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--User changes
-Better handling of crossed min/max DE filter values on the GUI. -Changes to spatial and density filter values will no longer restart the entire render. -Support reading cam_zoom from xml as zoom since JWildfire uses cam_zoom. -Change drag n drop behavior: the default is now to append, hold Ctrl to overwrite. -Set max value of zoom to 25 because it will crash with values around 28 or 29 due to numeric overflow when scaling quality. -Update links in About Dialog. -Rename some controls in Options Dialog. -Move the color curves control to the Palette tab. --Bug fixes -Remove extra space in info tree text when dealing with a linked xform. -Update summary xform name field whenever xform name changes. -Get rid of selection border on summary tab xform tree cells. -Only add variations from Xml that have a non-zero weight. There seemed to be spurious flattens coming from Apo with a weight of 0. --Code changes -Gutters are now a fixed size of 8 * supersample. -Use stl data() member to get pointer to first element instead of &vec[0]. -Eliminate extra calls in renderer to ComputeBounds(), CreateSpatialFilter() and CreateTemporalFilter() to only be done at the start of a render. -Another attempt at vectorizing LogScaleDensityFilter(). Vectorizes, but not sure if it helps. -Some other loop optimizations in Renderer. -No longer check temporal samples in response to some control changes, they are always 1 in the interactive renderer.
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@ -338,6 +338,7 @@ void FractoriumEmberController<T>::XformNameChanged(int row, int col)
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xform->m_Name = m_Fractorium->ui.XformWeightNameTable->item(row, col)->text().toStdString();
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XformCheckboxAt(index, [&](QCheckBox * checkbox) { checkbox->setText(MakeXformCaption(index)); });
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}, eXformUpdate::UPDATE_CURRENT, false);
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FillSummary();//Manually update because this does not trigger a render, which is where this would normally be called.
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}
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void Fractorium::OnXformNameChanged(int row, int col) { m_Controller->XformNameChanged(row, col); }
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