--User changes

-Eliminate delay when switching between single and double precision.

--Code changes
 -Variation tree and associated widgets no longer actually contain variation objects, only IDs.
This commit is contained in:
mfeemster
2015-06-28 14:04:30 -07:00
parent 3cd970a347
commit e8af1050b3
5 changed files with 50 additions and 51 deletions

View File

@ -75,7 +75,6 @@ FractoriumEmberController<T>::FractoriumEmberController(Fractorium* fractorium)
m_SheepTools = unique_ptr<SheepTools<T, T>>(new SheepTools<T, T>("flam3-palettes.xml", new EmberNs::Renderer<T, T>()));
m_GLController = unique_ptr<GLEmberController<T>>(new GLEmberController<T>(fractorium, fractorium->ui.GLDisplay, this));
m_PreviewRenderer = unique_ptr<EmberNs::Renderer<T, T>>(new EmberNs::Renderer<T, T>());
SetupVariationTree();
//Initial combo change event to fill the palette table will be called automatically later.
if (!InitPaletteList("./"))