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--User changes
-Eliminate delay when switching between single and double precision. --Code changes -Variation tree and associated widgets no longer actually contain variation objects, only IDs.
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@ -75,7 +75,6 @@ FractoriumEmberController<T>::FractoriumEmberController(Fractorium* fractorium)
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m_SheepTools = unique_ptr<SheepTools<T, T>>(new SheepTools<T, T>("flam3-palettes.xml", new EmberNs::Renderer<T, T>()));
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m_GLController = unique_ptr<GLEmberController<T>>(new GLEmberController<T>(fractorium, fractorium->ui.GLDisplay, this));
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m_PreviewRenderer = unique_ptr<EmberNs::Renderer<T, T>>(new EmberNs::Renderer<T, T>());
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SetupVariationTree();
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//Initial combo change event to fill the palette table will be called automatically later.
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if (!InitPaletteList("./"))
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