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--User changes
-Fix xform selection logic to prevent selecting hidden pre and post xforms. -Add hex_modulus. --Bug fixes -starblur was wrong. --Code changes -Optimize Truchet_hex_crop, Truchet_hex_fill. -Cleanup Truchet_inv. -Add new file Variations08.h, and move Gnarly and inkdrop there.
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@ -58,7 +58,7 @@
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<enum>QFrame::NoFrame</enum>
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</property>
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<property name="text">
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<string><html><head/><body><p align="center"><span style=" font-size:10pt;">Fractorium 1.0.0.16</span></p><p align="center"><span style=" font-size:10pt;">A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.</span></p><p align="center"><a href="http://fractorium.com"><span style=" font-size:10pt; text-decoration: underline; color:#0000ff;">fractorium.com</span></a></p></body></html></string>
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<string><html><head/><body><p align="center"><span style=" font-size:10pt;">Fractorium 1.0.0.17</span></p><p align="center"><span style=" font-size:10pt;">A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.</span></p><p align="center"><a href="http://fractorium.com"><span style=" font-size:10pt; text-decoration: underline; color:#0000ff;">fractorium.com</span></a></p></body></html></string>
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</property>
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<property name="textFormat">
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<enum>Qt::RichText</enum>
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