void Fractorium::ToggleTableRow(QTableView* table, int logicalIndex)
for (int i = 0; i < cols; i++)
if (auto spinBox = qobject_cast<DoubleSpinBox*>(tableWidget->cellWidget(logicalIndex, i)))
spinBox->setValue(val);
if (ctrl)
spinBox->setValue(double(QTIsaac<ISAAC_SIZE, ISAAC_INT>::LockedRandBit()));
else
spinBox->setValue(val);
}
else
{
@ -1063,7 +1199,10 @@ void Fractorium::ToggleTableRow(QTableView* table, int logicalIndex)
double val = allZero ? 1.0 : 0.0;
for (int i = 0; i < cols; i++)
model->setData(model->index(logicalIndex, i), val, Qt::EditRole);
if (ctrl)
model->setData(model->index(logicalIndex, i), double(QTIsaac<ISAAC_SIZE, ISAAC_INT>::LockedRandBit()), Qt::EditRole);
else
model->setData(model->index(logicalIndex, i), val, Qt::EditRole);
}
}
@ -1072,6 +1211,7 @@ void Fractorium::ToggleTableRow(QTableView* table, int logicalIndex)
/// The logic is:
/// If any cell in the column is non zero, set all cells to zero, else 1.
/// If shift is held down, reverse the logic.
/// If ctrl is held down, set each cell to a random 0 or 1.
/// Resets the rendering process.
/// </summary>
/// <param name="table">The QTableWidget or QTableView whose column will be toggled</param>
@ -1082,6 +1222,7 @@ void Fractorium::ToggleTableCol(QTableView* table, int logicalIndex)
auto model = table->model();
int rows = model->rowCount();
bool shift = QGuiApplication::keyboardModifiers().testFlag(Qt::ShiftModifier);
bool ctrl = QGuiApplication::keyboardModifiers().testFlag(Qt::ControlModifier);
auto tableWidget = qobject_cast<QTableWidget*>(table);
if (tableWidget)
@ -1105,7 +1246,10 @@ void Fractorium::ToggleTableCol(QTableView* table, int logicalIndex)
for (int i = 0; i < rows; i++)
if (auto spinBox = qobject_cast<DoubleSpinBox*>(tableWidget->cellWidget(i, logicalIndex)))
spinBox->setValue(val);
if (ctrl)
spinBox->setValue(double(QTIsaac<ISAAC_SIZE, ISAAC_INT>::LockedRandBit()));
else
spinBox->setValue(val);
}
else
{
@ -1124,7 +1268,10 @@ void Fractorium::ToggleTableCol(QTableView* table, int logicalIndex)
double val = allZero ? 1.0 : 0.0;
for (int i = 0; i < rows; i++)
model->setData(model->index(i, logicalIndex), val, Qt::EditRole);
if (ctrl)
model->setData(model->index(i, logicalIndex), double(QTIsaac<ISAAC_SIZE, ISAAC_INT>::LockedRandBit()), Qt::EditRole);
else
model->setData(model->index(i, logicalIndex), val, Qt::EditRole);
}
}