--User changes

-Add the ability to drag the rotation of the current palette via the palette preview table.
This commit is contained in:
Person
2018-03-29 16:10:22 -07:00
parent ed74fd6a83
commit cd1749fe5f
5 changed files with 111 additions and 23 deletions

View File

@ -13,6 +13,10 @@ void Fractorium::InitPaletteUI()
connect(ui.PaletteFilenameCombo, SIGNAL(currentIndexChanged(const QString&)), this, SLOT(OnPaletteFilenameComboChanged(const QString&)), Qt::QueuedConnection);
connect(paletteTable, SIGNAL(cellClicked(int, int)), this, SLOT(OnPaletteCellClicked(int, int)), Qt::QueuedConnection);
connect(paletteTable, SIGNAL(cellDoubleClicked(int, int)), this, SLOT(OnPaletteCellDoubleClicked(int, int)), Qt::QueuedConnection);
connect(palettePreviewTable, SIGNAL(MouseDragged(const QPointF&, const QPoint&)), this, SLOT(OnPreviewPaletteMouseDragged(const QPointF&, const QPoint&)), Qt::QueuedConnection);
connect(palettePreviewTable, SIGNAL(MouseReleased()), this, SLOT(OnPreviewPaletteMouseReleased()), Qt::QueuedConnection);
connect(palettePreviewTable, SIGNAL(cellDoubleClicked(int, int)), this, SLOT(OnPreviewPaletteCellDoubleClicked(int, int)), Qt::QueuedConnection);
connect(palettePreviewTable, SIGNAL(cellPressed(int, int)), this, SLOT(OnPreviewPaletteCellPressed(int, int)), Qt::QueuedConnection);
//Palette adjustment table.
auto table = ui.PaletteAdjustTable;
table->horizontalHeader()->setSectionResizeMode(QHeaderView::Stretch);//Split width over all columns evenly.
@ -34,6 +38,7 @@ void Fractorium::InitPaletteUI()
palettePreviewTable->setItem(0, 0, previewNameCol);
auto previewPaletteItem = new QTableWidgetItem();
palettePreviewTable->setItem(0, 1, previewPaletteItem);
palettePreviewTable->installEventFilter(this);
connect(ui.PaletteFilterLineEdit, SIGNAL(textChanged(const QString&)), this, SLOT(OnPaletteFilterLineEditTextChanged(const QString&)));
connect(ui.PaletteFilterClearButton, SIGNAL(clicked(bool)), this, SLOT(OnPaletteFilterClearButtonClicked(bool)));
paletteTable->setColumnWidth(1, 260);//256 plus small margin on each side.
@ -140,7 +145,7 @@ void FractoriumEmberController<T>::ApplyPaletteToEmber()
double contrast = double(m_Fractorium->m_PaletteContrastSpin->value() > 0 ? (m_Fractorium->m_PaletteContrastSpin->value() * 2) : m_Fractorium->m_PaletteContrastSpin->value()) / 100.0;
double hue = double(m_Fractorium->m_PaletteHueSpin->value()) / 360.0;
//Use the temp palette as the base and apply the adjustments gotten from the GUI and save the result in the ember palette.
m_TempPalette.MakeAdjustedPalette(m_Ember.m_Palette, 0, hue, sat, brightness, contrast, blur, freq);
m_TempPalette.MakeAdjustedPalette(m_Ember.m_Palette, m_Fractorium->m_PreviewPaletteRotation, hue, sat, brightness, contrast, blur, freq);
}
/// <summary>
@ -249,6 +254,61 @@ void Fractorium::OnPaletteCellClicked(int row, int col)
}
}
/// <summary>
/// Called when the mouse has been moved while pressed on the palette preview table.
/// Computes the difference between where the mouse was clicked and where it is now, then
/// uses that difference as a rotation value to pass into the palette adjustment.
/// Updates the palette and resets the rendering process.
/// </summary>
/// <param name="local">The local mouse coordinates relative to the palette preview table</param>
/// <param name="global">The global mouse coordinates</param>
void Fractorium::OnPreviewPaletteMouseDragged(const QPointF& local, const QPoint& global)
{
if (m_PreviewPaletteMouseDown)
{
m_PreviewPaletteRotation = m_PreviewPaletteMouseDownRotation + (global.x() - m_PreviewPaletteMouseDownPosition.x());
//qDebug() << "Palette preview table drag reached main window event: " << local.x() << ' ' << local.y() << ", global: " << global.x() << ' ' << global.y() << ", final: " << m_PreviewPaletteRotation;
m_Controller->PaletteAdjust();
}
}
/// <summary>
/// Called when the mouse has been released over the palette preview table.
/// Does nothing but set the dragging state to false.
/// </summary>
void Fractorium::OnPreviewPaletteMouseReleased()
{
m_PreviewPaletteMouseDown = false;
}
/// <summary>
/// Sets the palette rotation to zero.
/// Updates the palette and resets the rendering process.
/// </summary>
/// <param name="row">Ignored</param>
/// <param name="col">Ignored</param>
void Fractorium::OnPreviewPaletteCellDoubleClicked(int row, int col)
{
m_PreviewPaletteRotation = 0;
m_PreviewPaletteMouseDown = false;
m_Controller->PaletteAdjust();
}
/// <summary>
/// Called when the mouse has been pressed on the palette preview table.
/// Subsequent mouse movements will compute a rotation value to pass into the palette adjustment, based on the location
/// of the mouse when this slot is called.
/// </summary>
/// <param name="row">Ignored</param>
/// <param name="col">Ignored</param>
void Fractorium::OnPreviewPaletteCellPressed(int row, int col)
{
m_PreviewPaletteMouseDown = true;
m_PreviewPaletteMouseDownPosition = QCursor::pos();//Get the global mouse position.
m_PreviewPaletteMouseDownRotation = m_PreviewPaletteRotation;
//qDebug() << "Mouse down with initial pos: " << m_PreviewPaletteMouseDownPosition.x() << " and initial rotation: " << m_PreviewPaletteMouseDownRotation;
}
/// <summary>
/// Set the selected palette as the current one,
/// resetting any adjustments previously specified.