mirror of
https://bitbucket.org/mfeemster/fractorium.git
synced 2025-06-30 13:26:02 -04:00
--User changes
-Add animation sequence creation to Fractorium. -Add two new options to EmberGenome which are used when generating an animation sequence.: --startcount: Add this number to the filename of each flame. --padding: Override the automatically calculated amount of padding zeroes added to each filename. --Bug fixes -Prevent filenames in command line programs from using scientific notation when rendering a large number of frames. -Fix tab orders to match newer GUI items which were overlooked in previous releases. -Re-render previews if transparency value in the options dialog was changed. Re-rendering was previously only done if early clip or y axis up was changed. -Use transparency when rendering thumbnail previews. --Code changes -Wrap EmberCommon.h in a namespace called EmberCommon. -Move FormatName() from EmberGenome to EmberCommon.h/cpp -Add a prefix parameter to EmberFile::DefaultFilename() to allow for creating a default filename for sequences. -When showing the final render dialog, allow specifying where it came from: the toolbar or the render sequence button. -Refactor all preview rendering code out into its own class hierarchy with overrides for the main window and the final render dialog. -Remove all preview render cancelling functions, they are now built into the new class hierarchy and a new render will not start until the previous one is stopped. -Add two new function ConstrainLow() and ConstrainHigh() which wrap constraining two min/max spinboxes to each others' values. -Add a bool to FractoriumEmberControllerBase::CopyEmberFile() to specify whether to copy the main file or the sequence file. This is somewhat of a hack and was done in a rush. -Add a bool to FractoriumEmberControllerBase::SetEmberFile() to specify whether to move the file rather than copy. This is used in FinalRenderEmberController and improves efficiency. -Add wrapper functions for variations filter dialog settings.
This commit is contained in:
@ -580,13 +580,11 @@ bool FractoriumEmberController<T>::CreateRenderer(eRendererType renderType, cons
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else
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m_Renderer->InteractiveFilter(s->OpenCLDEFilter() ? eInteractiveFilter::FILTER_DE : eInteractiveFilter::FILTER_LOG);
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if ((m_Renderer->EarlyClip() != m_PreviewRenderer->EarlyClip()) ||
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(m_Renderer->YAxisUp() != m_PreviewRenderer->YAxisUp()))
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if ((m_Renderer->EarlyClip() != m_LibraryPreviewRenderer->EarlyClip()) ||
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(m_Renderer->YAxisUp() != m_LibraryPreviewRenderer->YAxisUp()) ||
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(m_Renderer->Transparency() != m_LibraryPreviewRenderer->Transparency()))
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{
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StopPreviewRender();
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m_PreviewRenderer->EarlyClip(m_Renderer->EarlyClip());
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m_PreviewRenderer->YAxisUp(m_Renderer->YAxisUp());
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RenderPreviews();
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RenderLibraryPreviews();
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}
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m_FailedRenders = 0;
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@ -690,7 +688,7 @@ bool Fractorium::CreateControllerFromOptions()
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if (m_Controller.get())
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{
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scale = m_Controller->LockedScale();
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m_Controller->StopPreviewRender();//Must stop any previews first, else changing controllers will crash the program and SaveCurrentToOpenedFile() will return 0.
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m_Controller->StopAllPreviewRenderers();//Must stop any previews first, else changing controllers will crash the program and SaveCurrentToOpenedFile() will return 0.
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current = m_Controller->SaveCurrentToOpenedFile(false);
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m_Controller->CopyTempPalette(tempPalette);//Convert float to double or save double verbatim;
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//Replace below with this once LLVM fixes a crash in their compiler with default lambda parameters.//TODO
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@ -698,10 +696,10 @@ bool Fractorium::CreateControllerFromOptions()
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//m_Controller->CopyEmberFile(efd);
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#ifdef DO_DOUBLE
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m_Controller->CopyEmber(ed, [&](Ember<double>& ember) { });
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m_Controller->CopyEmberFile(efd, [&](Ember<double>& ember) { });
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m_Controller->CopyEmberFile(efd, false, [&](Ember<double>& ember) { });
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#else
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m_Controller->CopyEmber(ed, [&](Ember<float>& ember) { });
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m_Controller->CopyEmberFile(efd, [&](Ember<float>& ember) { });
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m_Controller->CopyEmberFile(efd, false, [&](Ember<float>& ember) { });
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#endif
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m_Controller->Shutdown();
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}
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@ -718,7 +716,7 @@ bool Fractorium::CreateControllerFromOptions()
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if (m_Controller.get())
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{
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ed.m_Palette = tempPalette;//Restore base temp palette. Adjustments will be then be applied and stored back in in m_Ember.m_Palette below.
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m_Controller->SetEmberFile(efd);
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m_Controller->SetEmberFile(efd, true);
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m_Controller->SetEmber(current, true);
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m_Controller->LockedScale(scale);
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//Setting these and updating the GUI overwrites the work of clearing them done in SetEmber() above.
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