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https://bitbucket.org/mfeemster/fractorium.git
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--User changes
-Add animation sequence creation to Fractorium. -Add two new options to EmberGenome which are used when generating an animation sequence.: --startcount: Add this number to the filename of each flame. --padding: Override the automatically calculated amount of padding zeroes added to each filename. --Bug fixes -Prevent filenames in command line programs from using scientific notation when rendering a large number of frames. -Fix tab orders to match newer GUI items which were overlooked in previous releases. -Re-render previews if transparency value in the options dialog was changed. Re-rendering was previously only done if early clip or y axis up was changed. -Use transparency when rendering thumbnail previews. --Code changes -Wrap EmberCommon.h in a namespace called EmberCommon. -Move FormatName() from EmberGenome to EmberCommon.h/cpp -Add a prefix parameter to EmberFile::DefaultFilename() to allow for creating a default filename for sequences. -When showing the final render dialog, allow specifying where it came from: the toolbar or the render sequence button. -Refactor all preview rendering code out into its own class hierarchy with overrides for the main window and the final render dialog. -Remove all preview render cancelling functions, they are now built into the new class hierarchy and a new render will not start until the previous one is stopped. -Add two new function ConstrainLow() and ConstrainHigh() which wrap constraining two min/max spinboxes to each others' values. -Add a bool to FractoriumEmberControllerBase::CopyEmberFile() to specify whether to copy the main file or the sequence file. This is somewhat of a hack and was done in a rush. -Add a bool to FractoriumEmberControllerBase::SetEmberFile() to specify whether to move the file rather than copy. This is used in FinalRenderEmberController and improves efficiency. -Add wrapper functions for variations filter dialog settings.
This commit is contained in:
@ -21,12 +21,19 @@
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#define OPENCLSUBBATCH "render/openclsubbatch"
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#define RANDOMCOUNT "render/randomcount"
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#define FRAMESPERROT "sequence/framesperrot"
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#define FRAMESPERROTMAX "sequence/framesperrotmax"
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#define ROTATIONS "sequence/rotations"
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#define ROTATIONSMAX "sequence/rotationsmax"
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#define BLENDFRAMES "sequence/blendframes"
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#define BLENDFRAMESMAX "sequence/blendframesmax"
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#define VARFILTERSUM "varfilter/sumcheckbox"
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#define VARFILTERASSIGN "varfilter/assigncheckbox"
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#define VARFILTERPPSUM "varfilter/ppsumcheckbox"
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#define VARFILTERPPASSIGN "varfilter/ppassigncheckbox"
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#define VARFILTERSDC "varfilter/dccheckbox"
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#define VARFILTERSSTATE "varfilter/statecheckbox"
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#define VARFILTERSTATE "varfilter/statecheckbox"
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#define VARFILTERPARAM "varfilter/paramcheckbox"
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#define VARFILTERNONPARAM "varfilter/nonparamcheckbox"
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@ -126,6 +133,43 @@ public:
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uint RandomCount();
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void RandomCount(uint i);
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uint FramesPerRot();
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void FramesPerRot(uint i);
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uint FramesPerRotMax();
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void FramesPerRotMax(uint i);
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uint Rotations();
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void Rotations(uint i);
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uint RotationsMax();
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void RotationsMax(uint i);
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uint BlendFrames();
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void BlendFrames(uint i);
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uint BlendFramesMax();
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void BlendFramesMax(uint i);
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int VarFilterSum();
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void VarFilterSum(int i);
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int VarFilterAssign();
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void VarFilterAssign(int i);
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int VarFilterPpsum();
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void VarFilterPpsum(int i);
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int VarFilterPpassign();
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void VarFilterPpassign(int i);
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int VarFilterSdc();
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void VarFilterSdc(int i);
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int VarFilterState();
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void VarFilterState(int i);
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int VarFilterParam();
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void VarFilterParam(int i);
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int VarFilterNonparam();
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void VarFilterNonparam(int i);
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bool FinalEarlyClip();
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void FinalEarlyClip(bool b);
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