--User changes

-Better handling of crossed min/max DE filter values on the GUI.
 -Changes to spatial and density filter values will no longer restart the entire render.
 -Support reading cam_zoom from xml as zoom since JWildfire uses cam_zoom.
 -Change drag n drop behavior: the default is now to append, hold Ctrl to overwrite.
 -Set max value of zoom to 25 because it will crash with values around 28 or 29 due to numeric overflow when scaling quality.
 -Update links in About Dialog.
 -Rename some controls in Options Dialog.
 -Move the color curves control to the Palette tab.

--Bug fixes
 -Remove extra space in info tree text when dealing with a linked xform.
 -Update summary xform name field whenever xform name changes.
 -Get rid of selection border on summary tab xform tree cells.
 -Only add variations from Xml that have a non-zero weight. There seemed to be spurious flattens coming from Apo with a weight of 0.

--Code changes
 -Gutters are now a fixed size of 8 * supersample.
 -Use stl data() member to get pointer to first element instead of &vec[0].
 -Eliminate extra calls in renderer to ComputeBounds(), CreateSpatialFilter() and CreateTemporalFilter() to only be done at the start of a render.
 -Another attempt at vectorizing LogScaleDensityFilter(). Vectorizes, but not sure if it helps.
 -Some other loop optimizations in Renderer.
 -No longer check temporal samples in response to some control changes, they are always 1 in the interactive renderer.
This commit is contained in:
mfeemster
2016-03-28 18:49:10 -07:00
parent 19cb27b83a
commit e6882ee865
27 changed files with 456 additions and 390 deletions

View File

@ -58,7 +58,7 @@
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<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;center&quot;&gt;&lt;br/&gt;Fractorium 0.9.9.4 Beta&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.&lt;/span&gt;&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Lead: Matt Feemster&lt;br/&gt;Contributors: Simon Detheridge&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;center&quot;&gt;&lt;br/&gt;Fractorium 0.9.9.5 Beta&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.&lt;/span&gt;&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Lead: Matt Feemster&lt;br/&gt;Contributors: Simon Detheridge&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
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<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/scottdraves/flam3&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#0000ff;&quot;&gt;flam3&lt;/span&gt;&lt;/a&gt;: Scott Draves, Erik Reckase (GPL v2)&lt;br/&gt;&lt;a href=&quot;http://github.com/stevenrobertson/cuburn&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#0000ff;&quot;&gt;cuburn&lt;/span&gt;&lt;/a&gt;: Steven Robertson, Michael Semeniuk, Matthew Znoj, Nicolas Mejia (GPL v3)&lt;br/&gt;&lt;a href=&quot;http://fractron9000.sourceforge.net&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#0000ff;&quot;&gt;Fractron 9000&lt;/span&gt;&lt;/a&gt;: Mike Thiesen (GPL)&lt;br/&gt;&lt;a href=&quot;http://sourceforge.net/projects/apophysis7x&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#0000ff;&quot;&gt;Apophysis&lt;/span&gt;&lt;/a&gt;: Mark Townsend, Ronald Hordijk, Peter Sdobnov, Piotr Borys, Georg Kiehne (GPL)&lt;br/&gt;&lt;a href=&quot;http://jwildfire.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#0000ff;&quot;&gt;JWildfire&lt;/span&gt;&lt;/a&gt;: Andreas Maschke (LGPL)&lt;br/&gt;Numerous Apophysis plugin developers (GPL)&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
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