mirror of
https://bitbucket.org/mfeemster/fractorium.git
synced 2025-02-23 13:31:31 -05:00
--Bug fixes
-Fix some recently changed calls to fma(). --Code changes -Update version to 1.0.0.16.
This commit is contained in:
parent
b4e5c01b5a
commit
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@ -58,7 +58,7 @@
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<WixVariable Id="WixUILicenseRtf" Value="$(var.SolutionDir)..\..\..\Data\gplv3.rtf" />
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<WixVariable Id="WixUILicenseRtf" Value="$(var.SolutionDir)..\..\..\Data\gplv3.rtf" />
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<WixVariable Id="WixUIBannerBmp" Value="$(var.SolutionDir)..\..\..\Source\Fractorium\Icons\banner.bmp" /><!--493 x 58 pixels -->
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<WixVariable Id="WixUIBannerBmp" Value="$(var.SolutionDir)..\..\..\Source\Fractorium\Icons\banner.bmp" /><!--493 x 58 pixels -->
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<WixVariable Id="WixUIDialogBmp" Value="$(var.SolutionDir)..\..\..\Source\Fractorium\Icons\dialog.bmp" /><!--493 × 312 pixels -->
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<WixVariable Id="WixUIDialogBmp" Value="$(var.SolutionDir)..\..\..\Source\Fractorium\Icons\dialog.bmp" /><!--493 x 312 pixels -->
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<Property Id="MSIUSEREALADMINDETECTION" Value="1" />
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<Property Id="MSIUSEREALADMINDETECTION" Value="1" />
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<Property Id="MSIFASTINSTALL" Value="1" />
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<Property Id="MSIFASTINSTALL" Value="1" />
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@ -49,8 +49,8 @@
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//
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//
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VS_VERSION_INFO VERSIONINFO
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION 1, 0, 0, 15
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FILEVERSION 1, 0, 0, 16
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PRODUCTVERSION 1, 0, 0, 15
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PRODUCTVERSION 1, 0, 0, 16
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FILEFLAGSMASK 0x3fL
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FILEFLAGSMASK 0x3fL
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#ifdef _DEBUG
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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FILEFLAGS 0x1L
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@ -67,12 +67,12 @@
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BEGIN
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BEGIN
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VALUE "CompanyName", "Open Source"
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VALUE "CompanyName", "Open Source"
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VALUE "FileDescription", "Renders fractal flames as animations with motion blur"
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VALUE "FileDescription", "Renders fractal flames as animations with motion blur"
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VALUE "FileVersion", "1, 0, 0, 15"
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VALUE "FileVersion", "1, 0, 0, 16"
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VALUE "InternalName", "EmberAnimate.exe"
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VALUE "InternalName", "EmberAnimate.exe"
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VALUE "LegalCopyright", "Copyright (C) Matt Feemster 2019, GPL v3"
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VALUE "LegalCopyright", "Copyright (C) Matt Feemster 2019, GPL v3"
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VALUE "OriginalFilename", "EmberAnimate.exe"
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VALUE "OriginalFilename", "EmberAnimate.exe"
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VALUE "ProductName", "Ember Animate"
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VALUE "ProductName", "Ember Animate"
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VALUE "ProductVersion", "1, 0, 0, 15"
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VALUE "ProductVersion", "1, 0, 0, 16"
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END
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END
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END
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END
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BLOCK "VarFileInfo"
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BLOCK "VarFileInfo"
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@ -49,8 +49,8 @@
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//
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//
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VS_VERSION_INFO VERSIONINFO
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION 1, 0, 0, 15
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FILEVERSION 1, 0, 0, 16
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PRODUCTVERSION 1, 0, 0, 15
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PRODUCTVERSION 1, 0, 0, 16
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FILEFLAGSMASK 0x3fL
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FILEFLAGSMASK 0x3fL
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#ifdef _DEBUG
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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FILEFLAGS 0x1L
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@ -67,12 +67,12 @@
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BEGIN
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BEGIN
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VALUE "CompanyName", "Open Source"
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VALUE "CompanyName", "Open Source"
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VALUE "FileDescription", "Manipulates fractal flames parameter files"
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VALUE "FileDescription", "Manipulates fractal flames parameter files"
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VALUE "FileVersion", "1, 0, 0, 15"
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VALUE "FileVersion", "1, 0, 0, 16"
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VALUE "InternalName", "EmberGenome.exe"
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VALUE "InternalName", "EmberGenome.exe"
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VALUE "LegalCopyright", "Copyright (C) Matt Feemster 2019, GPL v3"
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VALUE "LegalCopyright", "Copyright (C) Matt Feemster 2019, GPL v3"
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VALUE "OriginalFilename", "EmberGenome.exe"
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VALUE "OriginalFilename", "EmberGenome.exe"
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VALUE "ProductName", "Ember Genome"
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VALUE "ProductName", "Ember Genome"
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VALUE "ProductVersion", "1, 0, 0, 15"
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VALUE "ProductVersion", "1, 0, 0, 16"
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END
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END
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END
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END
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BLOCK "VarFileInfo"
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BLOCK "VarFileInfo"
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@ -49,8 +49,8 @@
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//
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//
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VS_VERSION_INFO VERSIONINFO
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION 1, 0, 0, 15
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FILEVERSION 1, 0, 0, 16
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PRODUCTVERSION 1, 0, 0, 15
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PRODUCTVERSION 1, 0, 0, 16
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FILEFLAGSMASK 0x3fL
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FILEFLAGSMASK 0x3fL
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#ifdef _DEBUG
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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FILEFLAGS 0x1L
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@ -67,12 +67,12 @@
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BEGIN
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BEGIN
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VALUE "CompanyName", "Open Source"
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VALUE "CompanyName", "Open Source"
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VALUE "FileDescription", "Renders fractal flames as single images"
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VALUE "FileDescription", "Renders fractal flames as single images"
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VALUE "FileVersion", "1, 0, 0, 15"
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VALUE "FileVersion", "1, 0, 0, 16"
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VALUE "InternalName", "EmberRender.exe"
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VALUE "InternalName", "EmberRender.exe"
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VALUE "LegalCopyright", "Copyright (C) Matt Feemster 2019, GPL v3"
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VALUE "LegalCopyright", "Copyright (C) Matt Feemster 2019, GPL v3"
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VALUE "OriginalFilename", "EmberRender.exe"
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VALUE "OriginalFilename", "EmberRender.exe"
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VALUE "ProductName", "Ember Render"
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VALUE "ProductName", "Ember Render"
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VALUE "ProductVersion", "1, 0, 0, 15"
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VALUE "ProductVersion", "1, 0, 0, 16"
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END
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END
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END
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END
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BLOCK "VarFileInfo"
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BLOCK "VarFileInfo"
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@ -179,7 +179,7 @@ static const char* RandFunctionString =
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"\n"
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"\n"
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"inline real_t MwcNext01(uint2* s)\n"
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"inline real_t MwcNext01(uint2* s)\n"
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"{\n"
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"{\n"
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" return MwcNext(s) * (1.0 / 4294967296.0);\n"
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" return MwcNext(s) * (real_t)(1.0 / 4294967296.0);\n"
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"}\n"
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"}\n"
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"\n"
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"\n"
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"inline real_t MwcNextFRange(uint2* s, real_t lower, real_t upper)\n"
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"inline real_t MwcNextFRange(uint2* s, real_t lower, real_t upper)\n"
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@ -191,7 +191,7 @@ static const char* RandFunctionString =
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"inline real_t MwcNextNeg1Pos1(uint2* s)\n"
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"inline real_t MwcNextNeg1Pos1(uint2* s)\n"
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"{\n"
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"{\n"
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" real_t f = (real_t)MwcNext(s) / (real_t)UINT_MAX;\n"
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" real_t f = (real_t)MwcNext(s) / (real_t)UINT_MAX;\n"
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" return fma(f, 2.0, -1.0);\n"
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" return fma(f, (real_t)2.0, (real_t)-1.0);\n"
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"}\n"
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"}\n"
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"\n"
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"\n"
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"inline real_t MwcNext0505(uint2* s)\n"
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"inline real_t MwcNext0505(uint2* s)\n"
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@ -58,7 +58,7 @@
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<enum>QFrame::NoFrame</enum>
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<enum>QFrame::NoFrame</enum>
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</property>
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</property>
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<property name="text">
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<property name="text">
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<string><html><head/><body><p align="center" style=" font-size:10pt;">Fractorium 1.0.0.15</p><p align="center"><span style=" font-size:10pt;">A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.</span></p><p align="center"><a href="http://fractorium.com"><span style=" text-decoration: underline; color:#0000ff; font-size:10pt;">fractorium.com</span></a></p></body></html></string>
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<string><html><head/><body><p align="center"><span style=" font-size:10pt;">Fractorium 1.0.0.16</span></p><p align="center"><span style=" font-size:10pt;">A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.</span></p><p align="center"><a href="http://fractorium.com"><span style=" font-size:10pt; text-decoration: underline; color:#0000ff;">fractorium.com</span></a></p></body></html></string>
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</property>
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</property>
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<property name="textFormat">
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<property name="textFormat">
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<enum>Qt::RichText</enum>
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<enum>Qt::RichText</enum>
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