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--Bug fixes
-Long standing animation looping but that goes all the way back to flam3. -Build failure in hexes variation.
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@ -4735,7 +4735,7 @@ public:
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else
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helper.Out.y = m_Weight * (helper.In.y - m_Y);
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helper.Out.z = m_Weight * helper.In.z;
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helper.Out.z = m_Weight * helper.In.z;//Original does *not* have this. search through all for this and sync.//TODO!
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}
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virtual string OpenCLString() const override
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@ -239,7 +239,7 @@ public:
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virtual vector<string> OpenCLGlobalFuncNames() const override
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{
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return vector<string> { "Zeps", "Sqr", "Vratio", "Closest", "Vratio" };
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return vector<string> { "Zeps", "Sqr", "Vratio", "Voronoi", "Closest" };
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}
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virtual string OpenCLFuncsString() const override
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