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--Bug fixes:
Fix crash on startup when no GPU present.
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@ -84,6 +84,8 @@ FractoriumFinalRenderDialog::FractoriumFinalRenderDialog(FractoriumSettings* set
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connect(ui.StopRenderButton, SIGNAL(clicked(bool)), this, SLOT(OnCancelRenderClicked(bool)), Qt::QueuedConnection);
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table = ui.DeviceTable;
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table->clearContents();
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table->setRowCount(0);
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if (m_Info.Ok() && !m_Info.Devices().empty())
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{
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