--User changes

-Better handling of crossed min/max DE filter values on the GUI.
 -Changes to spatial and density filter values will no longer restart the entire render.
 -Support reading cam_zoom from xml as zoom since JWildfire uses cam_zoom.
 -Change drag n drop behavior: the default is now to append, hold Ctrl to overwrite.
 -Set max value of zoom to 25 because it will crash with values around 28 or 29 due to numeric overflow when scaling quality.
 -Update links in About Dialog.
 -Rename some controls in Options Dialog.
 -Move the color curves control to the Palette tab.

--Bug fixes
 -Remove extra space in info tree text when dealing with a linked xform.
 -Update summary xform name field whenever xform name changes.
 -Get rid of selection border on summary tab xform tree cells.
 -Only add variations from Xml that have a non-zero weight. There seemed to be spurious flattens coming from Apo with a weight of 0.

--Code changes
 -Gutters are now a fixed size of 8 * supersample.
 -Use stl data() member to get pointer to first element instead of &vec[0].
 -Eliminate extra calls in renderer to ComputeBounds(), CreateSpatialFilter() and CreateTemporalFilter() to only be done at the start of a render.
 -Another attempt at vectorizing LogScaleDensityFilter(). Vectorizes, but not sure if it helps.
 -Some other loop optimizations in Renderer.
 -No longer check temporal samples in response to some control changes, they are always 1 in the interactive renderer.
This commit is contained in:
mfeemster
2016-03-28 18:49:10 -07:00
parent 19cb27b83a
commit e6882ee865
27 changed files with 456 additions and 390 deletions

View File

@ -39,6 +39,12 @@ void Fractorium::InitPaletteUI()
paletteTable->setColumnWidth(1, 260);//256 plus small margin on each side.
paletteTable->horizontalHeader()->setSectionsClickable(true);
connect(paletteTable->horizontalHeader(), SIGNAL(sectionClicked(int)), this, SLOT(OnPaletteHeaderSectionClicked(int)), Qt::QueuedConnection);
connect(ui.ResetCurvesButton, SIGNAL(clicked(bool)), this, SLOT(OnResetCurvesButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.CurvesView, SIGNAL(PointChangedSignal(int, int, const QPointF&)), this, SLOT(OnCurvesPointChanged(int, int, const QPointF&)), Qt::QueuedConnection);
connect(ui.CurvesAllRadio, SIGNAL(toggled(bool)), this, SLOT(OnCurvesAllRadioButtonToggled(bool)), Qt::QueuedConnection);
connect(ui.CurvesRedRadio, SIGNAL(toggled(bool)), this, SLOT(OnCurvesRedRadioButtonToggled(bool)), Qt::QueuedConnection);
connect(ui.CurvesGreenRadio, SIGNAL(toggled(bool)), this, SLOT(OnCurvesGreenRadioButtonToggled(bool)), Qt::QueuedConnection);
connect(ui.CurvesBlueRadio, SIGNAL(toggled(bool)), this, SLOT(OnCurvesBlueRadioButtonToggled(bool)), Qt::QueuedConnection);
}
/// <summary>
@ -379,6 +385,75 @@ void Fractorium::SetPaletteFileComboIndex(const string& filename)
ui.PaletteFilenameCombo->setCurrentText(QFileInfo(QString::fromStdString(filename)).fileName());
}
/// <summary>
/// Reset the color curve values in the current ember to their default state and also update the curves control.
/// Called when ResetCurvesButton is clicked.
/// Resets the rendering process at either ACCUM_ONLY by default, or FILTER_AND_ACCUM when using early clip.
/// </summary>
template <typename T>
void FractoriumEmberController<T>::ClearColorCurves()
{
Update([&]
{
m_Ember.m_Curves.Init();
}, true, m_Renderer->EarlyClip() ? eProcessAction::FILTER_AND_ACCUM : eProcessAction::ACCUM_ONLY);
FillCurvesControl();
}
void Fractorium::OnResetCurvesButtonClicked(bool checked) { m_Controller->ClearColorCurves(); }
/// <summary>
/// Set the coordinate of the curve point.
/// Called when the position of any of the points in the curves editor is is changed.
/// Resets the rendering process at either ACCUM_ONLY by default, or FILTER_AND_ACCUM when using early clip.
/// </summary>
/// <param name="curveIndex">The curve index, 0-1/</param>
/// <param name="pointIndex">The point index within the selected curve, 1-2.</param>
/// <param name="point">The new coordinate of the point in terms of the curves control rect.</param>
template <typename T>
void FractoriumEmberController<T>::ColorCurveChanged(int curveIndex, int pointIndex, const QPointF& point)
{
Update([&]
{
m_Ember.m_Curves.m_Points[curveIndex][pointIndex].x = point.x();
m_Ember.m_Curves.m_Points[curveIndex][pointIndex].y = point.y();
}, true, m_Renderer->EarlyClip() ? eProcessAction::FILTER_AND_ACCUM : eProcessAction::ACCUM_ONLY);
}
void Fractorium::OnCurvesPointChanged(int curveIndex, int pointIndex, const QPointF& point) { m_Controller->ColorCurveChanged(curveIndex, pointIndex, point); }
/// <summary>
/// Set the top most points in the curves control, which makes it easier to
/// select a point by putting it on top of all the others.
/// Called when the any of the curve color radio buttons are toggled.
/// </summary>
/// <param name="curveIndex">The curve index, 0-1/</param>
void Fractorium::OnCurvesAllRadioButtonToggled(bool checked) { if (checked) ui.CurvesView->SetTop(CurveIndex::ALL); }
void Fractorium::OnCurvesRedRadioButtonToggled(bool checked) { if (checked) ui.CurvesView->SetTop(CurveIndex::RED); }
void Fractorium::OnCurvesGreenRadioButtonToggled(bool checked) { if (checked) ui.CurvesView->SetTop(CurveIndex::GREEN); }
void Fractorium::OnCurvesBlueRadioButtonToggled(bool checked) { if (checked) ui.CurvesView->SetTop(CurveIndex::BLUE); }
/// <summary>
/// Set the points in the curves control to the values of the curve points in the current ember.
/// </summary>
template <typename T>
void FractoriumEmberController<T>::FillCurvesControl()
{
m_Fractorium->ui.CurvesView->blockSignals(true);
for (auto i = 0; i < 4; i++)
{
for (auto j = 1; j < 3; j++)//Only do middle points.
{
QPointF point(m_Ember.m_Curves.m_Points[i][j].x, m_Ember.m_Curves.m_Points[i][j].y);
m_Fractorium->ui.CurvesView->Set(i, j, point);
}
}
m_Fractorium->ui.CurvesView->blockSignals(false);
m_Fractorium->ui.CurvesView->update();
}
template class FractoriumEmberController<float>;
#ifdef DO_DOUBLE