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https://bitbucket.org/mfeemster/fractorium.git
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--User changes
-Add animation sequence creation to Fractorium. -Add two new options to EmberGenome which are used when generating an animation sequence.: --startcount: Add this number to the filename of each flame. --padding: Override the automatically calculated amount of padding zeroes added to each filename. --Bug fixes -Prevent filenames in command line programs from using scientific notation when rendering a large number of frames. -Fix tab orders to match newer GUI items which were overlooked in previous releases. -Re-render previews if transparency value in the options dialog was changed. Re-rendering was previously only done if early clip or y axis up was changed. -Use transparency when rendering thumbnail previews. --Code changes -Wrap EmberCommon.h in a namespace called EmberCommon. -Move FormatName() from EmberGenome to EmberCommon.h/cpp -Add a prefix parameter to EmberFile::DefaultFilename() to allow for creating a default filename for sequences. -When showing the final render dialog, allow specifying where it came from: the toolbar or the render sequence button. -Refactor all preview rendering code out into its own class hierarchy with overrides for the main window and the final render dialog. -Remove all preview render cancelling functions, they are now built into the new class hierarchy and a new render will not start until the previous one is stopped. -Add two new function ConstrainLow() and ConstrainHigh() which wrap constraining two min/max spinboxes to each others' values. -Add a bool to FractoriumEmberControllerBase::CopyEmberFile() to specify whether to copy the main file or the sequence file. This is somewhat of a hack and was done in a rush. -Add a bool to FractoriumEmberControllerBase::SetEmberFile() to specify whether to move the file rather than copy. This is used in FinalRenderEmberController and improves efficiency. -Add wrapper functions for variations filter dialog settings.
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@ -134,6 +134,51 @@ void FractoriumSettings::OpenCLSubBatch(uint i) { setValue(OPENCLSUBBATCH,
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uint FractoriumSettings::RandomCount() { return value(RANDOMCOUNT).toUInt(); }
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void FractoriumSettings::RandomCount(uint i) { setValue(RANDOMCOUNT, i); }
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/// <summary>
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/// Sequence generation settings.
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/// </summary>
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uint FractoriumSettings::FramesPerRot() { return value(FRAMESPERROT).toUInt(); }
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void FractoriumSettings::FramesPerRot(uint i) { setValue(FRAMESPERROT, i); }
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uint FractoriumSettings::FramesPerRotMax() { return value(FRAMESPERROTMAX).toUInt(); }
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void FractoriumSettings::FramesPerRotMax(uint i) { setValue(FRAMESPERROTMAX, i); }
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uint FractoriumSettings::Rotations() { return value(ROTATIONS).toUInt(); }
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void FractoriumSettings::Rotations(uint i) { setValue(ROTATIONS, i); }
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uint FractoriumSettings::RotationsMax() { return value(ROTATIONSMAX).toUInt(); }
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void FractoriumSettings::RotationsMax(uint i) { setValue(ROTATIONSMAX, i); }
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uint FractoriumSettings::BlendFrames() { return value(BLENDFRAMES).toUInt(); }
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void FractoriumSettings::BlendFrames(uint i) { setValue(BLENDFRAMES, i); }
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uint FractoriumSettings::BlendFramesMax() { return value(BLENDFRAMESMAX).toUInt(); }
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void FractoriumSettings::BlendFramesMax(uint i) { setValue(BLENDFRAMESMAX, i); }
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/// <summary>
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/// Variations filter settings.
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/// </summary>
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int FractoriumSettings::VarFilterSum() { return value(VARFILTERSUM).toInt(); }
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void FractoriumSettings::VarFilterSum(int i) { setValue(VARFILTERSUM, i); }
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int FractoriumSettings::VarFilterAssign() { return value(VARFILTERASSIGN).toInt(); }
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void FractoriumSettings::VarFilterAssign(int i) { setValue(VARFILTERASSIGN, i); }
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int FractoriumSettings::VarFilterPpsum() { return value(VARFILTERPPSUM).toInt(); }
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void FractoriumSettings::VarFilterPpsum(int i) { setValue(VARFILTERPPSUM, i); }
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int FractoriumSettings::VarFilterPpassign() { return value(VARFILTERPPASSIGN).toInt(); }
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void FractoriumSettings::VarFilterPpassign(int i) { setValue(VARFILTERPPASSIGN, i); }
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int FractoriumSettings::VarFilterSdc() { return value(VARFILTERSDC).toInt(); }
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void FractoriumSettings::VarFilterSdc(int i) { setValue(VARFILTERSDC, i); }
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int FractoriumSettings::VarFilterState() { return value(VARFILTERSTATE).toInt(); }
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void FractoriumSettings::VarFilterState(int i) { setValue(VARFILTERSTATE, i); }
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int FractoriumSettings::VarFilterParam() { return value(VARFILTERPARAM).toInt(); }
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void FractoriumSettings::VarFilterParam(int i) { setValue(VARFILTERPARAM, i); }
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int FractoriumSettings::VarFilterNonparam() { return value(VARFILTERNONPARAM).toInt(); }
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void FractoriumSettings::VarFilterNonparam(int i) { setValue(VARFILTERNONPARAM, i); }
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/// <summary>
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/// Final render settings.
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/// </summary>
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